Player Matchup

Awilix
Awilix
DistinctTaste
Awilix
Level 159
God Stats
0W - 3L
1,157 SR
Queue Stats
176W - 186L
1,510 Elo+
Solo
Erlang Shen
Erlang Shen
FishinPan
Erlang Shen
Level 118
God Stats
2W - 3L
1,662 SR
Queue Stats
167W - 187L
1,588 Elo+
Solo
Chiron
Chiron
N3ONFlame
Chiron
Level 137
God Stats
1W - 2L
1,776 SR
Queue Stats
193W - 133L
1,588 Elo+
Solo
Ra
Ra
Smiteaddict69
Ra
Level 55
God Stats
0W - 1L
1,576 SR
Queue Stats
76W - 72L
1,626 Elo+
Solo
Bellona
Bellona
asot0001monash
Bellona
Level 89
God Stats
29W - 21L
1,395 SR
Queue Stats
167W - 141L
1,549 Elo+
Solo
Team Averages
Level 112
1,513 SR
1,572 Elo+

VS

Team Averages
Level 129
1,494 SR
1,516 Elo+
Bacchus
Bacchus
 
Bacchus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DstUrB
Eset
Level 157
God Stats
34W - 16L
1,468 SR
Queue Stats
166W - 137L
1,560 Elo+
Solo
Gilgamesh
Gilgamesh
HolyCowMoo
Gilgamesh
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 55L
1,490 Elo+
Solo
Rama
Rama
zarbie
Rama
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 19L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
4,984
498
1,304
5,357
2,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
FishinPan
Erlang Shen
9
0 / 1 / 0
4,803
480
3,116
7,409
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
N3ONFlame
Chiron
12
2 / 0 / 1
5,944
594
4,299
5,894
2,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 0
5,204
520
2,272
6,521
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
5,027
503
4,513
9,153
8,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 0 / 2
6,042
604
2,314
4,869
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
9
1 / 1 / 4
5,027
503
4,096
9,353
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eset
DstUrB
Eset
12
3 / 0 / 2
6,350
635
4,315
2,614
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
HolyCowMoo
Gilgamesh
11
3 / 0 / 2
6,520
652
7,493
7,951
4,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
zarbie
Rama
10
0 / 2 / 0
5,586
559
2,362
5,203
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
9
9
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
2
3
W
Fenrir
 
Fenrir
1
1
4
3
L
1
0
1
1.5
W
Eset
DstUrB
Eset
3
0
2
4
L
Erlang Shen
FishinPan
Erlang Shen
0
1
0
0
W
Gilgamesh
HolyCowMoo
Gilgamesh
3
0
2
4
L
Chiron
N3ONFlame
Chiron
2
0
1
2.5
L
0
5
0
0
L
0
3
0
0
W
Rama
zarbie
Rama
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,504
Damage
20,580
34,334
Taken
29,990
19,242
Mitigated
14,523
9,815
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,314
210
0
2,900
4,869
4,232
0
0
4,831
20,566
3,025
W
Fenrir
 
Fenrir
4,096
1,398
0
4,387
9,353
3,565
0
1,434
7,737
0
23,558
L
1,304
653
0
452
5,357
2,074
0
795
4,516
0
35,768
W
Eset
DstUrB
Eset
4,315
609
0
482
2,614
910
0
409
2,064
52,239
584
L
Erlang Shen
FishinPan
Erlang Shen
3,116
1,048
0
3,572
7,409
3,659
0
1,625
5,653
0
25,417
W
Gilgamesh
HolyCowMoo
Gilgamesh
7,493
3,382
0
3,836
7,951
4,114
0
0
7,267
0
46,602
L
Chiron
N3ONFlame
Chiron
4,299
1,760
81
2,799
5,894
2,089
0
421
5,473
0
48,516
L
2,272
102
247
886
6,521
2,422
0
3,124
3,181
35,424
705
L
4,513
1,824
0
1,778
9,153
8,998
0
277
8,087
0
29,915
W
Rama
zarbie
Rama
2,362
1,907
0
1,283
5,203
1,702
0
0
5,203
0
44,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
29,525
331
Minions Killed
360
0
Camps Cleared
0
960,677
Distance Traveled
1,002,369
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,042
604
25
3
0
211,809
0
W
Fenrir
5,027
503
38
4
0
216,218
0
L
Awilix
4,984
498
60
6
0
171,140
0
W
Eset
6,350
635
129
13
0
207,099
3
L
Erlang Shen
4,803
480
53
5
0
231,648
1
W
Gilgamesh
6,520
652
84
8
0
183,302
0
L
Chiron
5,944
594
77
8
0
188,184
1
L
Ra
5,204
520
78
8
0
200,801
0
L
Bellona
5,027
503
63
6
0
168,904
0
W
Rama
5,586
559
84
8
0
183,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role