Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BlueEagle92
Achilles
Level 156
God Stats
3W - 6L
1,565 SR
Queue Stats
84W - 84L
1,467 Elo+
Party 1
Medusa
Medusa
elsuciodan123
Medusa
Level 94
God Stats
1W - 3L
1,485 SR
Queue Stats
19W - 24L
1,472 Elo+
Party 1
Nemesis
Nemesis
losethecontrolji
Nemesis
Level 158
God Stats
19W - 27L
1,552 SR
Queue Stats
101W - 98L
1,479 Elo+
Party 1
Team Averages
Level 147
1,520 SR
1,484 Elo+

VS

Team Averages
Level 128
1,549 SR
1,559 Elo+
Serqet
Serqet
ArvaldoNegravio
Serqet
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 55L
1,569 Elo+
Solo
Horus
Horus
Baliger
Horus
Level 109
God Stats
3W - 2L
1,574 SR
Queue Stats
78W - 72L
1,546 Elo+
Solo
Ix Chel
Ix Chel
BigBlokeTings
Ix Chel
Level 123
God Stats
14W - 7L
1,703 SR
Queue Stats
83W - 75L
1,567 Elo+
Solo
Danzaburou
Danzaburou
FutureCadavr
Danzaburou
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 32L
1,533 Elo+
Solo
Bellona
Bellona
TheSuicidalTaco
Bellona
Level 121
God Stats
6W - 4L
1,469 SR
Queue Stats
31W - 20L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 0
6,214
621
3,913
5,601
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
 
Nu Wa
10
0 / 2 / 2
5,681
568
7,105
4,982
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Achilles
BlueEagle92
Achilles
8
0 / 2 / 1
5,008
501
4,294
9,503
8,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 2 / 1
5,388
539
4,832
5,762
1,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 2
5,645
565
3,362
8,818
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,313
531
3,341
9,048
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Baliger
Horus
9
1 / 2 / 1
5,705
571
2,729
9,676
6,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Ix Chel
12
1 / 0 / 2
6,001
600
4,586
3,166
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
FutureCadavr
Danzaburou
11
2 / 0 / 0
6,491
649
5,453
7,020
2,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 1 / 1
7,087
709
6,439
11,770
6,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
9
9
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
0
1
L
Nu Wa
 
Nu Wa
0
2
2
0.5
W
0
2
3
0.75
W
Horus
Baliger
Horus
1
2
1
0.75
W
Ix Chel
1
0
2
2
L
Achilles
BlueEagle92
Achilles
0
2
1
0.25
W
Danzaburou
FutureCadavr
Danzaburou
2
0
0
2
W
5
1
1
5.5
L
2
2
1
1.25
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,506
Damage
22,548
34,666
Taken
40,680
17,914
Mitigated
19,372
8,502
Healing
15,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,913
50
0
1,255
5,601
2,774
41
2,631
2,970
44,955
0
L
Nu Wa
 
Nu Wa
7,105
2,548
0
786
4,982
1,635
0
0
4,850
33,561
2,332
W
3,341
489
0
1,171
9,048
3,115
0
2,482
6,469
0
36,493
W
Horus
Baliger
Horus
2,729
1,361
390
3,166
9,676
6,212
86
532
9,027
0
12,525
W
Ix Chel
4,586
441
1,189
1,185
3,166
986
0
1,466
1,630
41,409
787
L
Achilles
BlueEagle92
Achilles
4,294
694
0
2,787
9,503
8,223
0
785
8,718
0
18,084
W
Danzaburou
FutureCadavr
Danzaburou
5,453
1,839
0
4,241
7,020
2,593
281
301
6,649
0
50,970
W
6,439
2,477
0
4,611
11,770
6,466
0
5,331
5,953
0
57,602
L
4,832
1,960
40
2,548
5,762
1,722
0
0
5,762
0
36,370
L
3,362
1,504
0
1,086
8,818
3,560
0
1,170
7,475
0
44,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,936
Gold Earned
30,597
318
Minions Killed
352
0
Camps Cleared
0
1,035,148
Distance Traveled
1,040,088
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,214
621
94
9
0
193,686
2
L
Nu Wa
5,681
568
66
7
0
174,611
2
W
Serqet
5,313
531
71
7
0
241,156
3
W
Horus
5,705
571
21
2
0
175,501
1
W
Ix Chel
6,001
600
78
8
0
219,603
1
L
Achilles
5,008
501
18
2
0
220,706
2
W
Danzaburou
6,491
649
80
8
0
188,837
2
W
Bellona
7,087
709
102
10
0
214,991
0
L
Medusa
5,388
539
66
7
0
214,875
0
L
Nemesis
5,645
565
74
7
0
231,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role