Player Matchup

Bakasura
Bakasura
BreastFestBruh
Bakasura
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 82L
1,515 Elo+
Solo
Neith
Neith
TheBurgersss
Neith
Level 128
God Stats
2W - 0L
1,424 SR
Queue Stats
36W - 37L
1,375 Elo+
Solo
Cthulhu
Cthulhu
VANIUSHA15
Cthulhu
Level 45
God Stats
6W - 3L
1,316 SR
Queue Stats
146W - 146L
1,499 Elo+
Solo
Tyr
Tyr
YauniNoir49
Tyr
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 88L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
raukikibuaka2311
Baron Samedi
Level 128
God Stats
5W - 3L
1,550 SR
Queue Stats
221W - 214L
1,402 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,450 Elo+

VS

Team Averages
Level 108
1,386 SR
1,403 Elo+
Izanami
Izanami
CaezarZzz
Izanami
Level 17
God Stats
0W - 7L
1,206 SR
Queue Stats
1W - 8L
1,258 Elo+
Party 2
Maui
Maui
Crzybersrker
Maui
Level 155
God Stats
20W - 25L
1,552 SR
Queue Stats
184W - 214L
1,394 Elo+
Solo
Thor
Thor
PAPA COOMBS2155
Thor
Level 129
God Stats
11W - 13L
1,367 SR
Queue Stats
205W - 219L
1,461 Elo+
Party 1
Chang'e
Chang'e
Papadibilis6922
Chang'e
Level 150
God Stats
11W - 10L
1,573 SR
Queue Stats
332W - 346L
1,449 Elo+
Party 1
Bellona
Bellona
Tillie01
Bellona
Level 87
God Stats
1W - 4L
1,230 SR
Queue Stats
104W - 101L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
2 / 1 / 1
5,682
568
3,711
10,527
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 0 / 2
6,081
608
4,649
3,948
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
VANIUSHA15
Cthulhu
9
2 / 1 / 5
6,155
616
4,932
7,757
4,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 1
5,736
574
5,100
10,466
6,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
raukikibuaka2311
Baron Samedi
11
1 / 0 / 2
5,580
558
5,030
6,045
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaezarZzz
Izanami
7
0 / 6 / 1
4,307
431
2,928
8,719
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

9
0 / 0 / 0
4,777
478
2,838
6,931
3,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
4,931
493
3,747
8,390
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
4,970
497
4,611
6,983
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Tillie01
Bellona
9
1 / 2 / 0
5,020
502
6,760
10,457
9,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
11
Kills
2
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
2
1
1
2.5
L
Izanami
CaezarZzz
Izanami
0
6
1
0.08
L
0
0
0
0
L
1
1
0
1
L
0
2
1
0.25
W
5
0
2
6
L
Bellona
Tillie01
Bellona
1
2
0
0.5
W
Cthulhu
VANIUSHA15
Cthulhu
2
1
5
4.5
W
1
1
1
1.5
W
Baron Samedi
raukikibuaka2311
Baron Samedi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,422
Damage
20,884
38,743
Taken
41,480
20,108
Mitigated
21,424
17,809
Healing
8,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
3,711
2,971
0
4,266
10,527
4,472
0
1,934
8,593
0
33,512
L
Izanami
CaezarZzz
Izanami
2,928
2,128
0
1,570
8,719
2,692
44
2,107
6,612
0
17,513
L
2,838
1,095
0
581
6,931
3,359
34
1,694
5,182
27,432
7,292
L
3,747
429
0
680
8,390
3,566
0
1,237
6,829
0
37,156
L
4,611
212
520
2,661
6,983
2,454
0
3,584
3,149
34,385
0
W
4,649
1,773
0
1,121
3,948
1,427
634
832
3,116
0
37,765
L
Bellona
Tillie01
Bellona
6,760
3,198
0
2,873
10,457
9,353
0
1,108
8,673
0
27,777
W
Cthulhu
VANIUSHA15
Cthulhu
4,932
1,316
979
2,405
7,757
4,793
350
589
7,168
27,435
0
W
5,100
1,154
0
6,484
10,466
6,467
0
0
10,466
0
32,810
W
Baron Samedi
raukikibuaka2311
Baron Samedi
5,030
571
118
2,436
6,045
2,949
0
3,891
2,154
32,384
848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,234
Gold Earned
24,005
282
Minions Killed
243
0
Camps Cleared
0
1,007,349
Distance Traveled
992,397
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,682
568
67
7
0
232,292
0
L
Izanami
4,307
431
24
2
0
191,445
0
L
Maui
4,777
478
61
6
0
186,767
0
L
Thor
4,931
493
59
6
0
205,229
0
L
Chang'e
4,970
497
67
7
0
208,822
2
W
Neith
6,081
608
57
6
0
176,097
2
L
Bellona
5,020
502
32
3
0
200,134
0
W
Cthulhu
6,155
616
29
3
0
196,043
0
W
Tyr
5,736
574
67
7
0
211,767
2
W
Baron Samedi
5,580
558
62
6
0
191,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role