Player Matchup

He Bo
He Bo
Gold II
Balemont
He Bo
Gold II
Level 101
God Stats
3W - 2L
1,812 SR
Queue Stats
178W - 174L
1,547 MMR
Solo
Odin
Odin
Gold I
KeKo701
Odin
Gold I
Level 123
God Stats
2W - 3L
1,753 SR
Queue Stats
557W - 558L
1,545 MMR
Solo
Scylla
Scylla
Silver I
LH00
Scylla
Silver I
Level 132
God Stats
8W - 7L
1,483 SR
Queue Stats
88W - 79L
1,593 MMR
Party 3
Neith
Neith
Bronze III
SamuelWatson
Neith
Bronze III
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
40W - 36L
1,500 MMR
Party 3
Gilgamesh
Gilgamesh
Gold II
lyba11
Gilgamesh
Gold II
Level 109
God Stats
6W - 8L
1,321 SR
Queue Stats
386W - 376L
1,577 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,574 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 137
1,598 SR
1,551 MMR
Achilles
Achilles
Gold V
AlphaxMihawk
Achilles
Gold V
Level 125
God Stats
0W - 1L
1,855 SR
Queue Stats
95W - 105L
1,376 MMR
Party 2
Horus
Horus
Gold I
Careaxes
Horus
Gold I
Level 143
God Stats
0W - 1L
1,585 SR
Queue Stats
110W - 113L
1,504 MMR
Party 1
Fenrir
Fenrir
Gold II
RoliHU
Fenrir
Gold II
Level 140
God Stats
0W - 2L
1,477 SR
Queue Stats
109W - 110L
1,595 MMR
Party 1
Ix Chel
Ix Chel
Gold II
itz_Palkia_
Ix Chel
Gold II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 108L
1,699 MMR
Party 2
Medusa
Medusa
Gold V
pradasejea
Medusa
Gold V
Level 155
God Stats
38W - 33L
1,573 SR
Queue Stats
78W - 81L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Balemont
He Bo
18
8 / 2 / 3
10,612
624
17,086
13,748
5,471
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
KeKo701
Odin
14
2 / 1 / 12
9,115
536
8,192
14,131
14,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
LH00
Scylla
16
5 / 2 / 5
9,581
564
15,495
9,400
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 4
9,753
574
10,536
11,314
4,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
lyba11
Gilgamesh
17
6 / 0 / 3
10,826
637
16,537
18,817
17,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ao KuangAwilixZeusSusano

VS

Bans
King ArthurIzanamiCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlphaxMihawk
Achilles
13
0 / 4 / 0
8,041
473
10,043
19,782
19,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
Careaxes
Horus
12
1 / 4 / 3
7,617
448
8,618
22,186
19,706
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
RoliHU
Fenrir
15
1 / 4 / 2
8,550
503
5,803
20,619
8,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
itz_Palkia_
Ix Chel
12
2 / 6 / 0
7,971
469
7,229
15,148
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
pradasejea
Medusa
14
4 / 5 / 0
8,183
481
9,689
14,107
5,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
8
8
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
AlphaxMihawk
Achilles
0
4
0
0
W
He Bo
Balemont
He Bo
8
2
3
4.75
L
Horus
Careaxes
Horus
1
4
3
0.63
W
Odin
KeKo701
Odin
2
1
12
8
W
Scylla
LH00
Scylla
5
2
5
3.75
L
Fenrir
RoliHU
Fenrir
1
4
2
0.5
W
2
3
4
1.33
L
Ix Chel
itz_Palkia_
Ix Chel
2
6
0
0.33
W
Gilgamesh
lyba11
Gilgamesh
6
0
3
7.5
L
Medusa
pradasejea
Medusa
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,846
Damage
41,382
67,410
Taken
91,842
45,675
Mitigated
60,418
16,257
Healing
28,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AlphaxMihawk
Achilles
10,043
2,833
0
6,250
19,782
19,854
0
2,104
17,678
0
69,305
W
He Bo
Balemont
He Bo
17,086
1,641
0
4,953
13,748
5,471
24
2,036
11,410
105,482
720
L
Horus
Careaxes
Horus
8,618
3,692
2,602
6,064
22,186
19,706
0
9,044
13,142
0
30,993
W
Odin
KeKo701
Odin
8,192
1,981
0
3,813
14,131
14,912
0
1,477
12,273
58
31,641
W
Scylla
LH00
Scylla
15,495
2,450
0
1,628
9,400
3,488
213
2,069
6,950
84,435
0
L
Fenrir
RoliHU
Fenrir
5,803
1,390
0
7,752
20,619
8,991
0
9,710
10,909
0
74,151
W
10,536
2,135
0
2,938
11,314
4,739
824
0
11,314
0
84,268
L
Ix Chel
itz_Palkia_
Ix Chel
7,229
713
1,471
3,468
15,148
6,336
0
9,915
5,233
51,459
0
W
Gilgamesh
lyba11
Gilgamesh
16,537
5,527
0
2,925
18,817
17,065
83
1,585
16,003
3,930
93,212
L
Medusa
pradasejea
Medusa
9,689
3,614
0
1,008
14,107
5,531
0
2,950
11,157
0
61,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,887
Gold Earned
40,362
584
Minions Killed
474
0
Camps Cleared
0
1,658,187
Distance Traveled
1,564,249
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,041
473
125
7
0
302,979
2
W
He Bo
10,612
624
147
9
0
388,201
0
L
Horus
7,617
448
40
2
0
327,020
4
W
Odin
9,115
536
36
2
0
348,877
2
W
Scylla
9,581
564
123
7
0
335,459
1
L
Fenrir
8,550
503
101
6
0
366,088
0
W
Neith
9,753
574
135
8
0
287,388
0
L
Ix Chel
7,971
469
107
6
0
291,830
0
W
Gilgamesh
10,826
637
143
8
0
298,262
4
L
Medusa
8,183
481
101
6
0
276,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role