Player Matchup

Thanatos
Thanatos
CarryDk-
Thanatos
Level 147
God Stats
6W - 7L
1,547 SR
Queue Stats
282W - 264L
1,488 Elo+
Party 2
Lancelot
Lancelot
Petal Burst
Lancelot
Level 157
God Stats
6W - 5L
1,707 SR
Queue Stats
104W - 96L
1,565 Elo+
Solo
Chang'e
Chang'e
So1oGhostRider
Chang'e
Level 157
God Stats
1W - 1L
1,806 SR
Queue Stats
300W - 278L
1,640 Elo+
Solo
Chiron
Chiron
TheTrueDemonlord
Chiron
Level 125
God Stats
4W - 4L
1,590 SR
Queue Stats
92W - 115L
1,425 Elo+
Party 2
Hel
Hel
goku_ss_god_Blue
Hel
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
153W - 150L
1,540 Elo+
Party 2
Team Averages
Level 147
1,630 SR
1,532 Elo+

VS

Team Averages
Level 160
1,584 SR
1,549 Elo+
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AyySpAsi
Da Ji
Level 84
God Stats
1W - 0L
1,292 SR
Queue Stats
4W - 3L
1,544 Elo+
Party 1
Artemis
Artemis
DANIK1298
Artemis
Level 159
God Stats
22W - 16L
1,623 SR
Queue Stats
333W - 301L
1,554 Elo+
Solo
Horus
Horus
Klëin
Horus
Level 155
God Stats
12W - 9L
1,710 SR
Queue Stats
107W - 84L
1,589 Elo+
Party 1
Chang'e
Chang'e
xx100PRE
Chang'e
Level 244
God Stats
17W - 7L
1,797 SR
Queue Stats
234W - 213L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CarryDk-
Thanatos
16
3 / 4 / 0
8,539
534
8,350
19,837
8,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
Petal Burst
Lancelot
12
2 / 6 / 0
8,031
502
14,535
19,635
12,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
0 / 6 / 1
7,615
476
8,829
14,887
4,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 1
7,358
460
9,178
16,580
5,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 2 / 1
7,548
472
6,552
15,950
6,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 0 / 5
8,847
553
5,214
13,638
16,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
AyySpAsi
Da Ji
15
4 / 2 / 2
8,391
524
6,679
16,473
6,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
DANIK1298
Artemis
15
2 / 2 / 2
8,561
535
16,109
10,579
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Klëin
Horus
16
5 / 3 / 3
9,845
615
13,747
21,579
12,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
xx100PRE
Chang'e
17
10 / 0 / 2
10,758
672
20,033
14,823
6,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
7
Kills
22
22
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
5
3.5
W
Da Ji
AyySpAsi
Da Ji
4
2
2
2.5
L
Thanatos
CarryDk-
Thanatos
3
4
0
0.75
W
Artemis
DANIK1298
Artemis
2
2
2
1.5
W
Horus
Klëin
Horus
5
3
3
2.17
L
Lancelot
Petal Burst
Lancelot
2
6
0
0.33
L
0
6
1
0.08
L
1
4
1
0.38
L
1
2
1
0.75
W
Chang'e
xx100PRE
Chang'e
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,444
Damage
61,782
86,889
Taken
77,092
38,362
Mitigated
47,250
41,257
Healing
28,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,214
1,459
0
3,584
13,638
16,305
13
2,871
10,767
19,666
0
W
Da Ji
AyySpAsi
Da Ji
6,679
1,607
0
9,308
16,473
6,490
0
2,108
14,222
0
59,063
L
Thanatos
CarryDk-
Thanatos
8,350
1,678
0
15,642
19,837
8,996
16
3,799
16,038
0
88,077
W
Artemis
DANIK1298
Artemis
16,109
6,000
0
2,097
10,579
5,147
408
1,663
8,916
0
91,814
W
Horus
Klëin
Horus
13,747
6,625
100
4,900
21,579
12,967
163
440
19,923
0
74,006
L
Lancelot
Petal Burst
Lancelot
14,535
978
0
4,794
19,635
12,642
0
1,074
18,561
0
59,579
L
8,829
562
1,183
3,293
14,887
4,395
0
8,882
6,005
56,520
1,438
L
9,178
2,661
553
2,900
16,580
5,788
236
3,503
13,036
0
60,565
L
6,552
514
5,913
6,979
15,950
6,541
0
7,853
8,097
30,495
1,445
W
Chang'e
xx100PRE
Chang'e
20,033
2,041
840
8,020
14,823
6,341
170
7,524
7,299
99,765
2,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,091
Gold Earned
46,402
453
Minions Killed
497
0
Camps Cleared
0
1,626,406
Distance Traveled
1,642,965
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,847
553
30
2
0
321,880
5
W
Da Ji
8,391
524
90
6
0
395,201
0
L
Thanatos
8,539
534
121
8
0
382,005
0
W
Artemis
8,561
535
129
8
0
293,534
3
W
Horus
9,845
615
109
7
0
326,370
1
L
Lancelot
8,031
502
84
5
0
332,375
0
L
Chang'e
7,615
476
103
6
0
302,916
2
L
Chiron
7,358
460
107
7
0
277,621
3
L
Hel
7,548
472
38
2
0
331,489
0
W
Chang'e
10,758
672
139
9
0
305,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role