Player Matchup

Cthulhu
Cthulhu
EddieReformed
Cthulhu
Level 155
God Stats
1W - 1L
1,346 SR
Queue Stats
37W - 50L
1,378 Elo+
Party 1
Xbalanque
Xbalanque
EmyBear
Xbalanque
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 58L
1,374 Elo+
Party 1
Ullr
Ullr
Kevtherev
Ullr
Level 159
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 6L
1,742 Elo+
Party 1
Horus
Horus
Leepeg
Horus
Level 163
God Stats
2W - 1L
1,464 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1
Poseidon
Poseidon
Zheana
Poseidon
Level 124
God Stats
3W - 1L
1,285 SR
Queue Stats
79W - 120L
1,386 Elo+
Party 1
Team Averages
Level 151
1,419 SR
1,465 Elo+

VS

Team Averages
Level 145
1,457 SR
1,527 Elo+
Tyr
Tyr
HoodedFan15
Tyr
Level 200
God Stats
5W - 5L
1,556 SR
Queue Stats
273W - 268L
1,570 Elo+
Solo
Terra
Terra
HoomanGarbage
Terra
Level 87
God Stats
0W - 2L
1,295 SR
Queue Stats
32W - 27L
1,531 Elo+
Party 2
Apollo
Apollo
Jaeger2
Apollo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 241L
1,487 Elo+
Solo
Raijin
Raijin
Méwk
Raijin
Level 157
God Stats
2W - 2L
1,614 SR
Queue Stats
62W - 62L
1,510 Elo+
Party 2
Poseidon
Poseidon
Rendering
Poseidon
Level 154
God Stats
0W - 2L
1,320 SR
Queue Stats
32W - 23L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
6 / 2 / 8
9,403
855
15,069
12,137
13,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
EmyBear
Xbalanque
16
4 / 3 / 6
9,423
857
11,311
9,928
4,952
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
15
5 / 2 / 9
9,879
898
10,854
7,238
3,792
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Leepeg
Horus
14
0 / 2 / 16
9,295
845
3,957
14,707
16,954
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
Zheana
Poseidon
16
3 / 1 / 11
9,515
865
9,906
6,452
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,582
689
10,543
9,991
6,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 4 / 5
7,220
656
3,112
13,719
14,752
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
Jaeger2
Apollo
14
3 / 4 / 3
7,805
710
9,511
10,311
5,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
Méwk
Raijin
16
5 / 3 / 3
8,709
792
9,783
9,560
5,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Rendering
Poseidon
13
1 / 5 / 4
7,412
674
6,054
10,433
4,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
18
Kills
10
10
Deaths
19
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
6
2
8
5
W
Xbalanque
EmyBear
Xbalanque
4
3
6
2.33
L
1
3
5
1.17
L
0
4
5
0.63
L
Apollo
Jaeger2
Apollo
3
4
3
1.13
W
Ullr
5
2
9
4.75
W
Horus
Leepeg
Horus
0
2
16
4
L
Raijin
Méwk
Raijin
5
3
3
2.17
L
Poseidon
Rendering
Poseidon
1
5
4
0.6
W
Poseidon
Zheana
Poseidon
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,097
Damage
39,003
50,462
Taken
54,014
42,680
Mitigated
36,342
18,024
Healing
9,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
15,069
379
832
1,663
12,137
13,905
30
6,410
5,727
18,846
1,858
W
Xbalanque
EmyBear
Xbalanque
11,311
5,174
368
1,479
9,928
4,952
2,693
3,324
6,604
0
22,885
L
10,543
73
233
1,496
9,991
6,217
0
4,196
5,431
0
13,868
L
3,112
320
846
972
13,719
14,752
49
6,319
7,041
3,481
1,163
L
Apollo
Jaeger2
Apollo
9,511
3,214
1,522
1,073
10,311
5,530
0
3,728
6,450
0
23,578
W
Ullr
10,854
3,598
371
1,268
7,238
3,792
1,820
1,513
5,725
0
20,975
W
Horus
Leepeg
Horus
3,957
1,336
5,434
6,185
14,707
16,954
116
4,320
10,387
0
5,419
L
Raijin
Méwk
Raijin
9,783
676
97
343
9,560
5,061
36
4,171
5,031
21,021
0
L
Poseidon
Rendering
Poseidon
6,054
540
1,908
913
10,433
4,782
392
3,476
6,677
21,180
0
W
Poseidon
Zheana
Poseidon
9,906
913
208
216
6,452
3,077
2,648
2,864
3,588
30,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,515
Gold Earned
38,728
120
Minions Killed
102
0
Camps Cleared
0
1,104,399
Distance Traveled
946,244
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,403
855
26
2
0
231,706
0
W
Xbalanque
9,423
857
29
3
0
186,142
0
L
Tyr
7,582
689
11
1
0
222,294
0
L
Terra
7,220
656
3
0
0
190,187
0
L
Apollo
7,805
710
34
3
0
182,733
0
W
Ullr
9,879
898
24
2
0
216,835
0
W
Horus
9,295
845
1
0
0
231,076
0
L
Raijin
8,709
792
33
3
0
179,986
0
L
Poseidon
7,412
674
21
2
0
171,044
0
W
Poseidon
9,515
865
40
4
0
238,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role