Player Matchup

Scylla
Scylla
Brandonxd7203
Scylla
Level 18
God Stats
16W - 6L
1,565 SR
Queue Stats
52W - 56L
1,326 Elo+
Party 1
Bacchus
Bacchus
Esmo2415
Bacchus
Level 17
God Stats
11W - 10L
1,598 SR
Queue Stats
20W - 26L
1,313 Elo+
Party 1
Jing Wei
Jing Wei
tirtonZz
Jing Wei
Level 73
God Stats
1W - 0L
1,269 SR
Queue Stats
153W - 117L
1,443 Elo+
Party 1
Team Averages
Level 36
1,478 SR
1,361 Elo+

VS

Team Averages
Level 47
1,423 SR
1,452 Elo+
Yu Huang
Yu Huang
Infamous Zero86
Yu Huang
Level 29
God Stats
8W - 3L
1,482 SR
Queue Stats
36W - 26L
1,398 Elo+
Party 2
Da Ji
Da Ji
Raged198
Da Ji
Level 54
God Stats
0W - 3L
1,289 SR
Queue Stats
77W - 70L
1,457 Elo+
Party 2
Chaac
Chaac
XtremePotato
Chaac
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
10,106
722
6,781
8,902
3,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Esmo2415
Bacchus
17
2 / 0 / 10
10,160
726
7,561
11,619
16,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
tirtonZz
Jing Wei
16
7 / 3 / 4
11,238
803
15,643
14,955
6,582
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
1 / 7 / 0
9,404
672
9,877
12,061
5,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Da Ji
Raged198
Da Ji
14
2 / 3 / 2
9,252
661
10,915
13,013
7,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 4 / 3
8,805
629
8,918
14,183
14,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
14
Kills
4
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
Bacchus
Esmo2415
Bacchus
2
0
10
7
L
Yu Huang
1
7
0
0.14
L
Da Ji
Raged198
Da Ji
2
3
2
1
L
1
4
3
0.63
W
Jing Wei
tirtonZz
Jing Wei
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,985
Damage
29,710
35,476
Taken
39,257
26,085
Mitigated
27,230
3,489
Healing
3,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,781
0
0
0
8,902
3,153
0
1,177
7,575
23,677
0
W
Bacchus
Esmo2415
Bacchus
7,561
229
0
1,062
11,619
16,350
279
3,831
7,118
18,995
1,908
L
Yu Huang
9,877
1,487
0
117
12,061
5,299
63
5,851
6,210
36,748
1,151
L
Da Ji
Raged198
Da Ji
10,915
2,159
0
1,462
13,013
7,318
0
4,404
8,545
0
40,279
L
8,918
851
167
1,692
14,183
14,613
0
3,693
10,490
0
25,003
W
Jing Wei
tirtonZz
Jing Wei
15,643
11,035
0
2,427
14,955
6,582
2,602
3,433
11,144
0
62,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,504
Gold Earned
27,461
156
Minions Killed
147
0
Camps Cleared
0
860,617
Distance Traveled
716,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,106
722
52
4
0
256,730
0
W
Bacchus
10,160
726
25
2
0
304,479
0
L
Yu Huang
9,404
672
69
5
0
197,837
0
L
Da Ji
9,252
661
59
4
0
256,471
0
L
Chaac
8,805
629
19
1
0
262,400
0
W
Jing Wei
11,238
803
79
6
0
299,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role