Player Matchup

Awilix
Awilix
BigJohnHanglo
Awilix
Level 122
God Stats
0W - 2L
1,543 SR
Queue Stats
15W - 11L
1,564 Elo+
Solo
Rama
Rama
DeathByMail007
Rama
Level 131
God Stats
0W - 3L
1,298 SR
Queue Stats
77W - 65L
1,460 Elo+
Solo
Bellona
Bellona
Mystic3183
Bellona
Level 142
God Stats
1W - 1L
1,725 SR
Queue Stats
494W - 450L
1,481 Elo+
Party 2
Merlin
Merlin
SxFxlcon
Merlin
Level 127
God Stats
45W - 59L
1,434 SR
Queue Stats
408W - 409L
1,473 Elo+
Solo
Geb
Geb
f1ipbabyt00th
Geb
Level 218
God Stats
9W - 6L
1,462 SR
Queue Stats
311W - 292L
1,529 Elo+
Party 2
Team Averages
Level 148
1,492 SR
1,501 Elo+

VS

Team Averages
Level 119
1,491 SR
1,478 Elo+
Bacchus
Bacchus
DTA_Daddy13
Bacchus
Level 156
God Stats
85W - 85L
1,526 SR
Queue Stats
226W - 236L
1,473 Elo+
Party 3
Baron Samedi
Baron Samedi
DTAklankochan
Baron Samedi
Level 97
God Stats
1W - 1L
1,206 SR
Queue Stats
38W - 39L
1,509 Elo+
Party 3
Neith
Neith
MCShizz
Neith
Level 124
God Stats
10W - 8L
1,722 SR
Queue Stats
59W - 56L
1,544 Elo+
Solo
Ao Kuang
Ao Kuang
Strongweak
Ao Kuang
Level 115
God Stats
11W - 9L
1,539 SR
Queue Stats
60W - 57L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
Zandrutaga
Danzaburou
Level 105
God Stats
27W - 21L
1,463 SR
Queue Stats
73W - 74L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,374
493
7,957
14,234
6,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
1 / 5 / 2
7,469
439
2,922
9,265
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bellona
Mystic3183
Bellona
12
2 / 6 / 4
8,085
476
10,661
21,495
17,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
SxFxlcon
Merlin
13
0 / 4 / 2
7,906
465
6,273
7,752
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 5 / 4
6,924
407
3,026
17,419
14,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DTA_Daddy13
Bacchus
15
4 / 2 / 9
9,668
569
6,067
12,505
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
DTAklankochan
Baron Samedi
15
3 / 2 / 1
9,187
540
9,087
9,758
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MCShizz
Neith
18
4 / 1 / 7
10,976
646
13,441
12,196
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Strongweak
Ao Kuang
15
6 / 3 / 3
9,073
534
10,096
15,412
7,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Zandrutaga
Danzaburou
15
6 / 1 / 7
10,159
598
11,355
7,482
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
7
Kills
23
23
Deaths
9
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Bacchus
DTA_Daddy13
Bacchus
4
2
9
4.25
W
Baron Samedi
DTAklankochan
Baron Samedi
3
2
1
1.75
L
1
5
2
0.4
W
Neith
MCShizz
Neith
4
1
7
7.5
L
Bellona
Mystic3183
Bellona
2
6
4
0.67
W
Ao Kuang
Strongweak
Ao Kuang
6
3
3
2.5
L
Merlin
SxFxlcon
Merlin
0
4
2
0.25
W
Danzaburou
Zandrutaga
Danzaburou
6
1
7
9.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,839
Damage
50,046
70,165
Taken
57,353
45,654
Mitigated
35,896
10,296
Healing
18,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,957
2,948
0
375
14,234
6,849
101
5,155
9,079
0
55,909
W
Bacchus
DTA_Daddy13
Bacchus
6,067
351
0
3,087
12,505
15,163
549
1,396
10,638
25,680
0
W
Baron Samedi
DTAklankochan
Baron Samedi
9,087
35
1,282
3,438
9,758
4,704
178
3,880
5,833
62,472
485
L
2,922
2,757
0
1,384
9,265
3,586
0
2,642
6,623
0
47,580
W
Neith
MCShizz
Neith
13,441
3,245
0
4,924
12,196
5,058
2,028
757
10,760
0
98,140
L
Bellona
Mystic3183
Bellona
10,661
3,175
0
4,834
21,495
17,328
0
5,402
16,093
0
53,756
W
Ao Kuang
Strongweak
Ao Kuang
10,096
3,113
0
3,942
15,412
7,494
0
911
14,266
70,617
1,592
L
Merlin
SxFxlcon
Merlin
6,273
353
0
763
7,752
3,131
154
5,920
1,832
55,362
2,444
W
Danzaburou
Zandrutaga
Danzaburou
11,355
4,178
0
1,497
7,482
3,477
2,841
1,544
5,798
0
69,268
L
3,026
203
290
2,650
17,419
14,760
0
5,570
11,849
25,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,758
Gold Earned
49,063
386
Minions Killed
490
0
Camps Cleared
0
1,488,203
Distance Traveled
1,566,530
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,374
493
78
5
0
360,842
0
W
Bacchus
9,668
569
22
1
0
337,834
0
W
Baron Samedi
9,187
540
109
6
0
287,349
0
L
Rama
7,469
439
82
5
0
264,083
0
W
Neith
10,976
646
155
9
0
320,198
0
L
Bellona
8,085
476
86
5
0
299,950
0
W
Ao Kuang
9,073
534
80
5
0
306,907
0
L
Merlin
7,906
465
115
7
0
277,024
0
W
Danzaburou
10,159
598
124
7
0
314,242
1
L
Geb
6,924
407
25
1
0
286,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role