Player Matchup

Atlas
Atlas
Hazuki
Atlas
Level 166
God Stats
1W - 2L
1,532 SR
Queue Stats
75W - 64L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
Lostlight13
Baron Samedi
Level 78
God Stats
10W - 14L
1,501 SR
Queue Stats
16W - 20L
1,475 Elo+
Solo
Nemesis
Nemesis
vKireina
Nemesis
Level 81
God Stats
4W - 3L
1,637 SR
Queue Stats
65W - 54L
1,500 Elo+
Party 1
Team Averages
Level 108
1,557 SR
1,517 Elo+

VS

Team Averages
Level 124
1,570 SR
1,437 Elo+
Cthulhu
Cthulhu
Fariko87
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,277 Elo+
Solo
Bakasura
Bakasura
FluffieMuffins
Bakasura
Level 158
God Stats
19W - 13L
1,660 SR
Queue Stats
130W - 127L
1,583 Elo+
Solo
Ra
Ra
LightWeightMobin
Ra
Level 65
God Stats
61W - 64L
1,549 SR
Queue Stats
100W - 118L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hazuki
Atlas
15
2 / 3 / 3
9,223
659
8,431
16,026
15,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Lostlight13
Baron Samedi
14
2 / 4 / 3
9,471
677
7,466
11,350
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
vKireina
Nemesis
15
1 / 2 / 4
8,882
634
11,664
14,822
9,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fariko87
Cthulhu
16
1 / 2 / 8
9,963
712
15,290
13,077
9,921
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
16
5 / 2 / 4
10,942
782
13,727
16,269
9,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 6
10,221
730
6,512
7,423
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
5
Kills
9
9
Deaths
5
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fariko87
Cthulhu
1
2
8
2.5
W
Bakasura
5
2
4
3.5
L
Atlas
Hazuki
Atlas
2
3
3
1.17
W
3
1
6
6
L
Baron Samedi
Lostlight13
Baron Samedi
2
4
3
0.88
L
Nemesis
vKireina
Nemesis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,561
Damage
35,529
42,198
Taken
36,769
32,617
Mitigated
21,850
11,436
Healing
19,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fariko87
Cthulhu
15,290
576
836
3,766
13,077
9,921
234
7,122
5,462
43,610
1,121
W
Bakasura
13,727
8,252
0
9,608
16,269
9,075
1,361
5,071
10,715
32
41,564
L
Atlas
Hazuki
Atlas
8,431
1,515
0
2,052
16,026
15,560
0
7,779
6,878
26,729
86
W
6,512
548
1,983
3,152
7,423
2,854
690
2,380
4,919
30,196
619
L
Baron Samedi
Lostlight13
Baron Samedi
7,466
640
1,351
2,871
11,350
8,002
0
6,289
4,062
41,599
697
L
Nemesis
vKireina
Nemesis
11,664
3,371
0
5,162
14,822
9,055
0
6,404
7,072
0
34,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,576
Gold Earned
31,126
152
Minions Killed
206
0
Camps Cleared
0
761,988
Distance Traveled
857,382
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,963
712
57
4
0
280,554
5
W
Bakasura
10,942
782
90
6
0
278,206
0
L
Atlas
9,223
659
27
2
0
259,506
0
W
Ra
10,221
730
59
4
0
298,622
4
L
Baron Samedi
9,471
677
85
6
0
193,034
0
L
Nemesis
8,882
634
40
3
0
309,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role