Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
IAgressorI
Chronos
Level 145
God Stats
1W - 1L
1,741 SR
Queue Stats
16W - 16L
1,578 Elo+
Solo
Artio
Artio
MajinAldra
Artio
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,565 Elo+
Party 1
Mercury
Mercury
MajinToji
Mercury
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 85L
1,566 Elo+
Party 1
Vulcan
Vulcan
ogMajinAizen
Vulcan
Level 159
God Stats
0W - 4L
1,360 SR
Queue Stats
37W - 36L
1,604 Elo+
Party 1
Team Averages
Level 154
1,520 SR
1,563 Elo+

VS

Team Averages
Level 103
1,698 SR
1,640 Elo+
Tsukuyomi
Tsukuyomi
BibleeJiblee
Tsukuyomi
Level 85
God Stats
2W - 0L
1,709 SR
Queue Stats
10W - 5L
1,732 Elo+
Solo
Horus
Horus
I Shrouded I
Horus
Level 147
God Stats
11W - 5L
1,709 SR
Queue Stats
42W - 36L
1,583 Elo+
Party 2
Hachiman
Hachiman
SwiftScan
Hachiman
Level 124
God Stats
43W - 24L
1,686 SR
Queue Stats
166W - 142L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
smurfnderpn
Baron Samedi
Level 3
God Stats
3W - 1L
1,743 SR
Queue Stats
6W - 3L
1,741 Elo+
Party 2
Atlas
Atlas
soiedentaire
Atlas
Level 156
God Stats
8W - 5L
1,643 SR
Queue Stats
21W - 21L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 3 / 4
7,818
782
10,447
16,947
14,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Chronos
IAgressorI
Chronos
13
0 / 3 / 2
7,252
725
5,180
9,974
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
14
1 / 4 / 1
7,696
770
4,687
14,075
12,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Mercury
MajinToji
Mercury
13
2 / 6 / 4
7,541
754
6,687
11,649
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

Vulcan
14
2 / 4 / 5
8,263
826
11,117
8,808
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BibleeJiblee
Tsukuyomi
17
1 / 1 / 9
9,277
928
12,162
10,568
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 15
8,308
831
7,593
15,143
12,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
SwiftScan
Hachiman
15
5 / 1 / 10
8,755
876
12,275
6,685
3,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baron Samedi
smurfnderpn
Baron Samedi
15
5 / 3 / 6
8,755
876
7,789
9,287
6,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
7 / 0 / 12
9,358
936
16,101
9,538
5,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
7
Kills
20
20
Deaths
7
16
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
4
1.33
W
Tsukuyomi
BibleeJiblee
Tsukuyomi
1
1
9
5.5
W
2
2
15
4.75
L
Chronos
IAgressorI
Chronos
0
3
2
0.33
L
Artio
1
4
1
0.38
L
Mercury
MajinToji
Mercury
2
6
4
0.67
W
Hachiman
SwiftScan
Hachiman
5
1
10
10
L
Vulcan
2
4
5
1.13
W
Baron Samedi
smurfnderpn
Baron Samedi
5
3
6
2.67
W
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,118
Damage
55,920
61,453
Taken
51,221
38,260
Mitigated
33,349
5,105
Healing
23,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
10,447
1,521
0
1,513
16,947
14,789
0
6,293
10,182
0
19,401
W
Tsukuyomi
BibleeJiblee
Tsukuyomi
12,162
2,797
0
3,958
10,568
4,985
745
4,396
5,953
0
48,623
W
7,593
2,831
3,430
8,325
15,143
12,674
345
5,341
9,201
0
10,193
L
Chronos
IAgressorI
Chronos
5,180
1,539
0
832
9,974
3,514
828
3,334
6,352
19,163
0
L
Artio
4,687
148
477
1,423
14,075
12,312
0
4,067
9,760
14,039
1,213
L
Mercury
MajinToji
Mercury
6,687
2,116
0
360
11,649
4,170
0
5,023
6,360
0
9,996
W
Hachiman
SwiftScan
Hachiman
12,275
6,767
0
1,354
6,685
3,027
2,964
2,659
3,779
0
29,044
L
Vulcan
11,117
6,170
0
500
8,808
3,475
0
3,493
4,909
26,108
420
W
Baron Samedi
smurfnderpn
Baron Samedi
7,789
535
2,547
2,291
9,287
6,987
678
3,858
5,216
17,590
0
W
16,101
3,917
0
1,406
9,538
5,676
360
3,532
5,802
30,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,570
Gold Earned
44,453
138
Minions Killed
196
0
Camps Cleared
0
1,026,697
Distance Traveled
1,096,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,818
782
19
2
0
215,279
0
W
Tsukuyomi
9,277
928
82
8
0
245,559
0
W
Horus
8,308
831
3
0
0
229,514
0
L
Chronos
7,252
725
39
4
0
203,780
0
L
Artio
7,696
770
27
3
0
201,528
0
L
Mercury
7,541
754
10
1
0
211,937
0
W
Hachiman
8,755
876
50
5
0
201,673
0
L
Vulcan
8,263
826
43
4
0
194,173
0
W
Baron Samedi
8,755
876
19
2
0
197,841
0
W
Atlas
9,358
936
42
4
0
221,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role