Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DarkWraxp
Ah Muzen Cab
Level 130
God Stats
16W - 7L
1,699 SR
Queue Stats
88W - 88L
1,517 Elo+
Party 1
Lancelot
Lancelot
GetSmokedForFree
Lancelot
Level 103
God Stats
18W - 10L
1,652 SR
Queue Stats
84W - 64L
1,544 Elo+
Solo
Anubis
Anubis
Unknown48131
Anubis
Level 128
God Stats
21W - 23L
1,590 SR
Queue Stats
118W - 111L
1,553 Elo+
Party 1
Vamana
Vamana
VOXISAQT
Vamana
Level 86
God Stats
4W - 6L
1,340 SR
Queue Stats
284W - 302L
1,475 Elo+
Solo
Team Averages
Level 101
1,556 SR
1,518 Elo+

VS

Team Averages
Level 122
1,506 SR
1,492 Elo+
Bacchus
Bacchus
Daidekou
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 92L
1,409 Elo+
Solo
Ix Chel
Ix Chel
Junior_Mints13
Ix Chel
Level 128
God Stats
2W - 4L
1,466 SR
Queue Stats
93W - 91L
1,489 Elo+
Solo
Nox
Nox
KillCamLikesYou
Nox
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
99W - 78L
1,593 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OutrageousPage3
Ah Muzen Cab
Level 130
God Stats
4W - 4L
1,669 SR
Queue Stats
120W - 111L
1,546 Elo+
Party 2
Arachne
Arachne
PiIIow Boy
Arachne
Level 143
God Stats
0W - 2L
1,393 SR
Queue Stats
34W - 44L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 0 / 4
8,685
483
5,658
9,838
9,051
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
DarkWraxp
Ah Muzen Cab
16
3 / 1 / 1
9,036
502
12,957
12,572
5,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 0 / 3
8,846
491
5,658
9,742
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
19
0 / 2 / 0
10,441
580
1,985
9,449
4,927
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
VOXISAQT
Vamana
16
2 / 1 / 2
10,357
575
6,718
15,420
12,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daidekou
Bacchus
10
0 / 2 / 1
6,767
376
4,236
10,500
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
1 / 1 / 2
9,932
552
9,450
6,704
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 1
7,821
435
7,046
12,704
10,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ah Muzen Cab
OutrageousPage3
Ah Muzen Cab
13
1 / 2 / 0
7,513
417
8,842
10,805
4,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PiIIow Boy
Arachne
16
2 / 1 / 1
8,911
495
6,674
16,874
8,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
9
Kills
4
4
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
4
3
L
Bacchus
Daidekou
Bacchus
0
2
1
0.25
W
Ah Muzen Cab
DarkWraxp
Ah Muzen Cab
3
1
1
3.5
W
3
0
3
4.5
L
1
1
2
2
L
0
3
1
0.17
L
Ah Muzen Cab
OutrageousPage3
Ah Muzen Cab
1
2
0
0.5
L
Arachne
PiIIow Boy
Arachne
2
1
1
2.5
W
Anubis
0
2
0
0
W
Vamana
VOXISAQT
Vamana
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,976
Damage
36,248
57,021
Taken
57,587
36,988
Mitigated
35,409
28,640
Healing
15,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,658
2,007
3,110
4,246
9,838
9,051
108
2,979
6,793
23,465
0
L
Bacchus
Daidekou
Bacchus
4,236
801
0
2,269
10,500
9,661
0
2,471
8,029
14,825
0
W
Ah Muzen Cab
DarkWraxp
Ah Muzen Cab
12,957
4,716
0
1,776
12,572
5,518
0
3,900
8,656
0
87,183
W
5,658
1,163
0
6,094
9,742
5,199
0
1,967
7,695
0
66,170
L
9,450
1,272
609
2,123
6,704
2,729
0
1,581
5,123
86,994
2,548
L
7,046
495
0
1,177
12,704
10,636
0
132
11,748
54,190
2,079
L
Ah Muzen Cab
OutrageousPage3
Ah Muzen Cab
8,842
1,702
0
1,733
10,805
4,286
0
1,997
8,808
0
68,745
L
Arachne
PiIIow Boy
Arachne
6,674
4,842
0
8,069
16,874
8,097
0
1,418
15,269
0
76,668
W
Anubis
1,985
135
0
5,688
9,449
4,927
355
2,987
6,122
132,757
702
W
Vamana
VOXISAQT
Vamana
6,718
1,975
0
7,726
15,420
12,293
0
7,604
7,654
0
83,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,365
Gold Earned
40,944
656
Minions Killed
539
0
Camps Cleared
0
1,738,582
Distance Traveled
1,591,522
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,685
483
42
2
0
340,476
1
L
Bacchus
6,767
376
32
2
0
302,517
0
W
Ah Muzen Cab
9,036
502
144
8
0
312,468
0
W
Lancelot
8,846
491
97
5
0
424,668
1
L
Ix Chel
9,932
552
167
9
0
335,596
6
L
Nox
7,821
435
97
5
0
255,437
8
L
Ah Muzen Cab
7,513
417
123
7
0
345,539
1
L
Arachne
8,911
495
120
7
0
352,433
0
W
Anubis
10,441
580
212
12
0
341,508
0
W
Vamana
10,357
575
161
9
0
319,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role