Player Matchup

Fenrir
Fenrir
GlobalMagma
Fenrir
Level 86
God Stats
2W - 4L
1,412 SR
Queue Stats
159W - 138L
1,514 Elo+
Party 3
Jormungandr
Jormungandr
Hartzsy
Jormungandr
Level 21
God Stats
4W - 0L
1,725 SR
Queue Stats
11W - 22L
1,435 Elo+
Party 3
Bellona
Bellona
MEEPE
Bellona
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,305 Elo+
Party 4
Anubis
Anubis
TrevDale
Anubis
Level 89
God Stats
6W - 3L
1,839 SR
Queue Stats
143W - 136L
1,533 Elo+
Party 3
Neith
Neith
itscurtiss
Neith
Level 17
God Stats
1W - 1L
1,253 SR
Queue Stats
5W - 6L
1,277 Elo+
Party 4
Team Averages
Level 69
1,546 SR
1,413 Elo+

VS

Team Averages
Level 82
1,618 SR
1,499 Elo+
Charon
Charon
Bushyyyyyyy
Charon
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
222W - 183L
1,518 Elo+
Party 1
Anubis
Anubis
KicksBoo
Anubis
Level 46
God Stats
5W - 6L
1,607 SR
Queue Stats
35W - 52L
1,448 Elo+
Party 2
Chaac
Chaac
OdysseyNth
Chaac
Level 124
God Stats
1W - 3L
1,444 SR
Queue Stats
162W - 156L
1,514 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OlDirtyC
Ah Muzen Cab
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
113W - 100L
1,478 Elo+
Party 1
Ao Kuang
Ao Kuang
zCablez
Ao Kuang
Level 60
God Stats
7W - 3L
2,040 SR
Queue Stats
103W - 94L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 3 / 6
7,524
579
5,098
10,673
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Hartzsy
Jormungandr
11
1 / 4 / 2
6,142
472
3,179
8,708
7,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
MEEPE
Bellona
15
5 / 0 / 1
9,281
714
8,949
11,105
11,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
TrevDale
Anubis
14
3 / 0 / 0
8,339
641
2,901
3,939
1,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
2 / 0 / 2
7,528
579
7,298
9,013
3,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
2 / 1 / 3
6,839
526
6,348
9,905
7,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
KicksBoo
Anubis
12
1 / 3 / 0
6,636
510
2,241
6,395
2,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
12
0 / 3 / 1
6,231
479
4,622
11,940
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
OlDirtyC
Ah Muzen Cab
12
1 / 4 / 1
6,330
487
4,880
8,528
3,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ao Kuang
zCablez
Ao Kuang
12
2 / 3 / 1
6,160
474
5,577
12,117
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
6
7
Deaths
14
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charon
2
1
3
3.5
W
Fenrir
3
3
6
2
W
Jormungandr
Hartzsy
Jormungandr
1
4
2
0.5
L
Anubis
KicksBoo
Anubis
1
3
0
0.33
W
Bellona
MEEPE
Bellona
5
0
1
5.5
L
Chaac
0
3
1
0.17
L
Ah Muzen Cab
OlDirtyC
Ah Muzen Cab
1
4
1
0.38
W
Anubis
TrevDale
Anubis
3
0
0
3
W
Neith
2
0
2
3
L
Ao Kuang
zCablez
Ao Kuang
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,425
Damage
23,668
43,438
Taken
48,885
29,139
Mitigated
31,223
12,948
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
6,348
1,167
0
3,518
9,905
7,992
0
2,435
7,470
34,947
367
W
Fenrir
5,098
1,416
0
916
10,673
4,975
20
2,904
7,769
0
53,377
W
Jormungandr
Hartzsy
Jormungandr
3,179
1,242
0
1,288
8,708
7,166
170
2,704
6,004
24,692
263
L
Anubis
KicksBoo
Anubis
2,241
101
0
2,368
6,395
2,708
0
2,117
4,278
46,230
1,008
W
Bellona
MEEPE
Bellona
8,949
4,466
0
5,763
11,105
11,292
0
2,219
8,140
0
74,497
L
Chaac
4,622
1,087
0
5,804
11,940
12,816
0
0
11,940
0
40,300
L
Ah Muzen Cab
OlDirtyC
Ah Muzen Cab
4,880
2,320
0
896
8,528
3,348
0
692
7,836
0
45,076
W
Anubis
TrevDale
Anubis
2,901
219
0
1,650
3,939
1,776
228
2,630
1,309
59,161
2,155
W
Neith
7,298
3,307
0
3,331
9,013
3,930
301
3,471
5,542
0
54,329
L
Ao Kuang
zCablez
Ao Kuang
5,577
2,175
0
4,105
12,117
4,359
0
746
11,371
38,116
15,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,814
Gold Earned
32,196
468
Minions Killed
351
0
Camps Cleared
0
1,311,527
Distance Traveled
1,297,740
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,839
526
33
3
0
273,180
4
W
Fenrir
7,524
579
68
5
0
286,451
0
W
Jormungandr
6,142
472
39
3
0
267,983
2
L
Anubis
6,636
510
90
7
0
252,793
0
W
Bellona
9,281
714
125
10
0
267,228
3
L
Chaac
6,231
479
65
5
0
253,343
0
L
Ah Muzen Cab
6,330
487
80
6
0
230,360
0
W
Anubis
8,339
641
127
10
0
239,093
4
W
Neith
7,528
579
109
8
0
250,772
0
L
Ao Kuang
6,160
474
83
6
0
288,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role