Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold V
Deceptik666
Ah Muzen Cab
Gold V
Level 109
God Stats
6W - 6L
1,578 SR
Queue Stats
15W - 16L
1,192 MMR
Party 1
Cthulhu
Cthulhu
Silver I
trony-QC
Cthulhu
Silver I
Level 114
God Stats
6W - 3L
1,678 SR
Queue Stats
157W - 174L
1,061 MMR
Party 1
Shiva
Shiva
Gold V
tronymen
Shiva
Gold V
Level 44
God Stats
21W - 20L
1,478 SR
Queue Stats
68W - 73L
1,324 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,578 SR
1,192 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 68
1,304 SR
1,084 MMR
Mulan
Mulan
Silver I
PIoAC
Mulan
Silver I
Level 37
God Stats
46W - 44L
1,403 SR
Queue Stats
150W - 177L
1,350 MMR
Party 2
Zhong Kui
Zhong Kui
Silver IV
VA3NO
Zhong Kui
Silver IV
Level 85
God Stats
7W - 23L
1,343 SR
Queue Stats
297W - 341L
823 MMR
Party 2
Apollo
Apollo
Silver IV
babu1885
Apollo
Silver IV
Level 82
God Stats
0W - 3L
1,165 SR
Queue Stats
11W - 24L
1,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Deceptik666
Ah Muzen Cab
15
5 / 1 / 5
9,531
794
6,615
8,529
3,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
trony-QC
Cthulhu
15
4 / 1 / 7
9,810
818
14,014
14,949
16,045
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
tronymen
Shiva
14
2 / 1 / 9
8,870
739
10,885
10,928
11,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
GebAchillesThothAnhurBastet

VS

Bans
BacchusAnubisZeusBaron SamediMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
PIoAC
Mulan
12
1 / 5 / 2
7,890
658
9,953
15,446
12,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
VA3NO
Zhong Kui
12
2 / 4 / 0
7,973
664
7,986
11,694
8,625
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
babu1885
Apollo
12
0 / 2 / 2
7,595
633
4,064
10,716
4,506
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
11
Kills
3
3
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Deceptik666
Ah Muzen Cab
5
1
5
7.5
L
Mulan
PIoAC
Mulan
1
5
2
0.4
L
Zhong Kui
VA3NO
Zhong Kui
2
4
0
0.5
L
Apollo
babu1885
Apollo
0
2
2
0.5
W
Cthulhu
trony-QC
Cthulhu
4
1
7
7.5
W
Shiva
tronymen
Shiva
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,514
Damage
22,003
34,406
Taken
37,856
31,308
Mitigated
25,701
3,404
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Deceptik666
Ah Muzen Cab
6,615
2,599
0
348
8,529
3,613
1,981
1,725
6,518
0
43,351
L
Mulan
PIoAC
Mulan
9,953
1,332
0
3,199
15,446
12,570
0
3,459
10,973
560
24,193
L
Zhong Kui
VA3NO
Zhong Kui
7,986
1,108
141
3,153
11,694
8,625
0
4,463
6,617
28,551
0
L
Apollo
babu1885
Apollo
4,064
1,894
0
309
10,716
4,506
0
3,714
6,379
0
32,129
W
Cthulhu
trony-QC
Cthulhu
14,014
294
59
1,574
14,949
16,045
60
3,851
10,701
38,488
1,429
W
Shiva
tronymen
Shiva
10,885
687
203
1,220
10,928
11,650
0
2,879
7,686
0
32,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,211
Gold Earned
23,458
157
Minions Killed
142
0
Camps Cleared
0
724,183
Distance Traveled
624,898
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,531
794
75
6
0
248,286
0
L
Mulan
7,890
658
31
3
0
204,788
0
L
Zhong Kui
7,973
664
53
4
0
193,475
0
L
Apollo
7,595
633
58
5
0
226,635
1
W
Cthulhu
9,810
818
55
5
0
226,658
0
W
Shiva
8,870
739
27
2
0
249,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role