Player Matchup

Fafnir
Fafnir
Daemon80
Fafnir
Level 89
God Stats
3W - 1L
1,479 SR
Queue Stats
85W - 92L
1,365 Elo+
Solo
Nike
Nike
Jady-Sly
Nike
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,410 Elo+
Solo
Yemoja
Yemoja
JaneRomerHoe
Yemoja
Level 97
God Stats
1W - 1L
1,328 SR
Queue Stats
73W - 56L
1,473 Elo+
Solo
Raijin
Raijin
hubert453
Raijin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,500 Elo+
Solo
Cthulhu
Cthulhu
wishotick
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 41L
1,366 Elo+
Solo
Team Averages
Level 73
1,461 SR
1,423 Elo+

VS

Team Averages
Level 97
1,497 SR
1,459 Elo+
Susano
Susano
FST_migasdaniel
Susano
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 58L
1,483 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KaToJIuk
Kumbhakarna
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 314L
1,448 Elo+
Solo
Camazotz
Camazotz
Kubaskills
Camazotz
Level 99
God Stats
0W - 3L
1,300 SR
Queue Stats
256W - 256L
1,410 Elo+
Solo
Hel
Hel
TEDDY_LE-TEDDY
Hel
Level 123
God Stats
2W - 5L
1,698 SR
Queue Stats
432W - 430L
1,461 Elo+
Solo
Bacchus
Bacchus
finnrd
Bacchus
Level 109
God Stats
1W - 3L
1,488 SR
Queue Stats
56W - 60L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Daemon80
Fafnir
14
2 / 2 / 19
10,006
910
6,870
11,594
10,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
16
9 / 1 / 12
10,286
935
6,419
15,256
12,949
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
14
2 / 2 / 18
9,809
892
6,966
11,517
7,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
hubert453
Raijin
16
12 / 2 / 11
10,422
947
15,905
9,946
4,802
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
wishotick
Cthulhu
14
1 / 5 / 15
9,616
874
12,063
19,354
23,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
7,405
673
4,505
9,008
3,925
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Kumbhakarna
KaToJIuk
Kumbhakarna
13
1 / 5 / 5
7,932
721
4,409
11,275
12,248
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Camazotz
Kubaskills
Camazotz
15
4 / 7 / 0
8,602
782
7,331
18,301
8,621
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
0 / 4 / 4
6,581
598
1,306
5,462
2,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
finnrd
Bacchus
16
5 / 5 / 2
8,659
787
12,638
11,352
9,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
28
26
Kills
12
12
Deaths
26
75
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Daemon80
Fafnir
2
2
19
5.75
L
2
5
5
0.9
W
Nike
9
1
12
15
W
Yemoja
2
2
18
5.5
L
Kumbhakarna
KaToJIuk
Kumbhakarna
1
5
5
0.7
L
Camazotz
Kubaskills
Camazotz
4
7
0
0.57
L
0
4
4
0.5
L
Bacchus
finnrd
Bacchus
5
5
2
1.2
W
Raijin
hubert453
Raijin
12
2
11
8.75
W
Cthulhu
wishotick
Cthulhu
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,223
Damage
30,189
67,667
Taken
55,398
58,599
Mitigated
37,243
24,971
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Daemon80
Fafnir
6,870
1,702
3,218
2,168
11,594
10,088
1,582
1,780
6,113
13,433
818
L
4,505
497
0
992
9,008
3,925
0
8,052
956
0
8,052
W
Nike
6,419
593
609
960
15,256
12,949
1,015
3,763
10,159
110
15,031
W
Yemoja
6,966
1,476
10,337
3,888
11,517
7,655
778
4,141
6,088
17,416
226
L
Kumbhakarna
KaToJIuk
Kumbhakarna
4,409
380
140
854
11,275
12,248
0
7,428
3,847
9,555
28
L
Camazotz
Kubaskills
Camazotz
7,331
1,473
322
5,142
18,301
8,621
0
12,767
5,534
0
15,441
L
1,306
157
899
853
5,462
2,454
0
4,202
1,260
2,591
0
L
Bacchus
finnrd
Bacchus
12,638
253
195
407
11,352
9,995
0
8,766
2,586
20,837
81
W
Raijin
hubert453
Raijin
15,905
3,639
393
1,195
9,946
4,802
3,036
3,898
5,704
26,032
0
W
Cthulhu
wishotick
Cthulhu
12,063
531
462
1,741
19,354
23,105
555
3,534
14,900
24,770
359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,139
Gold Earned
39,179
105
Minions Killed
47
0
Camps Cleared
0
1,014,361
Distance Traveled
688,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,006
910
16
1
0
209,347
0
L
Susano
7,405
673
6
1
0
148,236
0
W
Nike
10,286
935
23
2
0
221,370
0
W
Yemoja
9,809
892
12
1
0
200,726
0
L
Kumbhakarna
7,932
721
4
0
0
91,433
0
L
Camazotz
8,602
782
16
1
0
190,729
0
L
Hel
6,581
598
3
0
0
50,722
0
L
Bacchus
8,659
787
18
2
0
207,803
0
W
Raijin
10,422
947
26
2
0
172,493
0
W
Cthulhu
9,616
874
28
3
0
210,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role