Player Matchup

Bakasura
Bakasura
Gold V
IEnvey-
Bakasura
Gold V
Level 124
God Stats
1W - 2L
1,392 SR
Queue Stats
72W - 79L
1,269 MMR
Party 2
Kuzenbo
Kuzenbo
Silver II
Mseifah
Kuzenbo
Silver II
Level 146
God Stats
79W - 75L
1,526 SR
Queue Stats
354W - 377L
1,066 MMR
Solo
Raijin
Raijin
Silver III
Raito_Kurai
Raijin
Silver III
Level 153
God Stats
1W - 2L
1,334 SR
Queue Stats
60W - 78L
831 MMR
Party 2
Neith
Neith
Silver I
lm_show
Neith
Silver I
Level 101
God Stats
4W - 3L
1,838 SR
Queue Stats
93W - 118L
1,073 MMR
Solo
Janus
Janus
Silver I
НИгретосик
Janus
Silver I
Level 115
God Stats
12W - 16L
1,506 SR
Queue Stats
80W - 88L
1,072 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,519 SR
1,062 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,613 SR
1,143 MMR
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver II
AldrichFaithful
Khepri
Silver II
Level 67
God Stats
3W - 1L
1,790 SR
Queue Stats
238W - 241L
1,032 MMR
Solo
Anubis
Anubis
Silver I
Hunter9A
Anubis
Silver I
Level 124
God Stats
17W - 10L
1,689 SR
Queue Stats
191W - 194L
1,118 MMR
Solo
Hou Yi
Hou Yi
Silver III
ImDeki
Hou Yi
Silver III
Level 155
God Stats
3W - 4L
1,728 SR
Queue Stats
294W - 305L
854 MMR
Party 1
King Arthur
King Arthur
Silver III
Mescalina98
King Arthur
Silver III
Level 129
God Stats
11W - 17L
1,359 SR
Queue Stats
95W - 114L
1,212 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
IEnvey-
Bakasura
14
0 / 5 / 1
7,475
415
5,149
18,584
7,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Mseifah
Kuzenbo
10
0 / 2 / 0
7,435
413
4,123
14,227
16,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
12
0 / 6 / 2
7,399
411
4,616
14,336
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
lm_show
Neith
13
0 / 3 / 0
7,905
439
8,064
9,983
3,585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
3 / 4 / 0
9,081
505
7,409
8,970
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AresSobekAwilixThanatos

VS

Bans
SurtrAo KuangIshtarThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
11 / 2 / 4
11,667
648
20,909
13,878
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 8
8,546
475
3,895
15,114
13,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
Hunter9A
Anubis
15
4 / 0 / 4
9,667
537
15,532
13,556
7,785
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
ImDeki
Hou Yi
16
2 / 0 / 4
9,884
549
4,991
9,517
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Mescalina98
King Arthur
17
3 / 0 / 2
10,750
597
2,950
9,426
8,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
3
Kills
20
20
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
11
2
4
6.5
W
0
2
8
2
W
Anubis
Hunter9A
Anubis
4
0
4
6
L
Bakasura
IEnvey-
Bakasura
0
5
1
0.1
W
Hou Yi
ImDeki
Hou Yi
2
0
4
4
W
King Arthur
Mescalina98
King Arthur
3
0
2
4
L
Kuzenbo
Mseifah
Kuzenbo
0
2
0
0
L
Raijin
0
6
2
0.17
L
Neith
lm_show
Neith
0
3
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
48,277
66,100
Taken
61,491
35,578
Mitigated
40,553
10,423
Healing
21,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
20,909
373
0
6,544
13,878
6,462
0
3,983
9,633
146,795
492
W
3,895
323
0
1,529
15,114
13,993
393
3,098
11,799
16,850
0
W
Anubis
Hunter9A
Anubis
15,532
296
0
7,798
13,556
7,785
964
4,057
9,062
82,762
2,386
L
Bakasura
IEnvey-
Bakasura
5,149
3,556
0
3,030
18,584
7,783
0
10,665
7,919
0
56,627
W
Hou Yi
ImDeki
Hou Yi
4,991
2,439
0
4,357
9,517
4,313
1,416
1,518
7,999
0
84,975
W
King Arthur
Mescalina98
King Arthur
2,950
195
0
1,500
9,426
8,000
32
2,856
6,080
2,301
77,913
L
Kuzenbo
Mseifah
Kuzenbo
4,123
1,665
0
1,720
14,227
16,827
133
7,218
7,009
26,286
0
L
Raijin
4,616
153
0
250
14,336
4,246
0
11,803
2,533
46,079
0
L
Neith
lm_show
Neith
8,064
1,908
0
4,043
9,983
3,585
0
5,330
4,653
0
64,926
L
7,409
331
0
1,380
8,970
3,137
0
4,808
4,162
66,210
907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,295
Gold Earned
50,514
474
Minions Killed
646
0
Camps Cleared
0
1,693,022
Distance Traveled
1,796,308
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,667
648
193
11
0
413,246
2
W
Khepri
8,546
475
24
1
0
342,823
2
W
Anubis
9,667
537
138
8
0
353,447
5
L
Bakasura
7,475
415
116
6
0
397,812
2
W
Hou Yi
9,884
549
145
8
0
323,822
0
W
King Arthur
10,750
597
146
8
0
362,970
3
L
Kuzenbo
7,435
413
41
2
0
348,961
4
L
Raijin
7,399
411
71
4
0
299,540
2
L
Neith
7,905
439
118
7
0
307,079
0
L
Janus
9,081
505
128
7
0
339,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role