Player Matchup

Pele
Pele
 
Pele
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
LieoftheDie
Bacchus
Level 65
God Stats
28W - 30L
1,583 SR
Queue Stats
154W - 237L
1,537 Elo+
Party 1
Thoth
Thoth
Nezbu
Thoth
Level 148
God Stats
0W - 2L
1,306 SR
Queue Stats
19W - 36L
1,462 Elo+
Party 1
Terra
Terra
Vibeski
Terra
Level 87
God Stats
1W - 2L
1,683 SR
Queue Stats
37W - 32L
1,599 Elo+
Party 1
Anhur
Anhur
iPh0nx
Anhur
Level 148
God Stats
9W - 10L
1,639 SR
Queue Stats
267W - 334L
1,537 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,527 Elo+

VS

Team Averages
Level 119
1,559 SR
1,612 Elo+
Xbalanque
Xbalanque
CosmicTurtle336
Xbalanque
Level 43
God Stats
2W - 1L
1,585 SR
Queue Stats
14W - 14L
1,571 Elo+
Solo
Anubis
Anubis
ImBitties
Anubis
Level 150
God Stats
20W - 11L
1,892 SR
Queue Stats
523W - 484L
1,612 Elo+
Solo
Chaac
Chaac
IncidentaIIy
Chaac
Level 118
God Stats
3W - 7L
1,500 SR
Queue Stats
232W - 198L
1,666 Elo+
Solo
Fenrir
Fenrir
MezFer
Fenrir
Level 124
God Stats
2W - 1L
1,277 SR
Queue Stats
108W - 99L
1,572 Elo+
Solo
Erlang Shen
Erlang Shen
feeper
Erlang Shen
Level 158
God Stats
4W - 4L
1,541 SR
Queue Stats
263W - 233L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 3 / 0
5,052
421
3,241
9,280
3,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
LieoftheDie
Bacchus
10
2 / 0 / 2
6,310
526
4,135
7,675
7,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Nezbu
Thoth
14
1 / 2 / 1
7,429
619
3,264
5,324
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Vibeski
Terra
12
0 / 3 / 0
6,985
582
4,736
9,750
10,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
iPh0nx
Anhur
12
3 / 2 / 2
7,302
609
7,744
8,660
3,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CosmicTurtle336
Xbalanque
11
0 / 2 / 3
6,539
545
5,268
6,834
1,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
ImBitties
Anubis
14
1 / 1 / 1
7,701
642
2,336
4,064
1,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
2 / 3 / 3
6,387
532
4,204
8,202
6,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
MezFer
Fenrir
13
4 / 0 / 1
6,952
579
4,430
10,704
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
feeper
Erlang Shen
14
3 / 0 / 1
8,244
687
7,135
12,212
9,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
6
Kills
10
10
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
0
0
W
Xbalanque
CosmicTurtle336
Xbalanque
0
2
3
0.75
W
Anubis
ImBitties
Anubis
1
1
1
1.5
W
2
3
3
1.17
L
Bacchus
LieoftheDie
Bacchus
2
0
2
3
W
Fenrir
MezFer
Fenrir
4
0
1
4.5
L
Thoth
Nezbu
Thoth
1
2
1
0.75
L
Terra
Vibeski
Terra
0
3
0
0
W
Erlang Shen
feeper
Erlang Shen
3
0
1
3.5
L
Anhur
iPh0nx
Anhur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
23,373
40,689
Taken
42,016
26,677
Mitigated
22,993
10,308
Healing
17,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,241
1,101
0
1,100
9,280
3,906
0
357
8,842
0
31,159
W
Xbalanque
CosmicTurtle336
Xbalanque
5,268
2,368
0
687
6,834
1,891
0
1,258
5,576
0
46,924
W
Anubis
ImBitties
Anubis
2,336
42
0
1,297
4,064
1,090
495
2,189
1,657
70,021
1,752
W
4,204
418
0
2,566
8,202
6,448
12
2,245
5,897
0
25,835
L
Bacchus
LieoftheDie
Bacchus
4,135
387
0
1,904
7,675
7,228
0
97
7,533
21,408
0
W
Fenrir
MezFer
Fenrir
4,430
1,909
0
3,584
10,704
4,536
0
1,437
9,103
0
49,608
L
Thoth
Nezbu
Thoth
3,264
68
0
700
5,324
2,007
0
1,865
3,459
62,419
883
L
Terra
Vibeski
Terra
4,736
611
72
3,392
9,750
10,177
0
0
9,059
49,167
0
W
Erlang Shen
feeper
Erlang Shen
7,135
3,750
0
8,991
12,212
9,028
0
4,128
7,533
0
69,412
L
Anhur
iPh0nx
Anhur
7,744
3,077
0
3,140
8,660
3,359
0
0
8,660
0
57,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
35,823
416
Minions Killed
460
0
Camps Cleared
0
1,234,718
Distance Traveled
1,323,214
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,052
421
49
4
0
231,390
0
W
Xbalanque
6,539
545
82
7
0
244,744
0
W
Anubis
7,701
642
155
13
0
247,658
0
W
Chaac
6,387
532
27
2
0
276,571
0
L
Bacchus
6,310
526
20
2
0
282,731
3
W
Fenrir
6,952
579
76
6
0
317,187
3
L
Thoth
7,429
619
131
11
0
251,979
1
L
Terra
6,985
582
119
10
0
221,431
0
W
Erlang Shen
8,244
687
120
10
0
237,054
3
L
Anhur
7,302
609
97
8
0
247,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role