Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
GirthyGavel
Sobek
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
Olajuawan
Danzaburou
Level 155
God Stats
4W - 0L
1,694 SR
Queue Stats
123W - 111L
1,536 Elo+
Solo
Xing Tian
Xing Tian
Renellia
Xing Tian
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 56L
1,448 Elo+
Solo
Hercules
Hercules
RichardxSwinger
Hercules
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,491 Elo+
Party 1
Team Averages
Level 137
1,539 SR
1,483 Elo+

VS

Team Averages
Level 126
1,549 SR
1,482 Elo+
Cernunnos
Cernunnos
BigJoeNasty
Cernunnos
Level 59
God Stats
3W - 2L
1,700 SR
Queue Stats
48W - 50L
1,385 Elo+
Solo
Neith
Neith
Chocolo_99
Neith
Level 106
God Stats
0W - 2L
1,175 SR
Queue Stats
14W - 22L
1,462 Elo+
Solo
Osiris
Osiris
FancyCylinder52
Osiris
Level 160
God Stats
0W - 3L
1,159 SR
Queue Stats
259W - 273L
1,475 Elo+
Solo
Kumbhakarna
Kumbhakarna
darcrack03
Kumbhakarna
Level 146
God Stats
2W - 1L
1,815 SR
Queue Stats
143W - 136L
1,573 Elo+
Solo
Anhur
Anhur
skrtskrrrt
Anhur
Level 158
God Stats
3W - 2L
1,896 SR
Queue Stats
170W - 181L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
9 / 3 / 18
11,916
851
25,134
13,741
13,805
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

18
1 / 2 / 25
11,341
810
7,940
22,003
33,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Danzaburou
Olajuawan
Danzaburou
20
17 / 3 / 11
13,747
982
33,953
17,283
10,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
Renellia
Xing Tian
17
4 / 4 / 20
11,390
814
8,867
26,360
42,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
17
0 / 3 / 24
10,110
722
8,682
20,350
31,505
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigJoeNasty
Cernunnos
16
4 / 7 / 6
10,873
777
24,625
15,263
6,471
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
17
5 / 6 / 7
10,547
753
15,462
16,845
7,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
3 / 9 / 9
9,938
710
11,940
23,925
21,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Kumbhakarna
darcrack03
Kumbhakarna
14
0 / 5 / 8
8,897
636
6,395
24,183
15,809
Anhur
18
3 / 4 / 8
10,776
770
15,202
14,958
6,418

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
53
31
Kills
15
15
Deaths
31
98
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
18
6
L
Cernunnos
BigJoeNasty
Cernunnos
4
7
6
1
L
Neith
5
6
7
1.42
L
3
9
9
0.83
W
1
2
25
6.75
W
Danzaburou
Olajuawan
Danzaburou
17
3
11
7.5
W
Xing Tian
Renellia
Xing Tian
4
4
20
3.5
W
Hercules
0
3
24
4
L
Kumbhakarna
darcrack03
Kumbhakarna
0
5
8
0.8
L
Anhur
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,576
Damage
73,624
99,737
Taken
95,174
132,470
Mitigated
57,530
39,925
Healing
25,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,134
2,240
1,699
4,297
13,741
13,805
350
1,265
12,299
48,440
740
L
Cernunnos
BigJoeNasty
Cernunnos
24,625
10,688
530
1,098
15,263
6,471
378
6,003
9,260
0
44,416
L
Neith
15,462
5,935
440
2,999
16,845
7,760
682
7,244
9,601
0
30,431
L
11,940
4,068
1,400
3,149
23,925
21,072
20
8,846
15,079
0
18,408
W
7,940
560
2,103
5,672
22,003
33,915
355
1,287
20,468
14,381
909
W
Danzaburou
Olajuawan
Danzaburou
33,953
18,774
385
7,324
17,283
10,381
6,052
1,179
15,761
0
61,910
W
Xing Tian
Renellia
Xing Tian
8,867
1,667
3,601
6,822
26,360
42,864
583
1,879
24,259
17,176
395
W
Hercules
8,682
1,935
1,029
6,993
20,350
31,505
1,127
785
19,116
637
20,327
L
Kumbhakarna
darcrack03
Kumbhakarna
6,395
501
2,151
7,776
24,183
15,809
0
10,090
14,093
10,862
0
L
Anhur
15,202
8,729
804
4,913
14,958
6,418
458
7,888
7,070
0
34,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,504
Gold Earned
51,031
149
Minions Killed
154
0
Camps Cleared
0
1,313,475
Distance Traveled
1,004,928
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,916
851
38
3
0
263,030
0
L
Cernunnos
10,873
777
48
3
0
214,349
0
L
Neith
10,547
753
33
2
0
173,895
0
L
Osiris
9,938
710
23
2
0
228,123
0
W
Sobek
11,341
810
11
1
0
296,639
0
W
Danzaburou
13,747
982
67
5
0
211,834
0
W
Xing Tian
11,390
814
12
1
0
260,751
0
W
Hercules
10,110
722
21
2
0
281,221
0
L
Kumbhakarna
8,897
636
9
1
0
173,174
0
L
Anhur
10,776
770
41
3
0
215,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role