Player Matchup

Ne Zha
Ne Zha
Brezhna
Ne Zha
Level 125
God Stats
5W - 5L
1,353 SR
Queue Stats
294W - 306L
1,513 Elo+
Party 1
Sobek
Sobek
Correos
Sobek
Level 64
God Stats
2W - 12L
1,231 SR
Queue Stats
80W - 93L
1,402 Elo+
Party 1
Ishtar
Ishtar
DaisyChainsaw
Ishtar
Level 102
God Stats
7W - 14L
1,333 SR
Queue Stats
268W - 272L
1,465 Elo+
Party 1
Scylla
Scylla
Eclyptica
Scylla
Level 128
God Stats
9W - 11L
1,397 SR
Queue Stats
250W - 272L
1,437 Elo+
Party 1
Chiron
Chiron
Sausum
Chiron
Level 90
God Stats
8W - 5L
1,539 SR
Queue Stats
219W - 244L
1,440 Elo+
Party 1
Team Averages
Level 102
1,371 SR
1,452 Elo+

VS

Team Averages
Level 125
1,648 SR
1,501 Elo+
Gilgamesh
Gilgamesh
Frenzybeans
Gilgamesh
Level 157
God Stats
7W - 1L
1,687 SR
Queue Stats
591W - 298L
1,601 Elo+
Party 2
Nemesis
Nemesis
Imperikon
Nemesis
Level 134
God Stats
2W - 0L
1,706 SR
Queue Stats
39W - 36L
1,499 Elo+
Party 3
Poseidon
Poseidon
Jcinn
Poseidon
Level 136
God Stats
8W - 3L
1,519 SR
Queue Stats
225W - 158L
1,552 Elo+
Party 2
Cerberus
Cerberus
R4TBREATH
Cerberus
Level 47
God Stats
1W - 0L
1,919 SR
Queue Stats
33W - 39L
1,422 Elo+
Party 3
Nut
Nut
ValexMonster
Nut
Level 149
God Stats
1W - 4L
1,406 SR
Queue Stats
185W - 201L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Brezhna
Ne Zha
15
4 / 7 / 6
8,896
741
15,805
12,472
6,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Correos
Sobek
15
0 / 7 / 11
8,314
693
4,835
17,456
18,513
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
4 / 5 / 4
8,464
705
14,196
10,695
4,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Eclyptica
Scylla
14
2 / 5 / 7
8,501
708
7,192
8,419
2,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Sausum
Chiron
16
2 / 3 / 8
8,931
744
14,742
12,619
6,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Frenzybeans
Gilgamesh
17
3 / 4 / 20
10,263
855
12,779
18,828
21,682
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Imperikon
Nemesis
18
16 / 4 / 7
11,476
956
18,057
15,789
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Poseidon
Jcinn
Poseidon
17
3 / 2 / 19
10,001
833
11,905
12,313
4,635
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
R4TBREATH
Cerberus
16
3 / 3 / 17
10,308
859
9,082
15,525
17,455
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 3 / 14
10,073
839
7,100
10,307
4,988
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
104
12
Kills
27
27
Deaths
16
36
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Brezhna
Ne Zha
4
7
6
1
L
Sobek
Correos
Sobek
0
7
11
0.79
L
4
5
4
1.2
L
Scylla
Eclyptica
Scylla
2
5
7
1.1
W
Gilgamesh
Frenzybeans
Gilgamesh
3
4
20
3.25
W
Nemesis
Imperikon
Nemesis
16
4
7
4.88
W
Poseidon
Jcinn
Poseidon
3
2
19
6.25
W
Cerberus
R4TBREATH
Cerberus
3
3
17
3.83
L
Chiron
Sausum
Chiron
2
3
8
2
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,770
Damage
58,923
61,661
Taken
72,762
38,934
Mitigated
59,322
9,803
Healing
27,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Brezhna
Ne Zha
15,805
1,184
0
1,217
12,472
6,764
0
3,447
8,805
0
31,115
L
Sobek
Correos
Sobek
4,835
384
0
852
17,456
18,513
0
6,918
10,308
7,702
159
L
14,196
6,101
1,249
1,791
10,695
4,573
0
3,965
6,479
0
25,283
L
Scylla
Eclyptica
Scylla
7,192
930
0
232
8,419
2,840
0
1,892
6,334
17,479
0
W
Gilgamesh
Frenzybeans
Gilgamesh
12,779
2,116
1,996
3,594
18,828
21,682
576
2,437
16,391
1,274
19,732
W
Nemesis
Imperikon
Nemesis
18,057
7,570
2,269
5,953
15,789
10,562
708
4,336
11,453
0
20,239
W
Poseidon
Jcinn
Poseidon
11,905
1,783
725
3,756
12,313
4,635
1,936
1,025
11,288
37,047
419
W
Cerberus
R4TBREATH
Cerberus
9,082
346
2,135
4,595
15,525
17,455
711
3,246
12,279
14,705
1,612
L
Chiron
Sausum
Chiron
14,742
3,285
693
3,769
12,619
6,244
0
4,757
7,710
0
29,652
W
7,100
2,969
269
2,583
10,307
4,988
2,208
888
9,419
0
25,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,106
Gold Earned
52,121
125
Minions Killed
145
0
Camps Cleared
0
1,000,408
Distance Traveled
1,181,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,896
741
15
1
0
205,580
0
L
Sobek
8,314
693
4
0
0
199,897
0
L
Ishtar
8,464
705
38
3
0
180,586
0
L
Scylla
8,501
708
34
3
0
198,295
0
W
Gilgamesh
10,263
855
28
2
0
255,032
0
W
Nemesis
11,476
956
11
1
0
215,586
0
W
Poseidon
10,001
833
38
3
0
251,041
0
W
Cerberus
10,308
859
20
2
0
242,626
0
L
Chiron
8,931
744
34
3
0
216,050
0
W
Nut
10,073
839
48
4
0
217,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role