Player Matchup

Bacchus
Bacchus
Gold V
BDB x JDATCH
Bacchus
Gold V
Level 144
God Stats
24W - 32L
1,456 SR
Queue Stats
651W - 694L
1,305 MMR
Party 2
Ix Chel
Ix Chel
Gold I
BDB x SOL
Ix Chel
Gold I
Level 122
God Stats
148W - 126L
1,593 SR
Queue Stats
359W - 384L
1,528 MMR
Party 2
Medusa
Medusa
Gold V
Deadmangears
Medusa
Gold V
Level 104
God Stats
8W - 10L
1,519 SR
Queue Stats
205W - 222L
1,445 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,523 SR
1,426 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,553 SR
1,436 MMR
Baron Samedi
Baron Samedi
Gold I
BoeNarxx69
Baron Samedi
Gold I
Level 145
God Stats
2W - 2L
1,235 SR
Queue Stats
339W - 330L
1,497 MMR
Party 1
Danzaburou
Danzaburou
Gold III
KolbyKuu
Danzaburou
Gold III
Level 146
God Stats
7W - 7L
1,818 SR
Queue Stats
190W - 174L
1,419 MMR
Party 1
Amaterasu
Amaterasu
Gold IV
Trillavelli
Amaterasu
Gold IV
Level 129
God Stats
8W - 3L
1,606 SR
Queue Stats
198W - 214L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BDB x JDATCH
Bacchus
12
0 / 5 / 7
7,559
630
6,887
14,641
17,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
BDB x SOL
Ix Chel
14
3 / 3 / 7
8,816
735
9,692
10,189
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
13
7 / 5 / 3
9,111
759
11,854
10,682
4,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
Bake KujiraAchillesThothNe ZhaCthulhu

VS

Bans
CerberusAresCharonAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BoeNarxx69
Baron Samedi
16
5 / 2 / 7
9,921
827
10,641
7,402
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
KolbyKuu
Danzaburou
14
4 / 4 / 7
9,725
810
9,918
11,317
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Trillavelli
Amaterasu
15
4 / 4 / 7
9,582
799
9,097
16,476
8,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
13
13
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BDB x JDATCH
Bacchus
0
5
7
0.7
L
Ix Chel
BDB x SOL
Ix Chel
3
3
7
2.17
W
Baron Samedi
BoeNarxx69
Baron Samedi
5
2
7
4.25
L
Medusa
7
5
3
1.7
W
Danzaburou
KolbyKuu
Danzaburou
4
4
7
1.88
W
Amaterasu
Trillavelli
Amaterasu
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,433
Damage
29,656
35,512
Taken
35,195
26,858
Mitigated
16,695
8,630
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BDB x JDATCH
Bacchus
6,887
327
168
2,682
14,641
17,621
120
4,382
9,655
16,011
672
L
Ix Chel
BDB x SOL
Ix Chel
9,692
1,276
1,327
3,114
10,189
4,714
129
1,364
8,657
32,619
949
W
Baron Samedi
BoeNarxx69
Baron Samedi
10,641
791
1,215
2,988
7,402
3,613
857
3,703
3,374
37,688
478
L
Medusa
11,854
4,901
0
1,339
10,682
4,523
244
3,671
6,651
0
34,674
W
Danzaburou
KolbyKuu
Danzaburou
9,918
4,354
0
2,469
11,317
4,770
512
5,279
5,649
0
40,136
W
Amaterasu
Trillavelli
Amaterasu
9,097
3,467
0
3,642
16,476
8,312
1,421
6,479
9,736
0
24,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,486
Gold Earned
29,228
125
Minions Killed
145
0
Camps Cleared
0
581,177
Distance Traveled
636,915
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,559
630
15
1
0
201,404
2
L
Ix Chel
8,816
735
65
5
0
181,873
1
W
Baron Samedi
9,921
827
76
6
0
206,116
0
L
Medusa
9,111
759
45
4
0
197,900
1
W
Danzaburou
9,725
810
49
4
0
193,499
0
W
Amaterasu
9,582
799
20
2
0
237,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role