Player Matchup

Osiris
Osiris
Deteragkyunn
Osiris
Level 147
God Stats
6W - 4L
1,565 SR
Queue Stats
274W - 248L
1,582 Elo+
Solo
Heimdallr
Heimdallr
FeddBoii
Heimdallr
Level 156
God Stats
33W - 27L
1,525 SR
Queue Stats
268W - 239L
1,591 Elo+
Party 1
Bastet
Bastet
WetWetShmuel
Bastet
Level 126
God Stats
0W - 2L
1,383 SR
Queue Stats
133W - 116L
1,611 Elo+
Solo
Kukulkan
Kukulkan
iChadd
Kukulkan
Level 147
God Stats
2W - 2L
1,689 SR
Queue Stats
137W - 136L
1,591 Elo+
Party 1
Charon
Charon
xPanda-Manx036
Charon
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 143
1,532 SR
1,575 Elo+

VS

Team Averages
Level 154
1,497 SR
1,660 Elo+
Arachne
Arachne
DaddysCreamSock
Arachne
Level 128
God Stats
1W - 1L
1,309 SR
Queue Stats
547W - 501L
1,615 Elo+
Solo
Charon
Charon
Nergibante
Charon
Level 129
God Stats
4W - 2L
1,226 SR
Queue Stats
175W - 152L
1,652 Elo+
Solo
Osiris
Osiris
Trechus
Osiris
Level 119
God Stats
12W - 5L
1,618 SR
Queue Stats
88W - 61L
1,821 Elo+
Solo
Cupid
Cupid
Zetaro
Cupid
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
299W - 289L
1,647 Elo+
Solo
Janus
Janus
whostolemywolf
Janus
Level 232
God Stats
8W - 6L
1,831 SR
Queue Stats
453W - 421L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
0 / 5 / 0
7,895
526
10,354
17,590
12,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
FeddBoii
Heimdallr
13
0 / 1 / 2
7,460
497
4,590
7,548
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
14
2 / 1 / 1
7,474
498
8,060
9,958
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
iChadd
Kukulkan
14
3 / 4 / 2
8,147
543
8,521
9,352
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,935
396
664
2,783
1,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
7,972
531
6,769
16,173
7,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Nergibante
Charon
14
3 / 0 / 2
9,313
621
5,777
9,312
9,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Trechus
Osiris
16
4 / 0 / 1
9,663
644
12,063
15,408
18,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
Zetaro
Cupid
15
1 / 1 / 3
8,567
571
3,316
7,503
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 4
8,395
560
3,656
9,135
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
12
12
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
Osiris
0
5
0
0
L
Heimdallr
FeddBoii
Heimdallr
0
1
2
1
W
Charon
Nergibante
Charon
3
0
2
4
W
Osiris
Trechus
Osiris
4
0
1
4.5
L
Bastet
2
1
1
2.5
W
Cupid
Zetaro
Cupid
1
1
3
2.5
L
Kukulkan
iChadd
Kukulkan
3
4
2
1
W
1
3
4
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,189
Damage
31,581
47,231
Taken
57,531
25,105
Mitigated
41,713
10,293
Healing
24,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,769
4,197
0
9,408
16,173
7,037
0
2,534
13,639
0
62,270
L
Osiris
10,354
3,761
0
4,593
17,590
12,366
0
757
16,833
0
71,414
L
Heimdallr
FeddBoii
Heimdallr
4,590
2,096
0
2,238
7,548
3,195
806
2,661
4,877
0
60,504
W
Charon
Nergibante
Charon
5,777
1,423
0
2,363
9,312
9,113
224
1,667
7,645
32,167
945
W
Osiris
Trechus
Osiris
12,063
4,590
0
6,896
15,408
18,873
503
242
15,166
6,815
69,135
L
Bastet
8,060
2,089
0
2,611
9,958
4,460
0
2,021
7,795
0
65,241
W
Cupid
Zetaro
Cupid
3,316
1,688
0
4,189
7,503
3,452
787
1,135
6,368
0
81,881
L
Kukulkan
iChadd
Kukulkan
8,521
860
0
494
9,352
3,809
76
3,142
6,004
65,970
1,558
W
3,656
88
0
1,280
9,135
3,238
474
3,751
5,384
67,080
888
L
664
438
0
357
2,783
1,275
0
975
1,808
16,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,911
Gold Earned
43,910
485
Minions Killed
531
0
Camps Cleared
0
1,306,935
Distance Traveled
1,509,613
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,972
531
88
6
0
364,705
4
L
Osiris
7,895
526
119
8
0
235,774
4
L
Heimdallr
7,460
497
119
8
0
270,954
4
W
Charon
9,313
621
29
2
0
314,032
0
W
Osiris
9,663
644
126
8
0
240,102
1
L
Bastet
7,474
498
100
7
0
335,674
0
W
Cupid
8,567
571
150
10
0
284,446
3
L
Kukulkan
8,147
543
122
8
0
264,090
0
W
Janus
8,395
560
138
9
0
306,328
0
L
Charon
5,935
396
25
2
0
200,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role