Player Matchup

Bacchus
Bacchus
Lord 2nd5547
Bacchus
Level 46
God Stats
2W - 5L
1,142 SR
Queue Stats
57W - 64L
1,503 Elo+
Solo
Neith
Neith
MasterOogway20
Neith
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 130L
1,540 Elo+
Party 1
Thoth
Thoth
MythicDao
Thoth
Level 62
God Stats
37W - 29L
1,630 SR
Queue Stats
81W - 59L
1,592 Elo+
Party 1
Bellona
Bellona
hector1011993
Bellona
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 83L
1,417 Elo+
Solo
Surtr
Surtr
xxBALLER721
Surtr
Level 105
God Stats
10W - 5L
1,515 SR
Queue Stats
140W - 140L
1,500 Elo+
Party 1
Team Averages
Level 72
1,457 SR
1,510 Elo+

VS

Team Averages
Level 54
1,416 SR
1,412 Elo+
Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mcnard0101
Ah Muzen Cab
Level 36
God Stats
0W - 1L
1,476 SR
Queue Stats
15W - 12L
1,464 Elo+
Solo
Agni
Agni
Sem__251
Agni
Level 35
God Stats
2W - 6L
1,163 SR
Queue Stats
67W - 84L
1,263 Elo+
Solo
Athena
Athena
Tr4avisTouchdown
Athena
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 43L
1,281 Elo+
Solo
Bastet
Bastet
koolaidfresh619-
Bastet
Level 67
God Stats
5W - 6L
1,441 SR
Queue Stats
80W - 60L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lord 2nd5547
Bacchus
10
2 / 0 / 8
6,480
589
4,804
6,933
6,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 0 / 5
7,247
659
9,516
5,706
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
MythicDao
Thoth
12
7 / 0 / 2
7,184
653
6,727
3,175
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
11
0 / 2 / 3
6,379
580
5,975
8,991
6,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 0 / 4
6,864
624
5,292
10,211
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 3 / 0
5,781
526
5,676
12,163
8,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
Mcnard0101
Ah Muzen Cab
8
0 / 3 / 0
4,952
450
6,640
10,701
3,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Agni
11
0 / 5 / 0
5,990
545
1,709
8,014
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 7 / 0
4,790
435
1,261
11,848
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 1
5,280
480
1,771
9,651
2,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
21
Kills
2
2
Deaths
22
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
3
0
0.67
W
Bacchus
Lord 2nd5547
Bacchus
2
0
8
6
W
6
0
5
8.5
L
Ah Muzen Cab
Mcnard0101
Ah Muzen Cab
0
3
0
0
W
Thoth
MythicDao
Thoth
7
0
2
8
L
Agni
0
5
0
0
L
0
7
0
0
W
Bellona
0
2
3
0.75
L
0
4
1
0.13
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,314
Damage
17,057
35,016
Taken
52,377
20,952
Mitigated
23,766
12,617
Healing
14,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,676
2,518
0
5,661
12,163
8,332
0
1,276
10,843
0
35,311
W
Bacchus
Lord 2nd5547
Bacchus
4,804
757
0
1,660
6,933
6,504
0
915
6,018
21,784
1,867
W
9,516
3,304
0
1,393
5,706
2,262
334
547
5,159
0
49,339
L
Ah Muzen Cab
Mcnard0101
Ah Muzen Cab
6,640
2,620
0
2,130
10,701
3,625
0
1,450
9,251
0
34,671
W
Thoth
MythicDao
Thoth
6,727
243
0
625
3,175
906
0
926
2,015
39,214
445
L
Agni
1,709
44
0
1,582
8,014
1,936
0
4,047
3,557
39,729
42
L
1,261
569
0
380
11,848
6,935
0
2,717
9,087
12,185
0
W
Bellona
5,975
2,375
0
4,147
8,991
6,463
328
107
8,884
0
45,440
L
1,771
432
0
4,262
9,651
2,938
0
1,657
7,950
0
35,450
W
5,292
2,106
0
4,792
10,211
4,817
20
796
9,337
1,498
51,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,154
Gold Earned
26,793
376
Minions Killed
283
0
Camps Cleared
0
1,153,796
Distance Traveled
1,060,060
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,781
526
59
5
0
207,383
2
W
Bacchus
6,480
589
40
4
0
220,629
6
W
Neith
7,247
659
103
9
0
205,967
0
L
Ah Muzen Cab
4,952
450
48
4
0
181,226
0
W
Thoth
7,184
653
78
7
0
234,403
1
L
Agni
5,990
545
90
8
0
217,553
0
L
Athena
4,790
435
22
2
0
211,878
1
W
Bellona
6,379
580
77
7
0
227,441
0
L
Bastet
5,280
480
64
6
0
242,020
2
W
Surtr
6,864
624
78
7
0
265,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role