Player Matchup

Olorun
Olorun
 
Olorun
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarK-NoSsioP
Cu Chulainn
Level 114
God Stats
1W - 3L
1,192 SR
Queue Stats
89W - 96L
1,555 Elo+
Party 1
Lancelot
Lancelot
GoldenFiire
Lancelot
Level 72
God Stats
3W - 1L
1,871 SR
Queue Stats
78W - 59L
1,618 Elo+
Party 1
Anhur
Anhur
Owon44
Anhur
Level 128
God Stats
1W - 3L
1,136 SR
Queue Stats
72W - 78L
1,545 Elo+
Party 1
Freya
Freya
Protos99
Freya
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 101
1,440 SR
1,544 Elo+

VS

Team Averages
Level 96
1,587 SR
1,559 Elo+
Erlang Shen
Erlang Shen
Arangir
Erlang Shen
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,504 Elo+
Solo
Athena
Athena
Lambbb
Athena
Level 96
God Stats
2W - 2L
1,727 SR
Queue Stats
161W - 166L
1,526 Elo+
Solo
Cerberus
Cerberus
Snitram
Cerberus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,651 Elo+
Solo
Baron Samedi
Baron Samedi
Zanthou
Baron Samedi
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 140L
1,514 Elo+
Solo
Persephone
Persephone
luiscuesco
Persephone
Level 119
God Stats
8W - 4L
1,708 SR
Queue Stats
229W - 158L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 5 / 3
7,157
716
3,402
13,659
9,642
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
DarK-NoSsioP
Cu Chulainn
13
2 / 6 / 4
8,130
813
11,824
17,474
12,340
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
GoldenFiire
Lancelot
14
4 / 6 / 2
8,080
808
8,739
12,203
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Owon44
Anhur
13
3 / 6 / 4
8,190
819
11,944
12,932
5,002
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Protos99
Freya
13
0 / 6 / 5
7,406
741
6,526
13,250
5,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Arangir
Erlang Shen
16
10 / 3 / 15
10,318
1,032
18,410
15,475
18,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
Lambbb
Athena
15
2 / 2 / 23
9,434
943
7,679
16,517
17,823
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Snitram
Cerberus
15
4 / 2 / 22
9,878
988
9,455
13,784
17,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Zanthou
Baron Samedi
15
6 / 2 / 12
9,304
930
13,788
8,567
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Persephone
luiscuesco
Persephone
17
7 / 1 / 16
10,339
1,034
14,508
8,267
3,344
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
117
9
Kills
29
29
Deaths
10
18
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
5
3
0.3
W
Erlang Shen
Arangir
Erlang Shen
10
3
15
5.83
L
Cu Chulainn
DarK-NoSsioP
Cu Chulainn
2
6
4
0.67
L
Lancelot
GoldenFiire
Lancelot
4
6
2
0.83
W
Athena
Lambbb
Athena
2
2
23
6.75
L
Anhur
Owon44
Anhur
3
6
4
0.83
L
Freya
Protos99
Freya
0
6
5
0.42
W
Cerberus
Snitram
Cerberus
4
2
22
7.5
W
Baron Samedi
Zanthou
Baron Samedi
6
2
12
6
W
Persephone
luiscuesco
Persephone
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,435
Damage
63,840
69,518
Taken
62,610
37,425
Mitigated
62,115
16,860
Healing
32,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,402
1,413
5,165
3,981
13,659
9,642
0
8,354
5,088
10,436
0
W
Erlang Shen
Arangir
Erlang Shen
18,410
9,603
1,648
4,357
15,475
18,903
1,984
3,653
11,667
0
29,946
L
Cu Chulainn
DarK-NoSsioP
Cu Chulainn
11,824
903
836
2,532
17,474
12,340
0
11,509
5,819
0
22,871
L
Lancelot
GoldenFiire
Lancelot
8,739
1,099
0
1,021
12,203
4,911
118
7,849
4,154
0
14,539
W
Athena
Lambbb
Athena
7,679
1,585
2,160
5,169
16,517
17,823
1,208
2,415
13,841
9,903
2,897
L
Anhur
Owon44
Anhur
11,944
6,345
416
1,301
12,932
5,002
659
8,340
4,342
0
20,225
L
Freya
Protos99
Freya
6,526
1,940
0
1,608
13,250
5,530
225
7,356
5,632
15,123
0
W
Cerberus
Snitram
Cerberus
9,455
668
1,406
4,040
13,784
17,615
978
2,037
11,547
20,333
0
W
Baron Samedi
Zanthou
Baron Samedi
13,788
562
5,025
3,657
8,567
4,430
1,470
844
7,600
22,274
798
W
Persephone
luiscuesco
Persephone
14,508
533
2,027
2,919
8,267
3,344
1,615
979
7,191
32,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,963
Gold Earned
49,273
92
Minions Killed
132
0
Camps Cleared
0
833,166
Distance Traveled
1,039,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,157
716
12
1
0
178,228
0
W
Erlang Shen
10,318
1,032
25
3
0
203,848
0
L
Cu Chulainn
8,130
813
21
2
0
161,397
0
L
Lancelot
8,080
808
13
1
0
176,415
0
W
Athena
9,434
943
10
1
0
201,981
0
L
Anhur
8,190
819
17
2
0
144,900
0
L
Freya
7,406
741
29
3
0
172,226
0
W
Cerberus
9,878
988
40
4
0
201,816
0
W
Baron Samedi
9,304
930
19
2
0
198,257
0
W
Persephone
10,339
1,034
38
4
0
233,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role