Player Matchup

Hun Batz
Hun Batz
Clevvency
Hun Batz
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,584 Elo+
Solo
Hachiman
Hachiman
FoggymanX
Hachiman
Level 106
God Stats
19W - 16L
1,633 SR
Queue Stats
40W - 39L
1,560 Elo+
Solo
Osiris
Osiris
GuyInTow
Osiris
Level 103
God Stats
3W - 3L
1,915 SR
Queue Stats
261W - 231L
1,484 Elo+
Solo
Ymir
Ymir
UrLawDaddy
Ymir
Level 128
God Stats
5W - 6L
1,577 SR
Queue Stats
221W - 200L
1,574 Elo+
Solo
Anubis
Anubis
ViceXVI
Anubis
Level 60
God Stats
9W - 10L
1,531 SR
Queue Stats
223W - 203L
1,479 Elo+
Solo
Team Averages
Level 96
1,631 SR
1,536 Elo+

VS

Team Averages
Level 128
1,465 SR
1,547 Elo+
Cabrakan
Cabrakan
CUDDLES_THE_GOD
Cabrakan
Level 109
God Stats
1W - 2L
1,295 SR
Queue Stats
174W - 156L
1,464 Elo+
Party 1
Nu Wa
Nu Wa
NACHO_CAMACHO-_-
Nu Wa
Level 145
God Stats
4W - 1L
1,635 SR
Queue Stats
118W - 93L
1,553 Elo+
Party 1
Bakasura
Bakasura
Noaa7
Bakasura
Level 93
God Stats
1W - 1L
1,261 SR
Queue Stats
91W - 63L
1,625 Elo+
Solo
Surtr
Surtr
Ok Fossil
Surtr
Level 146
God Stats
7W - 3L
1,531 SR
Queue Stats
22W - 18L
1,516 Elo+
Solo
Xbalanque
Xbalanque
sportsguy712
Xbalanque
Level 149
God Stats
51W - 38L
1,603 SR
Queue Stats
93W - 90L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Clevvency
Hun Batz
6
0 / 0 / 0
3,287
657
1,281
4,023
2,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
FoggymanX
Hachiman
6
0 / 0 / 2
3,587
717
2,327
2,959
854
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Osiris
GuyInTow
Osiris
7
0 / 0 / 0
3,372
674
1,281
3,338
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

6
2 / 1 / 0
3,866
773
1,180
3,457
2,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
ViceXVI
Anubis
4
0 / 0 / 0
2,626
525
0
242
82
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
6
0 / 2 / 1
3,387
677
1,155
4,252
3,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 0
3,481
696
1,314
1,294
320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bakasura
Noaa7
Bakasura
6
0 / 0 / 0
3,355
671
522
4,364
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Surtr
Ok Fossil
Surtr
7
0 / 0 / 0
3,856
771
1,491
3,061
1,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
sportsguy712
Xbalanque
6
1 / 0 / 0
3,364
673
2,384
1,659
476
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
0
2
1
0.25
L
Hun Batz
Clevvency
Hun Batz
0
0
0
0
L
Hachiman
FoggymanX
Hachiman
0
0
2
1
L
Osiris
GuyInTow
Osiris
0
0
0
0
W
0
0
0
0
W
Bakasura
Noaa7
Bakasura
0
0
0
0
W
Surtr
Ok Fossil
Surtr
0
0
0
0
L
2
1
0
2
L
Anubis
ViceXVI
Anubis
0
0
0
0
W
Xbalanque
sportsguy712
Xbalanque
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,069
Damage
6,866
14,019
Taken
14,630
7,215
Mitigated
7,036
6,335
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
1,155
407
0
1,300
4,252
3,384
0
1,180
3,072
6,142
0
L
Hun Batz
Clevvency
Hun Batz
1,281
385
0
1,827
4,023
2,429
0
107
3,629
0
16,583
L
Hachiman
FoggymanX
Hachiman
2,327
1,422
0
1,871
2,959
854
0
504
2,455
0
22,353
L
Osiris
GuyInTow
Osiris
1,281
411
0
1,505
3,338
1,523
0
835
2,447
0
21,057
W
1,314
345
0
250
1,294
320
0
0
1,294
20,948
0
W
Bakasura
Noaa7
Bakasura
522
385
0
2,859
4,364
1,342
0
117
4,247
0
12,840
W
Surtr
Ok Fossil
Surtr
1,491
786
0
1,917
3,061
1,514
0
0
3,061
949
23,879
L
1,180
755
0
1,132
3,457
2,327
0
810
2,647
10,195
0
L
Anubis
ViceXVI
Anubis
0
0
0
0
242
82
0
242
0
2,911
0
W
Xbalanque
sportsguy712
Xbalanque
2,384
699
0
877
1,659
476
0
0
1,659
0
21,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,738
Gold Earned
17,443
133
Minions Killed
170
0
Camps Cleared
0
408,255
Distance Traveled
497,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
3,387
677
9
2
0
97,460
0
L
Hun Batz
3,287
657
31
6
0
89,283
0
L
Hachiman
3,587
717
46
9
0
95,708
0
L
Osiris
3,372
674
39
8
0
112,604
0
W
Nu Wa
3,481
696
33
7
0
87,400
0
W
Bakasura
3,355
671
42
8
0
113,191
0
W
Surtr
3,856
771
45
9
0
99,938
0
L
Ymir
3,866
773
14
3
0
90,197
0
L
Anubis
2,626
525
3
1
0
20,463
0
W
Xbalanque
3,364
673
41
8
0
99,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role