Player Matchup

Thor
Thor
Dababygaming656
Thor
Level 41
God Stats
1W - 7L
1,500 SR
Queue Stats
105W - 114L
1,384 Elo+
Solo
Ymir
Ymir
DemonSense
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
L0stMySticky
Chaac
Level 10
God Stats
4W - 1L
1,524 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 2
Apollo
Apollo
nizorp
Apollo
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,500 Elo+
Party 2
Scylla
Scylla
tybjay
Scylla
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 28L
1,500 Elo+
Party 2
Team Averages
Level 34
1,505 SR
1,477 Elo+

VS

Team Averages
Level 57
1,430 SR
1,375 Elo+
Lancelot
Lancelot
DreamForge2556
Lancelot
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 42L
1,380 Elo+
Party 3
Zhong Kui
Zhong Kui
Kqevz
Zhong Kui
Level 139
God Stats
3W - 2L
1,555 SR
Queue Stats
69W - 81L
1,380 Elo+
Party 3
Ares
Ares
LordracNo
Ares
Level 34
God Stats
8W - 15L
1,286 SR
Queue Stats
8W - 15L
1,179 Elo+
Solo
Jormungandr
Jormungandr
TobyLG7935
Jormungandr
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
209W - 210L
1,470 Elo+
Party 1
Cupid
Cupid
gfearzly
Cupid
Level 61
God Stats
10W - 10L
1,312 SR
Queue Stats
192W - 153L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
5,852
488
2,492
11,867
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 4 / 0
4,755
396
356
11,233
7,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 2
5,525
460
6,626
8,225
6,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
nizorp
Apollo
7
0 / 3 / 0
4,646
387
2,575
5,196
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
tybjay
Scylla
11
2 / 1 / 1
5,722
477
5,348
3,508
1,288
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
4 / 1 / 0
6,699
558
3,604
7,799
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Kqevz
Zhong Kui
12
3 / 1 / 3
7,412
618
6,374
6,221
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
9
0 / 1 / 1
5,855
488
1,876
9,085
4,322
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jormungandr
TobyLG7935
Jormungandr
10
0 / 0 / 1
6,793
566
2,358
4,178
3,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
gfearzly
Cupid
12
5 / 0 / 2
7,127
594
8,166
3,451
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
12
12
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
0
4
0
0
W
Lancelot
4
1
0
4
W
Zhong Kui
Kqevz
Zhong Kui
3
1
3
4.5
L
0
1
2
1
W
Ares
0
1
1
0.5
W
Jormungandr
TobyLG7935
Jormungandr
0
0
1
0.5
W
Cupid
gfearzly
Cupid
5
0
2
6
L
Apollo
nizorp
Apollo
0
3
0
0
L
Scylla
tybjay
Scylla
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,397
Damage
22,378
40,029
Taken
30,734
20,959
Mitigated
17,147
9,740
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,492
1,243
0
6,129
11,867
4,484
0
2,430
9,437
0
41,066
L
356
64
0
1,430
11,233
7,212
0
907
10,326
9,480
0
W
Lancelot
3,604
866
0
1,023
7,799
3,637
127
574
7,225
0
39,624
W
Zhong Kui
Kqevz
Zhong Kui
6,374
490
0
3,002
6,221
4,617
634
3,012
3,209
47,798
1,752
L
6,626
551
0
1,419
8,225
6,145
0
3,853
4,372
0
32,337
W
Ares
1,876
329
0
3,310
9,085
4,322
374
1,253
7,832
19,873
4,066
W
Jormungandr
TobyLG7935
Jormungandr
2,358
554
0
1,359
4,178
3,085
347
594
3,584
25,780
2,123
W
Cupid
gfearzly
Cupid
8,166
4,978
113
1,398
3,451
1,486
1,217
271
3,180
0
50,426
L
Apollo
nizorp
Apollo
2,575
1,276
0
545
5,196
1,830
0
1,054
4,142
0
13,887
L
Scylla
tybjay
Scylla
5,348
740
0
217
3,508
1,288
0
1,841
1,667
35,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,500
Gold Earned
33,886
183
Minions Killed
299
0
Camps Cleared
0
1,168,291
Distance Traveled
1,163,440
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,852
488
74
6
0
258,131
0
L
Ymir
4,755
396
11
1
0
234,161
0
W
Lancelot
6,699
558
50
4
0
282,240
0
W
Zhong Kui
7,412
618
91
8
0
231,024
4
L
Chaac
5,525
460
39
3
0
234,284
0
W
Ares
5,855
488
48
4
0
219,178
16
W
Jormungandr
6,793
566
27
2
0
230,704
0
W
Cupid
7,127
594
83
7
0
200,294
0
L
Apollo
4,646
387
16
1
0
184,727
0
L
Scylla
5,722
477
43
4
0
256,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role