Player Matchup

Janus
Janus
Bronze III
Chafe26
Janus
Bronze III
Level 123
God Stats
0W - 1L
1,766 SR
Queue Stats
36W - 38L
1,364 MMR
Party 1
Apollo
Apollo
Bronze IV
GANNICUS0930
Apollo
Bronze IV
Level 105
God Stats
4W - 3L
1,153 SR
Queue Stats
56W - 86L
1,160 MMR
Solo
Cthulhu
Cthulhu
Silver I
MikeTheSav
Cthulhu
Silver I
Level 158
God Stats
5W - 3L
1,382 SR
Queue Stats
172W - 176L
1,135 MMR
Solo
Chaac
Chaac
Bronze IV
StinkyMcDoof
Chaac
Bronze IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,074 MMR
Party 1
Ne Zha
Ne Zha
Silver II
ざきかん
Ne Zha
Silver II
Level 143
God Stats
11W - 11L
1,496 SR
Queue Stats
65W - 74L
1,135 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 123
1,460 SR
1,174 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,660 SR
1,173 MMR
Erlang Shen
Erlang Shen
Silver II
D1llig3nCe
Erlang Shen
Silver II
Level 69
God Stats
3W - 3L
1,464 SR
Queue Stats
40W - 45L
1,190 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
GROOVYUZA 9
Sun Wukong
Silver I
Level 122
God Stats
2W - 2L
1,709 SR
Queue Stats
422W - 457L
1,178 MMR
Solo
Chang'e
Chang'e
Silver II
Hoseki
Chang'e
Silver II
Level 150
God Stats
5W - 2L
1,835 SR
Queue Stats
37W - 52L
1,192 MMR
Solo
Aphrodite
Aphrodite
Silver I
InfamousPickle0
Aphrodite
Silver I
Level 107
God Stats
4W - 3L
1,545 SR
Queue Stats
137W - 146L
1,182 MMR
Solo
Medusa
Medusa
Silver II
Teriyake
Medusa
Silver II
Level 145
God Stats
22W - 11L
1,745 SR
Queue Stats
685W - 684L
1,125 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chafe26
Janus
15
1 / 7 / 4
9,023
475
11,234
13,031
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
1 / 6 / 2
8,423
443
5,693
17,514
8,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
MikeTheSav
Cthulhu
17
6 / 4 / 0
11,339
597
16,818
16,587
10,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 1
8,101
426
11,115
21,800
27,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
16
2 / 7 / 2
9,314
490
12,800
27,469
13,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bans
AthenaDa JiNeithAresOdin

VS

Bans
ArachneDanzaburouThanatosHeraBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
D1llig3nCe
Erlang Shen
19
8 / 0 / 7
11,427
601
17,609
27,399
15,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
GROOVYUZA 9
Sun Wukong
16
2 / 3 / 7
10,016
527
7,167
18,243
18,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chang'e
Hoseki
Chang'e
17
10 / 6 / 9
11,455
603
20,973
23,215
8,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
InfamousPickle0
Aphrodite
15
1 / 2 / 9
9,897
521
7,357
16,695
11,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Teriyake
Medusa
17
5 / 0 / 4
10,003
526
16,023
15,184
7,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
11
Kills
26
27
Deaths
11
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
Chafe26
Janus
1
7
4
0.43
W
Erlang Shen
D1llig3nCe
Erlang Shen
8
0
7
11.5
L
Apollo
1
6
2
0.33
W
Sun Wukong
GROOVYUZA 9
Sun Wukong
2
3
7
1.83
W
Chang'e
Hoseki
Chang'e
10
6
9
2.42
W
Aphrodite
InfamousPickle0
Aphrodite
1
2
9
2.75
L
Cthulhu
MikeTheSav
Cthulhu
6
4
0
1.5
L
1
3
1
0.5
W
Medusa
Teriyake
Medusa
5
0
4
7
L
Ne Zha
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,660
Damage
69,129
96,401
Taken
100,736
64,765
Mitigated
60,248
22,580
Healing
52,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Chafe26
Janus
11,234
807
0
1,311
13,031
4,822
296
7,153
5,824
66,822
775
W
Erlang Shen
D1llig3nCe
Erlang Shen
17,609
9,431
0
16,252
27,399
15,072
946
6,728
20,436
0
119,182
L
Apollo
5,693
2,450
0
2,739
17,514
8,001
799
3,790
13,573
0
58,623
W
Sun Wukong
GROOVYUZA 9
Sun Wukong
7,167
708
0
3,603
18,243
18,028
26
7,004
11,169
0
60,672
W
Chang'e
Hoseki
Chang'e
20,973
1,598
2,905
8,698
23,215
8,324
1,298
8,707
14,075
78,479
1,311
W
Aphrodite
InfamousPickle0
Aphrodite
7,357
1,038
8,186
9,432
16,695
11,156
387
4,189
12,364
40,695
1,207
L
Cthulhu
MikeTheSav
Cthulhu
16,818
2,159
91
1,260
16,587
10,770
159
5,832
10,377
92,588
1,879
L
11,115
1,001
0
5,598
21,800
27,651
0
4,849
16,807
0
42,651
W
Medusa
Teriyake
Medusa
16,023
4,846
0
3,088
15,184
7,668
1,609
1,498
13,646
0
83,322
L
Ne Zha
12,800
4,355
0
11,581
27,469
13,521
0
6,409
20,873
0
85,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,200
Gold Earned
52,798
508
Minions Killed
525
0
Camps Cleared
0
1,795,718
Distance Traveled
1,847,459
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,023
475
109
6
0
337,088
0
W
Erlang Shen
11,427
601
149
8
0
421,791
0
L
Apollo
8,423
443
74
4
0
348,582
0
W
Sun Wukong
10,016
527
94
5
0
358,956
8
W
Chang'e
11,455
603
95
5
0
340,156
0
W
Aphrodite
9,897
521
69
4
0
337,532
0
L
Cthulhu
11,339
597
158
8
0
369,120
4
L
Chaac
8,101
426
57
3
0
388,487
0
W
Medusa
10,003
526
118
6
0
389,024
1
L
Ne Zha
9,314
490
110
6
0
352,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role