Player Matchup

Odin
Odin
Gold IV
CursedBen
Odin
Gold IV
Level 155
God Stats
2W - 3L
1,374 SR
Queue Stats
129W - 132L
1,253 MMR
Party 1
Achilles
Achilles
Gold V
chazbaz2002
Achilles
Gold V
Level 137
God Stats
1W - 7L
1,431 SR
Queue Stats
157W - 158L
1,158 MMR
Party 1
Merlin
Merlin
Silver I
denfkh
Merlin
Silver I
Level 167
God Stats
28W - 28L
1,554 SR
Queue Stats
373W - 401L
1,228 MMR
Solo
Arachne
Arachne
Silver I
gserreet
Arachne
Silver I
Level 92
God Stats
6W - 6L
1,500 SR
Queue Stats
148W - 158L
1,202 MMR
Party 3
Neith
Neith
Silver I
thegompal
Neith
Silver I
Level 112
God Stats
3W - 2L
1,782 SR
Queue Stats
189W - 212L
1,135 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,528 SR
1,195 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,631 SR
1,193 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
Axpi0
Morgan Le Fay
Silver III
Level 65
God Stats
2W - 1L
1,715 SR
Queue Stats
13W - 25L
1,009 MMR
Party 2
Hou Yi
Hou Yi
Silver II
Conzola98
Hou Yi
Silver II
Level 63
God Stats
4W - 2L
1,679 SR
Queue Stats
75W - 74L
1,227 MMR
Party 4
Vamana
Vamana
Gold V
Devilswishxs
Vamana
Gold V
Level 84
God Stats
2W - 0L
1,744 SR
Queue Stats
52W - 51L
1,357 MMR
Party 2
Xing Tian
Xing Tian
Silver II
Dom morgan4631
Xing Tian
Silver II
Level 125
God Stats
46W - 40L
1,517 SR
Queue Stats
198W - 208L
1,214 MMR
Party 4
Ravana
Ravana
Silver I
II GadreeL
Ravana
Silver I
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 174L
1,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 4 / 0
6,436
495
6,498
10,103
6,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
chazbaz2002
Achilles
7
0 / 3 / 2
4,941
380
3,345
7,721
3,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
denfkh
Merlin
13
1 / 1 / 0
7,719
594
3,607
5,424
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
gserreet
Arachne
13
4 / 2 / 1
7,360
566
6,567
13,873
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
thegompal
Neith
11
1 / 1 / 0
6,502
500
5,638
7,128
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAthenaBacchusZeus

VS

Bans
Sun WukongAgniCharybdisAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Axpi0
Morgan Le Fay
12
3 / 2 / 0
6,626
510
4,988
7,502
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
Conzola98
Hou Yi
12
2 / 2 / 1
6,707
516
6,117
5,875
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
13
3 / 1 / 1
7,771
598
7,766
11,842
10,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Dom morgan4631
Xing Tian
12
0 / 0 / 4
6,685
514
5,125
11,539
9,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
II GadreeL
Ravana
13
3 / 1 / 5
7,077
544
3,801
9,701
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
11
11
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Axpi0
Morgan Le Fay
3
2
0
1.5
W
Hou Yi
Conzola98
Hou Yi
2
2
1
1.25
L
Odin
0
4
0
0
W
Vamana
3
1
1
3.5
W
Xing Tian
Dom morgan4631
Xing Tian
0
0
4
2
W
Ravana
II GadreeL
Ravana
3
1
5
5.5
L
Achilles
chazbaz2002
Achilles
0
3
2
0.33
L
Merlin
denfkh
Merlin
1
1
0
1
L
Arachne
gserreet
Arachne
4
2
1
2.25
L
Neith
thegompal
Neith
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
27,797
44,249
Taken
46,459
19,637
Mitigated
30,303
15,099
Healing
15,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Axpi0
Morgan Le Fay
4,988
230
0
1,670
7,502
3,191
0
2,565
4,537
42,270
1,142
W
Hou Yi
Conzola98
Hou Yi
6,117
2,968
0
2,185
5,875
2,120
0
0
5,730
0
51,424
L
Odin
6,498
1,874
0
2,378
10,103
6,458
0
105
9,336
0
46,174
W
Vamana
7,766
3,920
0
3,597
11,842
10,621
0
0
10,988
0
61,755
W
Xing Tian
Dom morgan4631
Xing Tian
5,125
398
81
3,020
11,539
9,656
0
181
11,031
31,164
2,143
W
Ravana
II GadreeL
Ravana
3,801
584
0
4,578
9,701
4,715
0
55
9,570
0
51,054
L
Achilles
chazbaz2002
Achilles
3,345
591
0
2,378
7,721
3,629
0
1,588
6,089
0
16,241
L
Merlin
denfkh
Merlin
3,607
45
0
2,070
5,424
1,655
98
3,810
1,614
53,173
1,604
L
Arachne
gserreet
Arachne
6,567
4,263
0
6,485
13,873
5,629
0
2,726
11,056
0
60,174
L
Neith
thegompal
Neith
5,638
1,558
0
1,788
7,128
2,266
0
1,652
5,476
0
48,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
34,866
378
Minions Killed
434
0
Camps Cleared
0
1,142,295
Distance Traveled
1,296,839
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,626
510
80
6
0
257,061
0
W
Hou Yi
6,707
516
97
7
0
235,289
0
L
Odin
6,436
495
84
6
0
226,882
0
W
Vamana
7,771
598
124
10
0
263,565
2
W
Xing Tian
6,685
514
48
4
0
274,191
4
W
Ravana
7,077
544
85
7
0
266,733
0
L
Achilles
4,941
380
24
2
0
168,115
0
L
Merlin
7,719
594
110
8
0
241,011
8
L
Arachne
7,360
566
86
7
0
283,914
0
L
Neith
6,502
500
74
6
0
222,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role