Player Matchup

Nut
Nut
AtiIIuh
Nut
Level 80
God Stats
3W - 3L
1,591 SR
Queue Stats
21W - 29L
1,468 Elo+
Party 1
Arachne
Arachne
Liisen
Arachne
Level 97
God Stats
2W - 2L
1,264 SR
Queue Stats
115W - 128L
1,400 Elo+
Solo
Athena
Athena
SimpForNIC
Athena
Level 103
God Stats
1W - 1L
1,177 SR
Queue Stats
137W - 141L
1,477 Elo+
Party 1
King Arthur
King Arthur
SleepyYawn1
King Arthur
Level 33
God Stats
5W - 5L
1,380 SR
Queue Stats
67W - 70L
1,377 Elo+
Solo
Yu Huang
Yu Huang
henry_merk
Yu Huang
Level 106
God Stats
9W - 6L
1,727 SR
Queue Stats
111W - 114L
1,469 Elo+
Party 1
Team Averages
Level 84
1,428 SR
1,438 Elo+

VS

Team Averages
Level 70
1,571 SR
1,438 Elo+
Loki
Loki
Cocsucem23
Loki
Level 38
God Stats
4W - 3L
1,618 SR
Queue Stats
63W - 68L
1,339 Elo+
Solo
Geb
Geb
EL_CACHA_WAIFUS
Geb
Level 83
God Stats
15W - 10L
1,500 SR
Queue Stats
171W - 161L
1,479 Elo+
Solo
Nu Wa
Nu Wa
Fuggggg
Nu Wa
Level 114
God Stats
2W - 3L
1,540 SR
Queue Stats
237W - 294L
1,441 Elo+
Party 2
Sun Wukong
Sun Wukong
Giunta
Sun Wukong
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
344W - 363L
1,509 Elo+
Party 2
Sol
Sol
WomansRightsLOL
Sol
Level 28
God Stats
6W - 2L
1,698 SR
Queue Stats
121W - 152L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
12
3 / 2 / 0
6,776
484
5,392
10,319
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Liisen
Arachne
11
6 / 1 / 4
7,704
550
6,328
11,929
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Athena
SimpForNIC
Athena
11
0 / 2 / 5
7,143
510
3,189
12,126
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

King Arthur
SleepyYawn1
King Arthur
11
0 / 1 / 2
6,036
431
2,363
8,794
5,558
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yu Huang
henry_merk
Yu Huang
13
5 / 1 / 3
7,784
556
9,342
7,395
3,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
6,881
492
4,674
13,389
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 2
6,750
482
4,047
10,135
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Fuggggg
Nu Wa
10
1 / 6 / 0
6,530
466
7,493
9,225
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Giunta
Sun Wukong
13
0 / 1 / 2
7,787
556
7,957
7,502
5,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 1
8,745
625
10,121
9,513
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
7
7
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nut
3
2
0
1.5
L
2
6
1
0.42
L
1
0
2
2
L
Nu Wa
Fuggggg
Nu Wa
1
6
0
0.17
L
Sun Wukong
Giunta
Sun Wukong
0
1
2
1
W
Arachne
Liisen
Arachne
6
1
4
8
W
Athena
SimpForNIC
Athena
0
2
5
1.25
W
King Arthur
SleepyYawn1
King Arthur
0
1
2
1
L
3
1
1
3.5
W
Yu Huang
henry_merk
Yu Huang
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,614
Damage
34,292
50,563
Taken
49,764
29,594
Mitigated
24,715
12,065
Healing
13,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
5,392
3,273
0
3,601
10,319
4,051
0
7,285
3,034
0
37,899
L
4,674
1,151
0
4,700
13,389
4,901
0
2,900
10,312
0
43,923
L
4,047
401
0
1,535
10,135
7,337
0
2,326
7,541
33,310
0
L
Nu Wa
Fuggggg
Nu Wa
7,493
2,293
0
250
9,225
3,233
0
5,440
3,250
33,227
1,973
L
Sun Wukong
Giunta
Sun Wukong
7,957
1,458
0
2,558
7,502
5,505
183
176
7,326
0
63,795
W
Arachne
Liisen
Arachne
6,328
5,177
0
4,106
11,929
4,876
0
3,421
8,154
0
35,895
W
Athena
SimpForNIC
Athena
3,189
722
0
2,800
12,126
11,877
215
5,346
6,741
19,329
0
W
King Arthur
SleepyYawn1
King Arthur
2,363
476
11
797
8,794
5,558
0
588
7,682
0
29,284
L
10,121
4,535
0
4,827
9,513
3,739
1,154
487
9,026
70,639
1,552
W
Yu Huang
henry_merk
Yu Huang
9,342
276
0
750
7,395
3,232
196
4,762
2,633
55,037
1,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
36,693
273
Minions Killed
350
0
Camps Cleared
0
1,385,671
Distance Traveled
1,311,332
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,776
484
54
4
0
269,195
5
L
Loki
6,881
492
65
5
0
257,420
0
L
Geb
6,750
482
33
2
0
298,130
5
L
Nu Wa
6,530
466
51
4
0
229,449
0
L
Sun Wukong
7,787
556
78
6
0
259,701
0
W
Arachne
7,704
550
61
4
0
277,735
0
W
Athena
7,143
510
30
2
0
280,090
0
W
King Arthur
6,036
431
35
3
0
280,690
0
L
Sol
8,745
625
123
9
0
266,632
0
W
Yu Huang
7,784
556
93
7
0
277,961
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role