Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
BatHouse
Ix Chel
Level 272
God Stats
20W - 16L
1,688 SR
Queue Stats
342W - 346L
1,643 Elo+
Solo
Izanami
Izanami
Fenrir9264
Izanami
Level 154
God Stats
3W - 3L
1,263 SR
Queue Stats
95W - 99L
1,501 Elo+
Solo
Cerberus
Cerberus
Kexils
Cerberus
Level 158
God Stats
43W - 15L
1,838 SR
Queue Stats
186W - 172L
1,475 Elo+
Solo
Thor
Thor
daniel0899
Thor
Level 136
God Stats
3W - 2L
1,439 SR
Queue Stats
90W - 93L
1,411 Elo+
Solo
Team Averages
Level 174
1,546 SR
1,506 Elo+

VS

Team Averages
Level 142
1,469 SR
1,579 Elo+
Hachiman
Hachiman
AchillesBlack44
Hachiman
Level 149
God Stats
1W - 7L
1,166 SR
Queue Stats
216W - 185L
1,624 Elo+
Solo
Surtr
Surtr
DoomHallow
Surtr
Level 123
God Stats
8W - 4L
1,584 SR
Queue Stats
230W - 207L
1,529 Elo+
Solo
Janus
Janus
Dragmer
Janus
Level 176
God Stats
3W - 6L
1,791 SR
Queue Stats
318W - 286L
1,595 Elo+
Solo
Maui
Maui
erti
Maui
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,541 Elo+
Solo
Fenrir
Fenrir
nano123871
Fenrir
Level 120
God Stats
0W - 2L
1,305 SR
Queue Stats
65W - 46L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 0 / 0
7,495
577
5,575
12,005
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
BatHouse
Ix Chel
15
4 / 0 / 1
8,488
653
9,254
8,258
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Fenrir9264
Izanami
13
4 / 3 / 4
7,715
593
8,011
10,285
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
Kexils
Cerberus
11
1 / 1 / 8
7,283
560
4,988
8,359
6,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 0 / 1
7,378
568
3,578
7,123
3,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
3 / 5 / 1
6,370
490
6,873
10,591
3,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
13
0 / 1 / 0
7,402
569
5,794
10,452
7,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
Dragmer
Janus
13
0 / 2 / 0
6,751
519
4,651
6,740
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
erti
Maui
10
1 / 5 / 3
6,216
478
5,596
13,040
9,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
nano123871
Fenrir
11
0 / 2 / 0
6,075
467
3,265
11,251
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
4
4
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
0
1
L
Hachiman
3
5
1
0.7
W
Ix Chel
BatHouse
Ix Chel
4
0
1
4.5
L
Surtr
0
1
0
0
L
Janus
Dragmer
Janus
0
2
0
0
W
Izanami
Fenrir9264
Izanami
4
3
4
2
W
Cerberus
Kexils
Cerberus
1
1
8
5
W
5
0
1
5.5
L
Maui
erti
Maui
1
5
3
0.5
L
Fenrir
nano123871
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,406
Damage
26,179
46,030
Taken
52,074
23,231
Mitigated
27,133
21,072
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,575
367
0
7,882
12,005
6,429
0
409
11,596
0
63,016
L
Hachiman
6,873
3,377
0
2,318
10,591
3,514
0
1,165
9,426
0
37,976
W
Ix Chel
BatHouse
Ix Chel
9,254
1,414
287
3,399
8,258
3,244
135
3,330
4,622
85,644
631
L
Surtr
5,794
2,042
0
3,556
10,452
7,161
0
833
8,641
1,957
55,510
L
Janus
Dragmer
Janus
4,651
267
0
1,217
6,740
1,984
0
4,925
1,815
58,036
0
W
Izanami
Fenrir9264
Izanami
8,011
5,441
0
3,529
10,285
4,145
0
3,084
7,201
0
57,921
W
Cerberus
Kexils
Cerberus
4,988
906
180
4,399
8,359
6,068
108
2,438
5,819
23,827
0
W
3,578
557
0
1,396
7,123
3,345
0
1,023
6,020
0
56,270
L
Maui
erti
Maui
5,596
1,802
0
1,567
13,040
9,595
0
4,613
8,427
19,020
0
L
Fenrir
nano123871
Fenrir
3,265
1,585
0
2,979
11,251
4,879
0
2,640
8,524
0
50,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,359
Gold Earned
32,814
485
Minions Killed
362
0
Camps Cleared
0
1,331,410
Distance Traveled
1,232,745
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,495
577
109
8
0
263,649
0
L
Hachiman
6,370
490
53
4
0
212,611
5
W
Ix Chel
8,488
653
147
11
0
274,436
2
L
Surtr
7,402
569
96
7
0
215,912
5
L
Janus
6,751
519
114
9
0
272,661
0
W
Izanami
7,715
593
94
7
0
229,420
0
W
Cerberus
7,283
560
43
3
0
271,023
3
W
Thor
7,378
568
92
7
0
292,882
1
L
Maui
6,216
478
26
2
0
257,115
0
L
Fenrir
6,075
467
73
6
0
274,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role