Player Matchup

Ymir
Ymir
Silver IV
Hoodini69
Ymir
Silver IV
Level 63
God Stats
13W - 12L
1,573 SR
Queue Stats
137W - 172L
790 MMR
Party 2
Nut
Nut
Silver III
Jakeram71
Nut
Silver III
Level 93
God Stats
2W - 5L
1,489 SR
Queue Stats
327W - 337L
919 MMR
Solo
King Arthur
King Arthur
Bronze II
KnuckleWart04
King Arthur
Bronze II
Level 55
God Stats
0W - 1L
1,454 SR
Queue Stats
22W - 37L
882 MMR
Solo
Fenrir
Fenrir
Silver II
NotInMaCase
Fenrir
Silver II
Level 79
God Stats
5W - 3L
1,661 SR
Queue Stats
90W - 99L
1,095 MMR
Party 2
Vulcan
Vulcan
Silver III
Senior Syrup
Vulcan
Silver III
Level 145
God Stats
31W - 24L
1,574 SR
Queue Stats
118W - 147L
903 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,550 SR
918 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,434 SR
1,026 MMR
Neith
Neith
Silver III
 
Neith
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver IV
AlyssaYanni
Aphrodite
Silver IV
Level 123
God Stats
19W - 17L
1,541 SR
Queue Stats
40W - 59L
934 MMR
Solo
Surtr
Surtr
Bronze I
H8ME_504
Surtr
Bronze I
Level 68
God Stats
10W - 11L
1,439 SR
Queue Stats
21W - 34L
964 MMR
Solo
Anhur
Anhur
Silver II
Jorge DCX2
Anhur
Silver II
Level 138
God Stats
4W - 8L
1,404 SR
Queue Stats
86W - 114L
1,044 MMR
Party 1
Jormungandr
Jormungandr
Silver V
LordMorpheus42
Jormungandr
Silver V
Level 100
God Stats
6W - 7L
1,288 SR
Queue Stats
46W - 91L
689 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 6
7,289
456
4,186
17,510
16,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 2
5,718
357
4,991
5,329
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
KnuckleWart04
King Arthur
11
1 / 5 / 2
7,023
439
7,356
17,959
13,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
8 / 1 / 5
9,132
571
13,179
15,610
9,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
15
3 / 0 / 5
9,204
575
15,898
5,041
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
ThanatosKuzenboThorAo Kuang

VS

Bans
Zhong KuiArachneAthenaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 4
8,488
531
10,373
9,503
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
AlyssaYanni
Aphrodite
13
1 / 4 / 2
7,812
488
5,060
10,754
4,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
H8ME_504
Surtr
15
3 / 2 / 2
8,611
538
8,777
19,980
11,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
15
1 / 3 / 0
8,429
527
7,474
8,484
3,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
LordMorpheus42
Jormungandr
12
0 / 3 / 4
7,508
469
9,338
18,399
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
6
7
Deaths
13
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
4
3
W
Aphrodite
AlyssaYanni
Aphrodite
1
4
2
0.5
W
Surtr
H8ME_504
Surtr
3
2
2
2
L
Ymir
1
1
6
4
L
0
0
2
1
W
Anhur
1
3
0
0.33
L
King Arthur
KnuckleWart04
King Arthur
1
5
2
0.4
W
Jormungandr
LordMorpheus42
Jormungandr
0
3
4
0.67
L
Fenrir
8
1
5
10.5
L
Vulcan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,610
Damage
41,022
61,449
Taken
67,120
43,382
Mitigated
38,726
15,655
Healing
29,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,373
2,951
0
4,258
9,503
3,752
327
3,221
6,160
0
66,657
W
Aphrodite
AlyssaYanni
Aphrodite
5,060
274
2,909
4,406
10,754
4,555
0
4,970
5,428
53,002
0
W
Surtr
H8ME_504
Surtr
8,777
3,236
0
10,597
19,980
11,339
242
4,185
15,563
3,151
79,803
L
Ymir
4,186
730
0
4,561
17,510
16,288
0
4,787
12,723
29,892
0
L
4,991
3,069
0
2,853
5,329
1,600
0
1,345
3,984
0
29,646
W
Anhur
7,474
5,082
0
2,564
8,484
3,629
2,887
836
7,577
0
80,056
L
King Arthur
KnuckleWart04
King Arthur
7,356
707
0
1,705
17,959
13,788
0
4,162
13,797
6,356
39,986
W
Jormungandr
LordMorpheus42
Jormungandr
9,338
1,940
0
4,467
18,399
15,451
0
7,387
10,809
33,968
2,072
L
Fenrir
13,179
3,777
0
4,653
15,610
9,264
0
2,818
12,792
0
83,535
L
Vulcan
15,898
8,593
0
1,883
5,041
2,442
57
1,359
3,682
72,979
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,366
Gold Earned
40,848
391
Minions Killed
468
0
Camps Cleared
0
1,383,482
Distance Traveled
1,562,843
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,488
531
108
7
0
292,528
2
W
Aphrodite
7,812
488
78
5
0
304,941
4
W
Surtr
8,611
538
126
8
0
366,666
2
L
Ymir
7,289
456
34
2
0
323,755
2
L
Nut
5,718
357
41
3
0
129,712
0
W
Anhur
8,429
527
116
7
0
281,332
6
L
King Arthur
7,023
439
74
5
0
288,210
1
W
Jormungandr
7,508
469
40
3
0
317,376
0
L
Fenrir
9,132
571
106
7
0
363,070
2
L
Vulcan
9,204
575
136
9
0
278,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role