Player Matchup

Nemesis
Nemesis
DiabolicCreed84
Nemesis
Level 149
God Stats
1W - 3L
1,495 SR
Queue Stats
272W - 252L
1,464 Elo+
Solo
Chaac
Chaac
KayeThanxGG
Chaac
Level 138
God Stats
37W - 28L
1,566 SR
Queue Stats
83W - 74L
1,497 Elo+
Solo
Anubis
Anubis
LTU DACT
Anubis
Level 72
God Stats
3W - 1L
1,878 SR
Queue Stats
164W - 161L
1,480 Elo+
Solo
Nut
Nut
MehSm0key
Nut
Level 149
God Stats
8W - 3L
1,887 SR
Queue Stats
99W - 104L
1,553 Elo+
Solo
Maui
Maui
redfox2113
Maui
Level 65
God Stats
9W - 9L
1,596 SR
Queue Stats
390W - 382L
1,526 Elo+
Solo
Team Averages
Level 115
1,685 SR
1,504 Elo+

VS

Team Averages
Level 117
1,615 SR
1,543 Elo+
Jormungandr
Jormungandr
GinjaNinjaTTV
Jormungandr
Level 67
God Stats
44W - 24L
1,640 SR
Queue Stats
102W - 82L
1,566 Elo+
Solo
Ne Zha
Ne Zha
Laggin4DAYZ
Ne Zha
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
346W - 329L
1,501 Elo+
Solo
Ares
Ares
McSquaggles
Ares
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Eset
Eset
S0uperSewt
Eset
Level 125
God Stats
36W - 15L
1,850 SR
Queue Stats
290W - 224L
1,584 Elo+
Solo
Medusa
Medusa
TheFlameScion
Medusa
Level 118
God Stats
4W - 5L
1,587 SR
Queue Stats
169W - 173L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,535
554
2,900
10,319
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 0
4,743
474
1,069
2,312
1,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
LTU DACT
Anubis
9
0 / 4 / 0
4,811
481
3,531
8,172
3,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
3 / 2 / 3
5,585
559
7,666
7,140
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 3
6,213
621
3,155
8,366
5,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GinjaNinjaTTV
Jormungandr
11
1 / 1 / 0
6,116
612
1,753
5,435
3,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
11
5 / 1 / 4
6,194
619
7,720
7,573
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 3
5,452
545
3,321
6,227
4,480
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

11
3 / 2 / 4
6,472
647
5,287
6,110
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 2 / 2
5,255
526
4,487
7,202
2,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
8
Kills
10
10
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Jormungandr
GinjaNinjaTTV
Jormungandr
1
1
0
1
L
1
0
0
1
L
Anubis
LTU DACT
Anubis
0
4
0
0
W
Ne Zha
5
1
4
7
W
1
2
3
1.25
L
3
2
3
2.25
W
3
2
4
2.5
W
0
2
2
0.5
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,321
Damage
22,568
36,309
Taken
32,547
16,058
Mitigated
15,269
12,196
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,900
821
0
3,037
10,319
3,468
0
1,127
9,092
0
32,839
W
Jormungandr
GinjaNinjaTTV
Jormungandr
1,753
482
0
2,457
5,435
3,164
236
533
4,902
41,623
1,122
L
1,069
229
0
1,390
2,312
1,155
0
1,076
1,236
0
13,669
L
Anubis
LTU DACT
Anubis
3,531
161
0
2,453
8,172
3,658
0
4,482
3,286
32,841
0
W
Ne Zha
7,720
2,070
0
2,842
7,573
3,105
0
1,076
6,497
0
35,175
W
3,321
48
0
978
6,227
4,480
0
1,321
4,906
12,081
0
L
7,666
4,807
0
2,833
7,140
2,296
551
819
6,279
0
36,555
W
5,287
426
323
1,254
6,110
1,941
0
2,208
3,902
45,082
0
W
4,487
1,804
0
1,570
7,202
2,579
0
1,337
5,865
0
39,646
L
3,155
533
0
2,483
8,366
5,481
227
2,283
6,055
16,327
2,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
29,489
204
Minions Killed
306
0
Camps Cleared
0
838,848
Distance Traveled
955,711
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,535
554
58
6
0
236,401
0
W
Jormungandr
6,116
612
88
9
0
181,743
0
L
Chaac
4,743
474
30
3
0
73,862
1
L
Anubis
4,811
481
43
4
0
158,445
0
W
Ne Zha
6,194
619
47
5
0
222,597
2
W
Ares
5,452
545
10
1
0
186,802
1
L
Nut
5,585
559
50
5
0
179,288
0
W
Eset
6,472
647
93
9
0
187,502
3
W
Medusa
5,255
526
68
7
0
177,067
1
L
Maui
6,213
621
23
2
0
190,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role