Player Matchup

Sun Wukong
Sun Wukong
Apexu
Sun Wukong
Level 76
God Stats
1W - 0L
1,812 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Sol
Sol
JackoWaffles
Sol
Level 85
God Stats
3W - 4L
1,303 SR
Queue Stats
20W - 22L
1,507 Elo+
Party 1
Neith
Neith
NotTooXavi
Neith
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,507 Elo+
Party 1
Skadi
Skadi
RagingMuffin7
Skadi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,507 Elo+
Party 1
Ganesha
Ganesha
daiclys
Ganesha
Level 102
God Stats
1W - 4L
1,299 SR
Queue Stats
26W - 27L
1,507 Elo+
Party 1
Team Averages
Level 90
1,483 SR
1,506 Elo+

VS

Team Averages
Level 74
1,595 SR
1,481 Elo+
Charybdis
Charybdis
AVMCrack
Charybdis
Level 64
God Stats
2W - 3L
1,407 SR
Queue Stats
193W - 203L
1,484 Elo+
Solo
Arachne
Arachne
Fuggggg
Arachne
Level 114
God Stats
10W - 11L
1,500 SR
Queue Stats
236W - 292L
1,450 Elo+
Party 2
Osiris
Osiris
Giunta
Osiris
Level 87
God Stats
16W - 16L
1,592 SR
Queue Stats
342W - 359L
1,519 Elo+
Party 2
Poseidon
Poseidon
RatA22JORMMAIN
Poseidon
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 86L
1,522 Elo+
Solo
Sylvanus
Sylvanus
WomansRightsLOL
Sylvanus
Level 28
God Stats
22W - 14L
1,975 SR
Queue Stats
121W - 152L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Apexu
Sun Wukong
12
5 / 0 / 0
7,232
723
11,266
12,204
10,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 0 / 0
7,102
710
5,157
6,311
2,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
10
0 / 0 / 2
5,360
536
3,044
6,091
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 1 / 0
4,914
491
4,353
6,240
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ganesha
daiclys
Ganesha
8
0 / 1 / 0
5,221
522
1,355
5,863
3,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AVMCrack
Charybdis
9
1 / 0 / 1
5,235
524
5,116
5,889
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
Fuggggg
Arachne
9
1 / 3 / 1
4,882
488
3,511
10,527
4,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
Giunta
Osiris
9
0 / 3 / 0
5,295
530
7,073
12,026
12,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
10
0 / 3 / 0
5,220
522
4,165
5,600
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
8
0 / 1 / 1
4,989
499
4,668
8,160
5,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
10
Kills
2
2
Deaths
10
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AVMCrack
Charybdis
1
0
1
1.5
W
Sun Wukong
Apexu
Sun Wukong
5
0
0
5
L
Arachne
Fuggggg
Arachne
1
3
1
0.5
L
Osiris
Giunta
Osiris
0
3
0
0
W
5
0
0
5
W
Neith
0
0
2
1
W
0
1
0
0
L
Poseidon
0
3
0
0
L
Sylvanus
0
1
1
0.5
W
Ganesha
daiclys
Ganesha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,175
Damage
24,533
36,709
Taken
42,202
20,504
Mitigated
25,583
15,446
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AVMCrack
Charybdis
5,116
2,367
0
3,143
5,889
1,878
0
701
5,188
0
38,497
W
Sun Wukong
Apexu
Sun Wukong
11,266
3,072
0
5,587
12,204
10,630
0
0
12,204
0
57,711
L
Arachne
Fuggggg
Arachne
3,511
2,236
0
2,645
10,527
4,118
0
951
9,528
0
31,685
L
Osiris
Giunta
Osiris
7,073
2,239
0
3,300
12,026
12,030
0
0
11,126
0
42,216
W
5,157
1,641
0
4,031
6,311
2,108
1,176
3,884
2,427
47,546
109
W
Neith
3,044
1,294
0
1,965
6,091
2,298
210
1,613
4,478
0
39,400
W
4,353
2,126
0
1,167
6,240
2,038
0
1,723
4,517
0
32,764
L
Poseidon
4,165
495
0
750
5,600
1,952
0
2,963
2,637
35,673
2,947
L
Sylvanus
4,668
1,552
1,523
3,243
8,160
5,605
0
1,897
6,263
16,641
1,059
W
Ganesha
daiclys
Ganesha
1,355
296
0
2,696
5,863
3,430
0
1,188
4,675
13,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,829
Gold Earned
25,621
311
Minions Killed
270
0
Camps Cleared
0
926,725
Distance Traveled
923,791
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,235
524
63
6
0
145,451
0
W
Sun Wukong
7,232
723
102
10
0
213,020
0
L
Arachne
4,882
488
44
4
0
212,633
0
L
Osiris
5,295
530
66
7
0
186,486
0
W
Sol
7,102
710
84
8
0
180,844
0
W
Neith
5,360
536
59
6
0
195,467
3
W
Skadi
4,914
491
60
6
0
168,581
1
L
Poseidon
5,220
522
74
7
0
191,362
0
L
Sylvanus
4,989
499
23
2
0
187,859
0
W
Ganesha
5,221
522
6
1
0
168,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role