Player Matchup

Merlin
Merlin
Bar014tek
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,516 Elo+
Party 2
Mercury
Mercury
Stinker123
Mercury
Level 43
God Stats
8W - 10L
1,546 SR
Queue Stats
61W - 62L
1,484 Elo+
Solo
Bacchus
Bacchus
pitbz
Bacchus
Level 60
God Stats
5W - 4L
1,304 SR
Queue Stats
71W - 72L
1,383 Elo+
Party 2
Team Averages
Level 43
1,450 SR
1,461 Elo+

VS

Team Averages
Level 61
1,558 SR
1,469 Elo+
Anubis
Anubis
ProfessorMohamed
Anubis
Level 49
God Stats
2W - 1L
1,432 SR
Queue Stats
8W - 5L
1,524 Elo+
Solo
Cupid
Cupid
Vangoar216
Cupid
Level 85
God Stats
2W - 0L
1,480 SR
Queue Stats
97W - 106L
1,448 Elo+
Party 1
Bacchus
Bacchus
xBloodPact
Bacchus
Level 48
God Stats
22W - 17L
1,762 SR
Queue Stats
94W - 106L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bar014tek
Merlin
12
0 / 6 / 1
6,987
582
2,286
11,141
6,224
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Stinker123
Mercury
13
1 / 3 / 1
7,608
634
5,929
8,341
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
pitbz
Bacchus
14
2 / 1 / 0
7,634
636
5,757
11,770
11,926
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
9,031
753
9,218
7,694
4,108
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
14
2 / 1 / 7
8,647
721
8,969
6,330
2,914
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
xBloodPact
Bacchus
15
5 / 0 / 5
9,086
757
8,242
8,925
10,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
3
Kills
10
10
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bar014tek
Merlin
0
6
1
0.08
W
3
2
5
2.75
L
Mercury
Stinker123
Mercury
1
3
1
0.5
W
Cupid
2
1
7
5.5
L
Bacchus
pitbz
Bacchus
2
1
0
2
W
Bacchus
xBloodPact
Bacchus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,972
Damage
26,429
31,252
Taken
22,949
21,934
Mitigated
17,536
2,422
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bar014tek
Merlin
2,286
124
0
351
11,141
6,224
0
6,659
4,337
13,101
0
W
9,218
110
0
3,157
7,694
4,108
471
2,956
4,738
46,075
1,361
L
Mercury
Stinker123
Mercury
5,929
554
0
493
8,341
3,784
0
4,567
3,697
0
35,775
W
Cupid
8,969
4,502
935
1,457
6,330
2,914
483
2,578
3,752
0
27,266
L
Bacchus
pitbz
Bacchus
5,757
212
0
1,578
11,770
11,926
0
5,332
6,271
15,670
261
W
Bacchus
xBloodPact
Bacchus
8,242
803
0
840
8,925
10,514
0
2,432
6,493
18,094
1,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,229
Gold Earned
26,764
101
Minions Killed
142
0
Camps Cleared
0
599,333
Distance Traveled
642,428
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,987
582
31
3
0
159,180
0
W
Anubis
9,031
753
77
6
0
203,031
2
L
Mercury
7,608
634
52
4
0
265,805
0
W
Cupid
8,647
721
38
3
0
206,482
0
L
Bacchus
7,634
636
18
2
0
174,348
0
W
Bacchus
9,086
757
27
2
0
232,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role