Player Matchup

Medusa
Medusa
DR Danube
Medusa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ExpiredMaruchan
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,643 Elo+
Party 2
Mercury
Mercury
Jakewuzhereyo
Mercury
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,554 Elo+
Party 2
Hel
Hel
XLockedDownXX
Hel
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,577 Elo+
Party 2
Zhong Kui
Zhong Kui
XSuperPapiX
Zhong Kui
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,565 Elo+
Party 2
Team Averages
Level 129
1,500 SR
1,568 Elo+

VS

Team Averages
Level 98
1,500 SR
1,324 Elo+
Bacchus
Bacchus
Bean202
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 1
Agni
Agni
CERVXPUNCHR
Agni
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,309 Elo+
Solo
Hel
Hel
Marcelery
Hel
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,332 Elo+
Party 1
Jormungandr
Jormungandr
TheItchyBeef
Jormungandr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
lilkew13
Danzaburou
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DR Danube
Medusa
12
1 / 5 / 5
7,021
702
5,858
8,604
4,224
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
15
4 / 2 / 3
8,493
849
8,444
8,977
4,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mercury
12
2 / 7 / 2
7,103
710
9,018
11,286
5,056
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 6 / 2
6,595
660
3,535
10,544
5,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Zhong Kui
XSuperPapiX
Zhong Kui
12
1 / 5 / 3
7,119
712
6,672
9,926
7,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bean202
Bacchus
14
5 / 1 / 16
9,010
901
7,861
12,245
20,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 3 / 11
8,424
842
11,016
9,877
6,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
4 / 1 / 17
8,657
866
9,740
8,542
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
TheItchyBeef
Jormungandr
15
4 / 2 / 18
8,883
888
8,263
11,162
10,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
lilkew13
Danzaburou
16
7 / 1 / 13
9,131
913
8,370
10,041
5,706
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
100
8
Kills
25
25
Deaths
8
15
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bean202
Bacchus
5
1
16
13
W
5
3
11
3.5
L
Medusa
DR Danube
Medusa
1
5
5
0.7
L
Hun Batz
4
2
3
2.75
L
Mercury
2
7
2
0.43
W
4
1
17
12.5
W
Jormungandr
TheItchyBeef
Jormungandr
4
2
18
6.5
L
0
6
2
0.17
L
Zhong Kui
XSuperPapiX
Zhong Kui
1
5
3
0.5
W
Danzaburou
lilkew13
Danzaburou
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,527
Damage
45,250
49,337
Taken
51,867
27,464
Mitigated
48,056
9,672
Healing
30,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bean202
Bacchus
7,861
643
746
2,595
12,245
20,192
154
2,238
10,007
11,423
0
W
11,016
691
939
1,930
9,877
6,641
923
1,284
8,593
22,576
0
L
Medusa
DR Danube
Medusa
5,858
1,867
55
209
8,604
4,224
0
6,857
1,747
0
15,836
L
Hun Batz
8,444
847
343
892
8,977
4,907
0
6,707
2,270
0
14,506
L
Mercury
9,018
2,380
380
1,426
11,286
5,056
0
7,284
4,002
0
14,631
W
9,740
1,817
14,451
6,273
8,542
4,698
819
1,682
6,860
17,931
0
W
Jormungandr
TheItchyBeef
Jormungandr
8,263
2,976
380
1,320
11,162
10,819
330
2,830
8,332
16,187
979
L
3,535
711
3,116
2,031
10,544
5,282
0
8,351
2,193
11,181
0
L
Zhong Kui
XSuperPapiX
Zhong Kui
6,672
143
122
1,098
9,926
7,995
0
7,235
2,691
15,289
423
W
Danzaburou
lilkew13
Danzaburou
8,370
3,194
175
1,771
10,041
5,706
89
1,980
8,061
0
24,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,331
Gold Earned
44,105
84
Minions Killed
111
0
Camps Cleared
0
818,608
Distance Traveled
937,538
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,010
901
7
1
0
199,277
0
W
Agni
8,424
842
22
2
0
191,292
0
L
Medusa
7,021
702
17
2
0
161,586
0
L
Hun Batz
8,493
849
13
1
0
192,170
0
L
Mercury
7,103
710
11
1
0
169,602
0
W
Hel
8,657
866
24
2
0
200,492
0
W
Jormungandr
8,883
888
21
2
0
175,166
0
L
Hel
6,595
660
16
2
0
137,036
0
L
Zhong Kui
7,119
712
27
3
0
158,214
0
W
Danzaburou
9,131
913
37
4
0
171,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role