Player Matchup

Morgan Le Fay
Morgan Le Fay
Devastated_Soul
Morgan Le Fay
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,240 Elo+
Party 2
Ymir
Ymir
TesalateGod
Ymir
Level 41
God Stats
0W - 3L
1,312 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 2
Horus
Horus
subZ306
Horus
Level 60
God Stats
0W - 1L
1,335 SR
Queue Stats
0W - 4L
1,261 Elo+
Party 2
Team Averages
Level 74
1,382 SR
1,254 Elo+

VS

Team Averages
Level 140
1,641 SR
1,470 Elo+
Agni
Agni
ArrowsLogic
Agni
Level 142
God Stats
42W - 42L
1,527 SR
Queue Stats
392W - 399L
1,487 Elo+
Party 1
Cerberus
Cerberus
TMF Dhum
Cerberus
Level 157
God Stats
5W - 2L
1,827 SR
Queue Stats
123W - 129L
1,441 Elo+
Solo
Hou Yi
Hou Yi
musselfoo
Hou Yi
Level 122
God Stats
87W - 59L
1,569 SR
Queue Stats
129W - 135L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Devastated_Soul
Morgan Le Fay
15
1 / 6 / 3
9,715
648
10,816
14,972
7,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

14
1 / 4 / 4
9,165
611
4,879
19,209
19,844
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
subZ306
Horus
14
4 / 6 / 1
10,015
668
9,461
19,487
14,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
11,161
744
14,230
7,834
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
TMF Dhum
Cerberus
16
3 / 3 / 10
10,936
729
9,989
16,168
14,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
musselfoo
Hou Yi
18
10 / 1 / 5
12,555
837
21,315
11,542
6,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
16
16
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
3
2
12
4.5
L
Morgan Le Fay
Devastated_Soul
Morgan Le Fay
1
6
3
0.42
W
Cerberus
TMF Dhum
Cerberus
3
3
10
2.67
L
1
4
4
0.75
W
Hou Yi
musselfoo
Hou Yi
10
1
5
12.5
L
Horus
subZ306
Horus
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,156
Damage
45,534
53,668
Taken
35,544
41,675
Mitigated
24,050
7,190
Healing
11,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,230
766
0
1,002
7,834
3,089
611
3,988
3,846
49,094
0
L
Morgan Le Fay
Devastated_Soul
Morgan Le Fay
10,816
2,085
0
1,593
14,972
7,200
124
7,209
7,175
54,442
0
W
Cerberus
TMF Dhum
Cerberus
9,989
548
0
5,894
16,168
14,925
0
6,522
9,646
25,179
969
L
4,879
963
258
1,233
19,209
19,844
0
8,157
9,898
10,047
1,089
W
Hou Yi
musselfoo
Hou Yi
21,315
9,660
0
4,910
11,542
6,036
1,165
4,836
6,706
0
69,775
L
Horus
subZ306
Horus
9,461
4,073
1,455
2,651
19,487
14,631
0
7,081
11,703
0
17,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,895
Gold Earned
34,652
108
Minions Killed
179
0
Camps Cleared
0
729,185
Distance Traveled
880,731
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,161
744
58
4
0
315,096
0
L
Morgan Le Fay
9,715
648
81
5
0
217,406
0
W
Cerberus
10,936
729
34
2
0
282,473
1
L
Ymir
9,165
611
9
1
0
248,428
0
W
Hou Yi
12,555
837
87
6
0
283,162
0
L
Horus
10,015
668
18
1
0
263,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role