Player Matchup

Yu Huang
Yu Huang
AlexanderGrand
Yu Huang
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
174W - 163L
1,531 Elo+
Solo
Geb
Geb
Comy21
Geb
Level 147
God Stats
10W - 2L
1,724 SR
Queue Stats
38W - 33L
1,594 Elo+
Party 1
Arachne
Arachne
CrushedJuggler
Arachne
Level 130
God Stats
5W - 5L
1,490 SR
Queue Stats
37W - 35L
1,312 Elo+
Solo
Nut
Nut
SeverusWar
Nut
Level 129
God Stats
22W - 15L
1,602 SR
Queue Stats
124W - 103L
1,504 Elo+
Solo
Surtr
Surtr
Spadez18
Surtr
Level 121
God Stats
5W - 6L
1,496 SR
Queue Stats
65W - 51L
1,570 Elo+
Party 1
Team Averages
Level 123
1,563 SR
1,502 Elo+

VS

Team Averages
Level 117
1,613 SR
1,516 Elo+
Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ElBeRalexis
Hun Batz
Level 143
God Stats
8W - 11L
1,531 SR
Queue Stats
110W - 101L
1,544 Elo+
Solo
Fafnir
Fafnir
Gutterfiend88
Fafnir
Level 108
God Stats
16W - 14L
1,541 SR
Queue Stats
74W - 66L
1,564 Elo+
Solo
Nu Wa
Nu Wa
velvethunder
Nu Wa
Level 146
God Stats
7W - 1L
1,992 SR
Queue Stats
67W - 63L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
11
2 / 0 / 1
6,081
608
3,449
2,044
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
Comy21
Geb
10
3 / 1 / 2
6,176
618
5,160
7,294
4,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 1 / 1
5,325
533
1,968
8,408
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,459
546
4,136
6,876
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Spadez18
Surtr
12
5 / 0 / 3
7,346
735
8,859
7,631
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 2
5,512
551
3,946
5,860
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
 
Pele
8
0 / 5 / 0
4,408
441
2,715
9,279
2,644
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hun Batz
ElBeRalexis
Hun Batz
11
2 / 1 / 1
5,362
536
3,660
8,445
2,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 0
5,195
520
2,084
9,001
7,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
4,845
485
2,476
4,575
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
4
5
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
2
2
L
Pele
 
Pele
0
5
0
0
W
Yu Huang
2
0
1
2.5
W
Geb
Comy21
Geb
3
1
2
4
W
2
1
1
2.5
L
Hun Batz
ElBeRalexis
Hun Batz
2
1
1
2.5
L
1
1
0
1
W
0
3
1
0.17
W
Surtr
Spadez18
Surtr
5
0
3
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,572
Damage
14,881
32,253
Taken
37,160
14,438
Mitigated
16,661
13,828
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,946
3,003
0
1,224
5,860
2,078
0
1,015
4,845
0
43,772
L
Pele
 
Pele
2,715
950
0
1,861
9,279
2,644
0
813
8,466
0
27,499
W
Yu Huang
3,449
211
0
200
2,044
816
0
565
1,479
50,360
1,117
W
Geb
Comy21
Geb
5,160
1,414
1,290
2,273
7,294
4,070
0
2,287
5,007
18,905
2,297
W
1,968
1,279
0
5,617
8,408
3,053
0
604
7,804
0
32,251
L
Hun Batz
ElBeRalexis
Hun Batz
3,660
1,722
0
3,419
8,445
2,932
0
1,631
6,710
0
38,249
L
2,084
645
182
2,392
9,001
7,660
0
2,624
6,231
13,722
0
W
4,136
2,848
0
1,734
6,876
2,402
0
621
6,255
0
38,035
W
Surtr
Spadez18
Surtr
8,859
3,393
0
2,714
7,631
4,097
108
483
7,148
1,040
58,004
L
2,476
864
0
0
4,575
1,347
0
2,041
2,318
32,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,387
Gold Earned
25,322
338
Minions Killed
269
0
Camps Cleared
0
997,568
Distance Traveled
978,937
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,512
551
78
8
0
180,526
0
L
Pele
4,408
441
44
4
0
183,916
0
W
Yu Huang
6,081
608
103
10
0
192,410
3
W
Geb
6,176
618
29
3
0
219,519
0
W
Arachne
5,325
533
58
6
0
226,369
1
L
Hun Batz
5,362
536
69
7
0
220,268
0
L
Fafnir
5,195
520
20
2
0
204,544
1
W
Nut
5,459
546
58
6
0
156,419
2
W
Surtr
7,346
735
90
9
0
202,851
0
L
Nu Wa
4,845
485
58
6
0
189,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role