Player Matchup

Hel
Hel
 
Hel
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Kedwar
Maui
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Lautto
Hun Batz
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 154L
1,455 Elo+
Solo
Skadi
Skadi
NEY HEISENBERG
Skadi
Level 147
God Stats
3W - 4L
1,736 SR
Queue Stats
334W - 334L
1,389 Elo+
Solo
Team Averages
Level 141
1,547 SR
1,469 Elo+

VS

Team Averages
Level 124
1,525 SR
1,443 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ClauzZDarKray
Gilgamesh
Level 159
God Stats
22W - 23L
1,717 SR
Queue Stats
344W - 315L
1,518 Elo+
Solo
Vamana
Vamana
Deh Yelaiah
Vamana
Level 214
God Stats
3W - 2L
1,407 SR
Queue Stats
173W - 155L
1,568 Elo+
Solo
Fenrir
Fenrir
Dradonkill
Fenrir
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 23L
1,303 Elo+
Party 1
Agni
Agni
VashKiba
Agni
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
3 / 1 / 1
6,774
521
5,025
5,522
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
 
Bellona
9
0 / 6 / 1
5,352
412
2,610
11,407
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
Kedwar
Maui
7
0 / 2 / 2
4,994
384
888
7,163
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Lautto
Hun Batz
12
2 / 0 / 3
6,818
524
3,412
7,998
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

6
0 / 4 / 1
4,788
368
2,046
5,264
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 2 / 5
8,104
623
8,078
6,881
2,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
ClauzZDarKray
Gilgamesh
13
3 / 1 / 5
7,907
608
4,775
13,073
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
12
2 / 1 / 5
7,877
606
7,425
10,552
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Dradonkill
Fenrir
13
5 / 0 / 2
7,891
607
4,016
7,965
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Agni
12
0 / 1 / 2
6,796
523
1,809
4,518
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
5
Kills
13
13
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
1
1
3.5
L
Bellona
 
Bellona
0
6
1
0.08
W
Xbalanque
 
Xbalanque
3
2
5
2.75
W
Gilgamesh
ClauzZDarKray
Gilgamesh
3
1
5
5.5
W
Vamana
2
1
5
4.5
W
Fenrir
Dradonkill
Fenrir
5
0
2
6
L
Maui
Kedwar
Maui
0
2
2
0.5
L
Hun Batz
Lautto
Hun Batz
2
0
3
3.5
L
0
4
1
0.13
W
Agni
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,981
Damage
26,103
37,354
Taken
42,989
16,623
Mitigated
22,785
10,004
Healing
13,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,025
374
832
2,868
5,522
1,940
0
924
4,387
39,934
0
L
Bellona
 
Bellona
2,610
659
0
1,369
11,407
5,707
0
0
10,798
0
23,682
W
Xbalanque
 
Xbalanque
8,078
5,668
0
3,468
6,881
2,515
5,184
484
6,397
0
57,510
W
Gilgamesh
ClauzZDarKray
Gilgamesh
4,775
1,261
0
3,833
13,073
6,693
1,000
2,112
10,961
0
44,070
W
Vamana
7,425
2,047
0
3,042
10,552
8,512
619
1,730
8,822
0
48,841
W
Fenrir
Dradonkill
Fenrir
4,016
697
0
2,391
7,965
3,780
1,514
648
7,317
0
54,081
L
Maui
Kedwar
Maui
888
217
0
1,226
7,163
4,226
0
238
6,657
9,964
591
L
Hun Batz
Lautto
Hun Batz
3,412
1,508
0
3,429
7,998
3,167
0
517
7,358
0
52,649
L
2,046
586
0
280
5,264
1,583
0
130
5,057
0
17,752
W
Agni
1,809
35
0
1,002
4,518
1,285
1,847
1,146
3,372
31,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
38,575
243
Minions Killed
373
0
Camps Cleared
0
1,039,602
Distance Traveled
1,334,688
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,774
521
76
6
0
219,762
2
L
Bellona
5,352
412
45
3
0
246,491
0
W
Xbalanque
8,104
623
86
7
0
224,510
4
W
Gilgamesh
7,907
608
73
6
0
302,426
2
W
Vamana
7,877
606
78
6
0
251,855
0
W
Fenrir
7,891
607
81
6
0
303,455
4
L
Maui
4,994
384
12
1
0
170,714
1
L
Hun Batz
6,818
524
82
6
0
282,610
2
L
Skadi
4,788
368
28
2
0
120,025
2
W
Agni
6,796
523
55
4
0
252,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role