Player Matchup

Janus
Janus
Chenoo
Janus
Level 108
God Stats
1W - 1L
1,752 SR
Queue Stats
114W - 102L
1,499 Elo+
Solo
Horus
Horus
Sulpar4l
Horus
Level 148
God Stats
4W - 4L
1,407 SR
Queue Stats
358W - 370L
1,556 Elo+
Solo
Chaac
Chaac
ViScachA
Chaac
Level 114
God Stats
2W - 5L
1,500 SR
Queue Stats
154W - 107L
1,853 Elo+
Solo
Merlin
Merlin
YPAXAPA
Merlin
Level 136
God Stats
2W - 5L
1,500 SR
Queue Stats
615W - 625L
1,540 Elo+
Solo
Geb
Geb
rainikai
Geb
Level 199
God Stats
1W - 4L
1,315 SR
Queue Stats
454W - 464L
1,537 Elo+
Solo
Team Averages
Level 141
1,495 SR
1,597 Elo+

VS

Team Averages
Level 153
1,520 SR
1,538 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Ghostikovsky
Baba Yaga
Level 183
God Stats
3W - 1L
1,500 SR
Queue Stats
296W - 101L
1,746 Elo+
Party 1
Sun Wukong
Sun Wukong
Juxsta
Sun Wukong
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,331 Elo+
Party 1
Atlas
Atlas
Krischtian
Atlas
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 176L
1,575 Elo+
Solo
Bake Kujira
Bake Kujira
NoPaSaRaN
Bake Kujira
Level 159
God Stats
2W - 0L
1,600 SR
Queue Stats
54W - 57L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chenoo
Janus
14
4 / 3 / 3
8,527
853
12,692
8,872
4,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Horus
Sulpar4l
Horus
13
1 / 4 / 7
7,932
793
4,838
17,390
16,759
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
ViScachA
Chaac
13
2 / 3 / 6
7,581
758
11,731
13,193
14,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
YPAXAPA
Merlin
12
0 / 4 / 8
7,156
716
9,612
9,633
4,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 5
7,744
774
7,105
15,382
19,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
7 / 1 / 6
9,242
924
12,652
8,055
4,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
Ghostikovsky
Baba Yaga
15
5 / 1 / 10
8,859
886
12,012
8,694
5,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Juxsta
Sun Wukong
12
1 / 3 / 8
7,931
793
13,254
11,324
11,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
16
4 / 1 / 12
9,716
972
10,099
13,063
14,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bake Kujira
NoPaSaRaN
Bake Kujira
13
1 / 4 / 14
8,727
873
9,605
15,745
18,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
68
9
Kills
18
18
Deaths
10
29
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
1
6
10
L
Janus
Chenoo
Janus
4
3
3
1.83
W
Baba Yaga
Ghostikovsky
Baba Yaga
5
1
10
10
W
Sun Wukong
Juxsta
Sun Wukong
1
3
8
1.67
W
Atlas
4
1
12
10
W
Bake Kujira
NoPaSaRaN
Bake Kujira
1
4
14
2
L
Horus
Sulpar4l
Horus
1
4
7
1.13
L
Chaac
ViScachA
Chaac
2
3
6
1.67
L
Merlin
YPAXAPA
Merlin
0
4
8
1
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,978
Damage
57,622
64,470
Taken
56,881
59,797
Mitigated
53,931
26,626
Healing
20,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,652
1,621
7,010
3,017
8,055
4,562
838
4,029
3,984
23,885
0
L
Janus
Chenoo
Janus
12,692
104
0
1,500
8,872
4,214
98
6,092
2,780
23,743
500
W
Baba Yaga
Ghostikovsky
Baba Yaga
12,012
665
971
1,867
8,694
5,461
601
5,363
3,280
27,735
0
W
Sun Wukong
Juxsta
Sun Wukong
13,254
1,036
228
1,028
11,324
11,156
559
7,017
4,237
0
22,252
W
Atlas
10,099
3,756
1,786
2,522
13,063
14,252
652
2,944
9,979
18,547
1,191
W
Bake Kujira
NoPaSaRaN
Bake Kujira
9,605
4,844
529
1,215
15,745
18,500
1,164
9,220
6,360
14,302
0
L
Horus
Sulpar4l
Horus
4,838
2,168
7,769
6,899
17,390
16,759
89
12,224
5,166
0
7,537
L
Chaac
ViScachA
Chaac
11,731
1,242
478
3,982
13,193
14,141
195
9,083
4,110
0
22,165
L
Merlin
YPAXAPA
Merlin
9,612
339
241
1,946
9,633
4,883
421
5,726
3,907
23,781
0
L
7,105
1,247
1,831
1,980
15,382
19,800
82
10,847
4,535
13,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,940
Gold Earned
44,475
98
Minions Killed
114
0
Camps Cleared
0
896,549
Distance Traveled
984,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,242
924
38
4
0
201,580
0
L
Janus
8,527
853
33
3
0
193,889
0
W
Baba Yaga
8,859
886
21
2
0
201,729
0
W
Sun Wukong
7,931
793
12
1
0
194,601
0
W
Atlas
9,716
972
25
3
0
208,427
0
W
Bake Kujira
8,727
873
18
2
0
177,699
0
L
Horus
7,932
793
6
1
0
197,784
0
L
Chaac
7,581
758
25
3
0
199,765
0
L
Merlin
7,156
716
33
3
0
132,557
0
L
Geb
7,744
774
1
0
0
172,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role