Player Matchup

Charybdis
Charybdis
E115EIKO
Charybdis
Level 157
God Stats
1W - 1L
1,620 SR
Queue Stats
40W - 38L
1,579 Elo+
Party 1
Horus
Horus
JGThree
Horus
Level 141
God Stats
2W - 0L
1,733 SR
Queue Stats
129W - 110L
1,568 Elo+
Solo
Set
Set
LordDoritos129
Set
Level 128
God Stats
14W - 16L
1,544 SR
Queue Stats
73W - 77L
1,541 Elo+
Party 1
Kuzenbo
Kuzenbo
Mrpepinillo09
Kuzenbo
Level 149
God Stats
1W - 0L
1,268 SR
Queue Stats
62W - 56L
1,575 Elo+
Party 1
Janus
Janus
Sebasesco
Janus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,561 Elo+
Solo
Team Averages
Level 133
1,533 SR
1,565 Elo+

VS

Team Averages
Level 138
1,589 SR
1,621 Elo+
Thanatos
Thanatos
ElucidDreams
Thanatos
Level 147
God Stats
0W - 1L
1,311 SR
Queue Stats
75W - 55L
1,666 Elo+
Party 2
Horus
Horus
FlawedSyntax
Horus
Level 117
God Stats
4W - 4L
1,889 SR
Queue Stats
40W - 38L
1,664 Elo+
Party 2
Amaterasu
Amaterasu
HowItFeels
Amaterasu
Level 144
God Stats
1W - 3L
1,554 SR
Queue Stats
84W - 97L
1,560 Elo+
Solo
Izanami
Izanami
baka1
Izanami
Level 128
God Stats
1W - 1L
1,530 SR
Queue Stats
55W - 41L
1,713 Elo+
Party 2
Freya
Freya
xXCarmonaXx
Freya
Level 155
God Stats
1W - 1L
1,658 SR
Queue Stats
97W - 94L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
E115EIKO
Charybdis
15
2 / 2 / 6
9,099
569
14,012
12,202
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
JGThree
Horus
13
2 / 1 / 7
8,627
539
8,411
12,955
11,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
1 / 0 / 5
9,760
610
11,306
16,387
17,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
15
8 / 0 / 6
9,418
589
12,582
12,471
9,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Sebasesco
Janus
15
6 / 2 / 6
9,952
622
11,016
9,450
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ElucidDreams
Thanatos
13
0 / 5 / 2
6,950
434
6,998
17,939
8,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 2
7,081
443
5,193
16,829
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amaterasu
HowItFeels
Amaterasu
15
0 / 3 / 0
8,478
530
10,542
17,210
15,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
baka1
Izanami
14
3 / 2 / 0
7,871
492
10,101
14,206
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 1
6,797
425
11,112
12,999
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
19
Kills
5
5
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
E115EIKO
Charybdis
2
2
6
2.5
L
Thanatos
ElucidDreams
Thanatos
0
5
2
0.2
L
1
4
2
0.5
L
Amaterasu
HowItFeels
Amaterasu
0
3
0
0
W
Horus
JGThree
Horus
2
1
7
5.5
W
1
0
5
3.5
W
Kuzenbo
8
0
6
11
W
Janus
Sebasesco
Janus
6
2
6
4.5
L
Izanami
baka1
Izanami
3
2
0
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,327
Damage
43,946
63,465
Taken
79,183
45,430
Mitigated
47,170
23,719
Healing
29,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
E115EIKO
Charybdis
14,012
9,016
0
6,768
12,202
4,219
1,130
0
12,202
0
83,060
L
Thanatos
ElucidDreams
Thanatos
6,998
1,453
0
9,732
17,939
8,277
0
5,737
11,985
0
74,688
L
5,193
2,785
2,385
6,657
16,829
14,063
0
4,035
12,538
0
17,857
L
Amaterasu
HowItFeels
Amaterasu
10,542
3,629
0
3,065
17,210
15,141
0
1,906
14,142
0
77,476
W
Horus
JGThree
Horus
8,411
3,524
680
4,306
12,955
11,269
0
1,165
11,594
0
30,725
W
11,306
3,973
0
7,772
16,387
17,166
0
1,622
14,603
183
75,781
W
Kuzenbo
12,582
2,817
0
3,794
12,471
9,247
0
2,090
10,153
64,751
0
W
Janus
Sebasesco
Janus
11,016
566
0
399
9,450
3,529
411
4,596
4,118
66,189
793
L
Izanami
baka1
Izanami
10,101
6,469
0
4,583
14,206
5,004
0
2,182
11,932
0
79,338
L
11,112
2,991
0
3,353
12,999
4,685
0
8,760
3,637
37,981
1,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,856
Gold Earned
37,177
492
Minions Killed
471
0
Camps Cleared
0
1,686,008
Distance Traveled
1,526,033
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,099
569
135
8
0
279,923
3
L
Thanatos
6,950
434
107
7
0
323,100
0
L
Horus
7,081
443
17
1
0
323,859
4
L
Amaterasu
8,478
530
144
9
0
320,039
6
W
Horus
8,627
539
21
1
0
348,568
4
W
Set
9,760
610
138
9
0
341,526
3
W
Kuzenbo
9,418
589
79
5
0
370,857
0
W
Janus
9,952
622
119
7
0
345,134
0
L
Izanami
7,871
492
137
9
0
282,556
2
L
Freya
6,797
425
66
4
0
276,479
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role