Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BathTubBobby
Charybdis
Level 127
God Stats
6W - 8L
1,386 SR
Queue Stats
109W - 123L
1,452 Elo+
Party 1
Poseidon
Poseidon
IanBlack78
Poseidon
Level 23
God Stats
11W - 18L
1,473 SR
Queue Stats
14W - 29L
1,384 Elo+
Party 1
Lancelot
Lancelot
OrangutanLips
Lancelot
Level 17
God Stats
7W - 5L
1,613 SR
Queue Stats
56W - 66L
1,471 Elo+
Party 1
Izanami
Izanami
SonOfBlazeFB
Izanami
Level 69
God Stats
24W - 19L
1,562 SR
Queue Stats
132W - 121L
1,479 Elo+
Party 1
Team Averages
Level 72
1,507 SR
1,457 Elo+

VS

Team Averages
Level 86
1,577 SR
1,509 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Ivpvx
Anhur
Level 96
God Stats
9W - 5L
1,878 SR
Queue Stats
298W - 282L
1,507 Elo+
Solo
Sylvanus
Sylvanus
KareeemCheese
Sylvanus
Level 102
God Stats
3W - 3L
1,658 SR
Queue Stats
271W - 252L
1,512 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MrBuphalo
Tsukuyomi
Level 47
God Stats
1W - 0L
1,575 SR
Queue Stats
42W - 53L
1,529 Elo+
Solo
Ix Chel
Ix Chel
victorious05
Ix Chel
Level 136
God Stats
23W - 22L
1,273 SR
Queue Stats
641W - 598L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 2
6,409
534
5,559
12,064
7,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
BathTubBobby
Charybdis
12
0 / 3 / 1
7,364
614
5,098
9,262
2,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
IanBlack78
Poseidon
11
0 / 4 / 0
6,314
526
2,273
6,956
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
OrangutanLips
Lancelot
12
2 / 6 / 0
6,889
574
4,152
13,617
4,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
SonOfBlazeFB
Izanami
12
1 / 2 / 0
6,783
565
5,241
7,679
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 0 / 6
7,297
608
6,589
7,191
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
Ivpvx
Anhur
13
3 / 1 / 2
7,288
607
6,500
7,763
2,809
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
KareeemCheese
Sylvanus
11
0 / 0 / 8
6,341
528
4,575
7,787
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
MrBuphalo
Tsukuyomi
13
8 / 2 / 4
7,806
651
7,464
11,962
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
victorious05
Ix Chel
13
6 / 1 / 6
7,937
661
9,817
5,054
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
3
Kills
18
18
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
2
0.33
W
Nu Wa
 
Nu Wa
1
0
6
4
L
Charybdis
BathTubBobby
Charybdis
0
3
1
0.17
L
Poseidon
IanBlack78
Poseidon
0
4
0
0
W
Anhur
Ivpvx
Anhur
3
1
2
4
W
Sylvanus
KareeemCheese
Sylvanus
0
0
8
4
W
Tsukuyomi
MrBuphalo
Tsukuyomi
8
2
4
5
L
Lancelot
OrangutanLips
Lancelot
2
6
0
0.33
L
Izanami
SonOfBlazeFB
Izanami
1
2
0
0.5
W
Ix Chel
victorious05
Ix Chel
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,323
Damage
34,945
49,578
Taken
39,757
19,186
Mitigated
17,639
13,294
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,559
1,131
0
3,187
12,064
7,786
50
6,838
4,890
13,405
0
W
Nu Wa
 
Nu Wa
6,589
1,522
0
560
7,191
2,616
0
888
6,303
50,582
920
L
Charybdis
BathTubBobby
Charybdis
5,098
2,719
0
3,936
9,262
2,827
909
2,956
5,962
0
60,859
L
Poseidon
IanBlack78
Poseidon
2,273
317
0
290
6,956
1,872
0
4,601
2,031
42,025
305
W
Anhur
Ivpvx
Anhur
6,500
3,792
0
3,386
7,763
2,809
579
1,261
6,502
0
61,797
W
Sylvanus
KareeemCheese
Sylvanus
4,575
1,590
490
2,642
7,787
5,418
0
2,434
5,353
19,374
0
W
Tsukuyomi
MrBuphalo
Tsukuyomi
7,464
2,496
0
5,271
11,962
4,521
0
1,457
10,505
0
43,553
L
Lancelot
OrangutanLips
Lancelot
4,152
1,223
0
4,978
13,617
4,868
0
3,853
9,407
0
47,211
L
Izanami
SonOfBlazeFB
Izanami
5,241
4,196
0
903
7,679
1,833
1,123
1,140
6,435
0
56,353
W
Ix Chel
victorious05
Ix Chel
9,817
1,293
2,009
1,220
5,054
2,275
0
1,849
3,205
59,640
1,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,759
Gold Earned
36,669
405
Minions Killed
384
0
Camps Cleared
0
1,173,449
Distance Traveled
1,224,562
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,409
534
19
2
0
253,039
3
W
Nu Wa
7,297
608
98
8
0
239,719
3
L
Charybdis
7,364
614
113
9
0
178,806
0
L
Poseidon
6,314
526
76
6
0
228,111
0
W
Anhur
7,288
607
82
7
0
199,627
1
W
Sylvanus
6,341
528
30
3
0
247,156
2
W
Tsukuyomi
7,806
651
60
5
0
293,199
2
L
Lancelot
6,889
574
89
7
0
280,490
0
L
Izanami
6,783
565
108
9
0
233,003
0
W
Ix Chel
7,937
661
114
10
0
244,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role