Player Matchup

Hercules
Hercules
MANA x 819
Hercules
Level 63
God Stats
2W - 6L
1,267 SR
Queue Stats
508W - 548L
1,390 Elo+
Solo
Janus
Janus
SwanLord1738
Janus
Level 105
God Stats
1W - 1L
1,536 SR
Queue Stats
7W - 12L
1,383 Elo+
Solo
Nut
Nut
kaIaka_shacal
Nut
Level 103
God Stats
18W - 18L
1,480 SR
Queue Stats
316W - 306L
1,396 Elo+
Solo
Nike
Nike
o Rare Air
Nike
Level 109
God Stats
10W - 5L
1,733 SR
Queue Stats
123W - 103L
1,495 Elo+
Solo
Xing Tian
Xing Tian
soldado dom
Xing Tian
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 76L
1,504 Elo+
Solo
Team Averages
Level 97
1,503 SR
1,433 Elo+

VS

Team Averages
Level 85
1,554 SR
1,439 Elo+
Surtr
Surtr
GODzDONTDiE4391
Surtr
Level 104
God Stats
16W - 13L
1,521 SR
Queue Stats
251W - 243L
1,440 Elo+
Solo
Sol
Sol
V8BabyCC
Sol
Level 67
God Stats
9W - 10L
1,500 SR
Queue Stats
445W - 426L
1,402 Elo+
Solo
Mercury
Mercury
ViceXVI
Mercury
Level 60
God Stats
5W - 3L
1,930 SR
Queue Stats
635W - 580L
1,471 Elo+
Solo
Anubis
Anubis
punersher123
Anubis
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 96L
1,380 Elo+
Solo
Sylvanus
Sylvanus
singarti1
Sylvanus
Level 104
God Stats
2W - 2L
1,321 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MANA x 819
Hercules
7
0 / 1 / 0
4,027
671
1,902
6,122
3,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
0 / 0 / 0
4,407
735
720
689
200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 0 / 0
4,592
765
3,863
4,128
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
0 / 0 / 2
4,369
728
2,373
4,536
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
soldado dom
Xing Tian
5
0 / 1 / 1
3,660
610
1,816
6,815
3,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,164
694
3,642
5,017
3,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 1 / 0
3,558
593
2,022
3,993
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ViceXVI
Mercury
8
0 / 1 / 1
4,077
680
1,517
5,499
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
1
0 / 0 / 0
2,745
458
0
0
0
Sylvanus
singarti1
Sylvanus
6
0 / 1 / 1
3,774
629
3,138
6,153
3,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
2
2
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Hercules
MANA x 819
Hercules
0
1
0
0
W
0
0
0
0
L
1
1
0
1
L
Mercury
ViceXVI
Mercury
0
1
1
0.5
W
3
0
0
3
W
0
0
2
1
L
Anubis
0
0
0
0
L
Sylvanus
singarti1
Sylvanus
0
1
1
0.5
W
Xing Tian
soldado dom
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,674
Damage
10,319
22,290
Taken
20,662
9,914
Mitigated
9,627
9,424
Healing
7,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,642
1,545
0
1,331
5,017
3,626
0
0
4,760
179
22,317
W
Hercules
MANA x 819
Hercules
1,902
782
0
3,487
6,122
3,098
0
83
5,597
0
17,542
W
720
48
0
250
689
200
360
0
689
23,276
0
L
2,022
1,400
0
409
3,993
1,105
0
1,122
2,871
10,473
2,751
L
Mercury
ViceXVI
Mercury
1,517
861
0
2,477
5,499
1,652
0
386
5,113
0
23,946
W
3,863
2,491
0
2,341
4,128
1,298
167
1,984
2,144
0
22,582
W
2,373
276
0
2,392
4,536
1,567
0
449
4,087
0
25,338
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
singarti1
Sylvanus
3,138
1,479
1,027
2,537
6,153
3,244
0
1,028
5,125
10,021
1,388
W
Xing Tian
soldado dom
Xing Tian
1,816
277
0
954
6,815
3,751
0
2,377
4,438
9,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,055
Gold Earned
18,318
168
Minions Killed
121
0
Camps Cleared
0
634,009
Distance Traveled
538,579
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,164
694
34
6
0
120,249
0
W
Hercules
4,027
671
26
4
0
126,995
0
W
Janus
4,407
735
42
7
0
126,105
0
L
Sol
3,558
593
25
4
0
120,154
4
L
Mercury
4,077
680
51
9
0
171,472
0
W
Nut
4,592
765
32
5
0
116,571
0
W
Nike
4,369
728
55
9
0
144,141
0
L
Anubis
2,745
458
0
0
0
670
0
L
Sylvanus
3,774
629
11
2
0
126,034
0
W
Xing Tian
3,660
610
13
2
0
120,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role