Player Matchup

Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
BIGVic1337
Serqet
Gold II
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 67L
1,542 MMR
Party 2
Bellona
Bellona
Platinum III
ItsCHAMU
Bellona
Platinum III
Level 168
God Stats
8W - 6L
1,448 SR
Queue Stats
204W - 192L
1,683 MMR
Party 2
Heimdallr
Heimdallr
Gold II
LiIOdin
Heimdallr
Gold II
Level 143
God Stats
5W - 1L
1,697 SR
Queue Stats
174W - 174L
1,613 MMR
Party 1
Fafnir
Fafnir
Gold II
NordSage
Fafnir
Gold II
Level 144
God Stats
3W - 1L
1,879 SR
Queue Stats
79W - 83L
1,613 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,605 SR
1,590 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,656 SR
1,590 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold II
MynameTomaz
Charon
Gold II
Level 105
God Stats
46W - 36L
1,600 SR
Queue Stats
224W - 223L
1,608 MMR
Solo
Hel
Hel
Gold II
Nicolas1505
Hel
Gold II
Level 159
God Stats
6W - 5L
1,716 SR
Queue Stats
205W - 204L
1,618 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Seanypooh
Sun Wukong
Platinum V
Level 160
God Stats
2W - 1L
1,827 SR
Queue Stats
123W - 124L
1,613 MMR
Solo
Lancelot
Lancelot
Gold III
Viper116543
Lancelot
Gold III
Level 122
God Stats
1W - 2L
1,639 SR
Queue Stats
49W - 50L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 2 / 0
7,578
583
8,156
7,534
2,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
BIGVic1337
Serqet
12
2 / 2 / 3
7,072
544
7,199
10,368
5,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
ItsCHAMU
Bellona
15
5 / 0 / 1
8,995
692
10,984
12,550
10,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
LiIOdin
Heimdallr
12
1 / 2 / 0
6,619
509
4,960
9,804
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Fafnir
NordSage
Fafnir
11
0 / 0 / 4
6,694
515
5,264
9,344
9,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CthulhuThanatosMercuryThor

VS

Bans
ScyllaAgniAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 1 / 2
7,170
552
5,516
7,939
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Charon
10
1 / 3 / 5
6,491
499
6,008
11,509
8,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
0 / 2 / 1
7,449
573
5,160
8,728
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Seanypooh
Sun Wukong
10
0 / 4 / 1
5,918
455
4,835
12,236
8,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Lancelot
Viper116543
Lancelot
13
4 / 1 / 1
7,021
540
10,084
11,040
5,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
11
Kills
6
6
Deaths
11
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
0
1.5
L
Hachiman
 
Hachiman
1
1
2
2
W
Serqet
BIGVic1337
Serqet
2
2
3
1.75
W
Bellona
ItsCHAMU
Bellona
5
0
1
5.5
W
Heimdallr
LiIOdin
Heimdallr
1
2
0
0.5
L
Charon
1
3
5
1.17
L
0
2
1
0.25
W
Fafnir
NordSage
Fafnir
0
0
4
2
L
Sun Wukong
Seanypooh
Sun Wukong
0
4
1
0.13
L
Lancelot
Viper116543
Lancelot
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,563
Damage
31,603
49,600
Taken
51,452
31,826
Mitigated
29,919
19,597
Healing
16,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,156
1,762
0
1,358
7,534
2,677
0
3,136
4,144
59,207
0
L
Hachiman
 
Hachiman
5,516
3,334
0
4,460
7,939
3,058
806
536
7,403
0
59,902
W
Serqet
BIGVic1337
Serqet
7,199
2,019
0
1,627
10,368
5,353
0
1,427
8,812
0
50,029
W
Bellona
ItsCHAMU
Bellona
10,984
3,280
0
8,243
12,550
10,147
0
869
10,903
0
73,637
W
Heimdallr
LiIOdin
Heimdallr
4,960
2,340
0
4,692
9,804
4,248
0
1,543
8,261
0
50,188
L
Charon
6,008
949
0
2,128
11,509
8,549
0
4,221
7,050
20,561
1,466
L
5,160
307
938
2,858
8,728
3,832
0
4,883
3,410
64,863
1,722
W
Fafnir
NordSage
Fafnir
5,264
2,047
0
3,677
9,344
9,401
0
3,218
5,932
16,895
0
L
Sun Wukong
Seanypooh
Sun Wukong
4,835
577
0
3,180
12,236
8,776
0
0
11,067
0
40,251
L
Lancelot
Viper116543
Lancelot
10,084
2,277
0
2,663
11,040
5,704
0
3,150
7,239
0
50,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,958
Gold Earned
34,049
426
Minions Killed
401
0
Camps Cleared
0
1,344,435
Distance Traveled
1,334,785
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,578
583
131
10
0
243,858
0
L
Hachiman
7,170
552
103
8
0
267,146
0
W
Serqet
7,072
544
67
5
0
299,504
0
W
Bellona
8,995
692
126
10
0
281,517
0
W
Heimdallr
6,619
509
76
6
0
243,714
4
L
Charon
6,491
499
30
2
0
258,952
4
L
Hel
7,449
573
139
11
0
245,261
3
W
Fafnir
6,694
515
26
2
0
275,842
9
L
Sun Wukong
5,918
455
64
5
0
223,495
0
L
Lancelot
7,021
540
65
5
0
339,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role