Player Matchup

Janus
Janus
BestNameHD
Janus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,211 Elo+
Solo
Jormungandr
Jormungandr
Gh0sted136
Jormungandr
Level 67
God Stats
14W - 6L
1,576 SR
Queue Stats
297W - 272L
1,522 Elo+
Solo
Vamana
Vamana
GiantDadx17
Vamana
Level 149
God Stats
4W - 3L
1,565 SR
Queue Stats
159W - 154L
1,572 Elo+
Solo
Lancelot
Lancelot
PhoenixR3born
Lancelot
Level 119
God Stats
3W - 4L
1,432 SR
Queue Stats
108W - 92L
1,552 Elo+
Solo
Neith
Neith
RichRoni
Neith
Level 125
God Stats
10W - 16L
1,496 SR
Queue Stats
170W - 165L
1,557 Elo+
Solo
Team Averages
Level 121
1,514 SR
1,483 Elo+

VS

Team Averages
Level 103
1,416 SR
1,428 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BeezelBobby69
King Arthur
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
208W - 189L
1,596 Elo+
Solo
Osiris
Osiris
Flynt
Osiris
Level 128
God Stats
0W - 2L
1,303 SR
Queue Stats
376W - 338L
1,415 Elo+
Solo
Ah Puch
Ah Puch
ILDAR964
Ah Puch
Level 158
God Stats
1W - 3L
1,415 SR
Queue Stats
14W - 17L
1,267 Elo+
Solo
Arachne
Arachne
SpeedyOrca58605
Arachne
Level 34
God Stats
12W - 24L
1,363 SR
Queue Stats
179W - 195L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 2 / 1
6,324
575
3,521
6,013
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Gh0sted136
Jormungandr
9
3 / 1 / 1
6,234
567
4,297
8,328
6,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
12
1 / 0 / 0
7,318
665
6,766
8,753
4,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
PhoenixR3born
Lancelot
12
2 / 0 / 2
6,303
573
3,988
9,236
3,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
RichRoni
Neith
10
0 / 1 / 1
5,600
509
6,486
5,546
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 2 / 0
5,361
487
5,622
7,382
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
BeezelBobby69
King Arthur
8
0 / 2 / 2
4,697
427
5,413
10,229
7,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
Flynt
Osiris
11
0 / 1 / 0
5,984
544
5,971
12,235
12,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
ILDAR964
Ah Puch
10
0 / 1 / 1
5,776
525
3,752
5,643
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 0
5,881
535
2,102
8,123
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
4
4
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
0
1
L
King Arthur
BeezelBobby69
King Arthur
0
2
2
0.5
W
Janus
0
2
1
0.25
L
Osiris
Flynt
Osiris
0
1
0
0
W
Jormungandr
Gh0sted136
Jormungandr
3
1
1
3.5
W
Vamana
1
0
0
1
L
Ah Puch
ILDAR964
Ah Puch
0
1
1
0.5
W
Lancelot
PhoenixR3born
Lancelot
2
0
2
3
W
Neith
RichRoni
Neith
0
1
1
0.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,058
Damage
22,860
37,876
Taken
43,612
19,190
Mitigated
26,930
14,278
Healing
14,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,622
2,419
0
1,791
7,382
2,339
0
1,793
5,589
0
31,742
L
King Arthur
BeezelBobby69
King Arthur
5,413
447
0
1,960
10,229
7,205
0
3,272
6,875
140
21,381
W
Janus
3,521
206
0
1,648
6,013
2,298
26
2,157
3,856
41,776
163
L
Osiris
Flynt
Osiris
5,971
1,929
0
2,919
12,235
12,319
0
0
11,257
0
47,953
W
Jormungandr
Gh0sted136
Jormungandr
4,297
1,363
0
2,372
8,328
6,028
110
366
7,962
22,332
0
W
Vamana
6,766
3,266
0
3,216
8,753
4,902
0
0
7,826
0
57,320
L
Ah Puch
ILDAR964
Ah Puch
3,752
219
0
1,748
5,643
1,986
0
1,530
3,919
42,556
0
W
Lancelot
PhoenixR3born
Lancelot
3,988
965
0
5,278
9,236
3,997
0
1,369
7,867
0
49,991
W
Neith
RichRoni
Neith
6,486
2,655
0
1,764
5,546
1,965
0
0
5,546
0
47,115
L
2,102
1,204
0
5,989
8,123
3,081
0
808
7,255
0
46,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
27,699
373
Minions Killed
335
0
Camps Cleared
0
1,126,257
Distance Traveled
1,070,932
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,361
487
44
4
0
200,966
0
L
King Arthur
4,697
427
36
3
0
222,873
2
W
Janus
6,324
575
86
8
0
246,086
2
L
Osiris
5,984
544
87
8
0
208,861
2
W
Jormungandr
6,234
567
19
2
0
226,150
2
W
Vamana
7,318
665
109
10
0
189,913
0
L
Ah Puch
5,776
525
85
8
0
201,322
1
W
Lancelot
6,303
573
86
8
0
265,621
1
W
Neith
5,600
509
73
7
0
198,487
0
L
Arachne
5,881
535
83
8
0
236,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role