Player Matchup

Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
J-T-Y_
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
NIKEBOY_30
Kuzenbo
Level 109
God Stats
2W - 0L
1,699 SR
Queue Stats
27W - 29L
1,443 Elo+
Party 1
Medusa
Medusa
NeverSleepAgain
Medusa
Level 86
God Stats
10W - 13L
1,392 SR
Queue Stats
34W - 40L
1,435 Elo+
Solo
Janus
Janus
Samberi89
Janus
Level 66
God Stats
37W - 41L
1,506 SR
Queue Stats
491W - 529L
1,441 Elo+
Solo
Team Averages
Level 83
1,519 SR
1,464 Elo+

VS

Team Averages
Level 96
1,535 SR
1,472 Elo+
Arachne
Arachne
 
Arachne
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
RagtagHannybaby
Nut
Level 152
God Stats
12W - 27L
1,406 SR
Queue Stats
275W - 284L
1,432 Elo+
Solo
Artio
Artio
Trapper15
Artio
Level 99
God Stats
10W - 11L
1,428 SR
Queue Stats
581W - 598L
1,456 Elo+
Solo
Ares
Ares
TrueSmoker_2d
Ares
Level 82
God Stats
3W - 2L
1,838 SR
Queue Stats
80W - 82L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 0 / 4
6,223
1,245
5,975
2,794
1,338
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bellona
J-T-Y_
Bellona
11
1 / 1 / 2
6,185
1,237
2,566
3,859
3,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
NIKEBOY_30
Kuzenbo
11
1 / 1 / 3
6,858
1,372
2,090
6,185
7,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
3 / 0 / 1
6,985
1,397
2,880
2,418
1,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Samberi89
Janus
11
0 / 1 / 3
6,270
1,254
3,826
4,240
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

390

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 1
6,671
1,334
4,628
7,122
2,912
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
 
Nu Wa
12
0 / 0 / 2
6,608
1,322
4,608
3,469
1,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 2 / 0
6,102
1,220
5,850
6,754
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
Trapper15
Artio
9
0 / 0 / 0
3,839
768
0
0
0
9
0 / 1 / 0
5,381
1,076
1,013
1,946
1,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
5
Kills
3
3
Deaths
5
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
0
4
2
L
Arachne
 
Arachne
2
2
1
1.25
L
Nu Wa
 
Nu Wa
0
0
2
1
W
Bellona
J-T-Y_
Bellona
1
1
2
2
W
Kuzenbo
NIKEBOY_30
Kuzenbo
1
1
3
2.5
W
3
0
1
3.5
L
1
2
0
0.5
W
Janus
Samberi89
Janus
0
1
3
1.5
L
Artio
Trapper15
Artio
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,337
Damage
16,099
19,496
Taken
19,291
15,616
Mitigated
7,507
3,742
Healing
1,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,975
194
0
969
2,794
1,338
0
1,329
1,465
29,370
534
L
Arachne
 
Arachne
4,628
3,210
0
1,222
7,122
2,912
0
4,275
2,501
0
10,801
L
Nu Wa
 
Nu Wa
4,608
2,195
0
164
3,469
1,123
0
1,793
1,627
26,453
862
W
Bellona
J-T-Y_
Bellona
2,566
231
0
309
3,859
3,811
0
895
2,964
0
6,752
W
Kuzenbo
NIKEBOY_30
Kuzenbo
2,090
833
78
1,650
6,185
7,862
0
1,677
4,508
4,605
0
W
2,880
862
0
343
2,418
1,015
0
884
1,534
0
15,338
L
5,850
3,142
0
260
6,754
2,275
0
3,675
2,879
0
18,601
W
Janus
Samberi89
Janus
3,826
165
0
393
4,240
1,590
0
803
3,437
17,488
1,847
L
Artio
Trapper15
Artio
0
0
0
0
0
0
0
0
0
0
0
L
1,013
71
0
23
1,946
1,197
0
1,346
560
1,073
36

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,521
Gold Earned
28,601
151
Minions Killed
93
8
Camps Cleared
4
520,357
Distance Traveled
337,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,223
1,245
69
14
1
104,530
0
L
Arachne
6,671
1,334
18
4
3
123,133
0
L
Nu Wa
6,608
1,322
55
11
0
96,585
0
W
Bellona
6,185
1,237
7
1
1
98,095
0
W
Kuzenbo
6,858
1,372
5
1
0
96,485
0
W
Medusa
6,985
1,397
25
5
2
111,835
0
L
Nut
6,102
1,220
20
4
1
101,558
0
W
Janus
6,270
1,254
45
9
4
109,412
0
L
Artio
3,839
768
0
0
0
0
0
L
Ares
5,381
1,076
0
0
0
16,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role