Player Matchup

Janus
Janus
Gold V
Hsraptormx
Janus
Gold V
Level 158
God Stats
2W - 4L
1,280 SR
Queue Stats
144W - 153L
1,461 MMR
Solo
Hachiman
Hachiman
Gold I
LeoViBe
Hachiman
Gold I
Level 245
God Stats
13W - 10L
1,612 SR
Queue Stats
417W - 420L
1,622 MMR
Party 2
Sylvanus
Sylvanus
Silver I
ProProdigy817
Sylvanus
Silver I
Level 79
God Stats
3W - 4L
1,290 SR
Queue Stats
53W - 65L
1,319 MMR
Party 2
Cliodhna
Cliodhna
Gold III
RiiDiicK-ii
Cliodhna
Gold III
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
385W - 400L
1,454 MMR
Solo
Nike
Nike
Gold IV
Sebby TZE
Nike
Gold IV
Level 148
God Stats
3W - 2L
1,669 SR
Queue Stats
234W - 240L
1,429 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,470 SR
1,457 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,565 SR
1,462 MMR
Mercury
Mercury
Gold II
JMOLINA21
Mercury
Gold II
Level 105
God Stats
20W - 30L
1,423 SR
Queue Stats
173W - 171L
1,486 MMR
Solo
Bacchus
Bacchus
Bronze III
Strongweak
Bacchus
Bronze III
Level 115
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 3L
1,429 MMR
Party 1
Merlin
Merlin
Gold IV
Temmeh
Merlin
Gold IV
Level 154
God Stats
23W - 28L
1,565 SR
Queue Stats
154W - 159L
1,494 MMR
Solo
Surtr
Surtr
Bronze III
WTFbestplayer
Surtr
Bronze III
Level 149
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Zandrutaga
Danzaburou
Bronze III
Level 105
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
3 / 1 / 5
9,071
567
6,672
5,792
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
LeoViBe
Hachiman
16
3 / 1 / 5
9,024
564
7,731
6,932
3,077
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sylvanus
ProProdigy817
Sylvanus
13
4 / 0 / 6
7,877
492
4,570
8,318
5,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
RiiDiicK-ii
Cliodhna
16
1 / 0 / 5
8,438
527
5,201
12,426
5,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
16
3 / 1 / 0
9,184
574
7,107
14,789
15,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MulanLokiThanatosThor

VS

Bans
HerculesOdinAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JMOLINA21
Mercury
14
0 / 3 / 2
7,450
466
5,382
13,064
5,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Strongweak
Bacchus
9
1 / 5 / 0
6,449
403
4,363
12,461
10,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Temmeh
Merlin
14
1 / 0 / 1
8,085
505
5,916
5,034
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 0
8,761
548
6,754
12,741
6,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Zandrutaga
Danzaburou
10
0 / 5 / 1
6,116
382
4,572
9,970
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
3
3
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
3
1
5
5.5
L
Mercury
JMOLINA21
Mercury
0
3
2
0.33
W
Hachiman
LeoViBe
Hachiman
3
1
5
5.5
W
Sylvanus
ProProdigy817
Sylvanus
4
0
6
7
W
Cliodhna
RiiDiicK-ii
Cliodhna
1
0
5
3.5
W
Nike
3
1
0
3
L
Bacchus
Strongweak
Bacchus
1
5
0
0.2
L
Merlin
Temmeh
Merlin
1
0
1
1.5
L
1
1
0
1
L
Danzaburou
Zandrutaga
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,281
Damage
26,987
48,257
Taken
53,270
31,430
Mitigated
26,930
18,626
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
6,672
262
0
1,050
5,792
2,260
0
1,973
3,819
73,908
1,894
L
Mercury
JMOLINA21
Mercury
5,382
1,643
0
1,049
13,064
5,447
0
2,326
10,574
0
79,302
W
Hachiman
LeoViBe
Hachiman
7,731
4,878
0
3,051
6,932
3,077
1,901
924
6,008
0
72,800
W
Sylvanus
ProProdigy817
Sylvanus
4,570
1,469
813
2,363
8,318
5,972
0
3,273
5,045
28,449
12,064
W
Cliodhna
RiiDiicK-ii
Cliodhna
5,201
423
0
7,262
12,426
5,072
0
2,822
9,604
0
86,534
W
Nike
7,107
517
0
4,087
14,789
15,049
0
1,743
13,046
0
74,504
L
Bacchus
Strongweak
Bacchus
4,363
421
0
2,505
12,461
10,479
0
4,213
8,171
18,763
0
L
Merlin
Temmeh
Merlin
5,916
259
0
1,000
5,034
1,674
0
1,312
3,608
66,566
1,038
L
6,754
3,056
0
5,073
12,741
6,315
0
44
12,697
1,076
71,549
L
Danzaburou
Zandrutaga
Danzaburou
4,572
2,035
0
1,484
9,970
3,015
0
2,939
6,995
0
33,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,594
Gold Earned
36,861
573
Minions Killed
441
0
Camps Cleared
0
1,644,523
Distance Traveled
1,609,676
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,071
567
130
8
0
357,338
0
L
Mercury
7,450
466
120
8
0
362,281
0
W
Hachiman
9,024
564
114
7
0
298,531
3
W
Sylvanus
7,877
492
64
4
0
301,745
2
W
Cliodhna
8,438
527
118
7
0
389,675
0
W
Nike
9,184
574
147
9
0
297,234
0
L
Bacchus
6,449
403
12
1
0
308,188
1
L
Merlin
8,085
505
113
7
0
332,451
4
L
Surtr
8,761
548
143
9
0
309,275
4
L
Danzaburou
6,116
382
53
3
0
297,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role