Player Matchup

Surtr
Surtr
Chonk2383
Surtr
Level 78
God Stats
14W - 13L
1,408 SR
Queue Stats
95W - 75L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Pacxman132
Cthulhu
Level 15
God Stats
18W - 10L
1,500 SR
Queue Stats
188W - 172L
1,432 Elo+
Party 2
King Arthur
King Arthur
SirPeterCheeks
King Arthur
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
82W - 68L
1,469 Elo+
Party 1
Janus
Janus
SuperrealTick03
Janus
Level 151
God Stats
8W - 2L
1,492 SR
Queue Stats
145W - 127L
1,611 Elo+
Party 2
Rama
Rama
TomHeadie
Rama
Level 27
God Stats
5W - 3L
1,463 SR
Queue Stats
82W - 68L
1,469 Elo+
Party 1
Team Averages
Level 60
1,473 SR
1,490 Elo+

VS

Team Averages
Level 87
1,516 SR
1,496 Elo+
Ares
Ares
 
Ares
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ArchetteCheese
Eset
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,502 Elo+
Party 3
Sol
Sol
DJAYBONE
Sol
Level 126
God Stats
3W - 6L
1,494 SR
Queue Stats
36W - 41L
1,513 Elo+
Party 3
Neith
Neith
ThanDaddy
Neith
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 67L
1,500 Elo+
Party 3
Nemesis
Nemesis
jhgfvbn
Nemesis
Level 52
God Stats
4W - 7L
1,588 SR
Queue Stats
54W - 65L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chonk2383
Surtr
9
1 / 1 / 0
5,426
493
6,216
9,112
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Pacxman132
Cthulhu
8
1 / 2 / 0
5,439
494
4,080
10,671
5,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
SirPeterCheeks
King Arthur
11
0 / 4 / 0
6,026
548
3,287
8,356
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 2 / 1
7,177
652
5,937
6,986
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
9
0 / 1 / 2
5,337
485
5,263
8,605
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 0 / 1
5,536
503
5,698
8,600
5,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 1
5,805
528
3,861
6,317
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
5 / 0 / 1
7,692
699
8,820
8,090
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
ThanDaddy
Neith
9
1 / 1 / 2
5,242
477
6,375
7,325
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
jhgfvbn
Nemesis
10
1 / 1 / 0
5,419
493
3,759
8,567
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
6
Kills
10
10
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
0
1
2.5
L
1
4
1
0.38
W
Surtr
Chonk2383
Surtr
1
1
0
1
L
5
0
1
5.5
W
Cthulhu
Pacxman132
Cthulhu
1
2
0
0.5
W
King Arthur
SirPeterCheeks
King Arthur
0
4
0
0
W
4
2
1
2.25
L
Neith
ThanDaddy
Neith
1
1
2
2
W
Rama
0
1
2
1
L
Nemesis
jhgfvbn
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,783
Damage
28,513
43,730
Taken
38,899
19,983
Mitigated
16,676
11,615
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,698
648
0
2,071
8,600
5,468
0
2,005
6,595
19,911
0
L
3,861
365
242
911
6,317
2,503
0
3,155
2,866
36,728
1,427
W
Surtr
Chonk2383
Surtr
6,216
3,264
0
3,043
9,112
4,025
15
3,851
5,261
1,172
32,105
L
8,820
4,178
0
5,376
8,090
2,713
0
67
8,023
62,945
1,457
W
Cthulhu
Pacxman132
Cthulhu
4,080
597
1,082
1,922
10,671
5,393
367
2,951
7,720
21,189
429
W
King Arthur
SirPeterCheeks
King Arthur
3,287
339
0
1,288
8,356
4,647
0
5,498
2,656
0
42,114
W
5,937
708
0
982
6,986
2,905
0
3,904
3,022
46,075
719
L
Neith
ThanDaddy
Neith
6,375
2,483
0
2,104
7,325
2,666
0
2,060
5,265
0
32,678
W
Rama
5,263
4,054
0
3,298
8,605
3,013
224
1,548
7,057
0
36,068
L
Nemesis
jhgfvbn
Nemesis
3,759
1,082
0
818
8,567
3,326
0
2,525
5,875
0
36,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
29,694
290
Minions Killed
295
0
Camps Cleared
0
1,068,930
Distance Traveled
1,082,123
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,536
503
24
2
0
215,462
1
L
Eset
5,805
528
56
5
0
196,824
0
W
Surtr
5,426
493
55
5
0
246,803
0
L
Sol
7,692
699
114
10
0
193,079
0
W
Cthulhu
5,439
494
26
2
0
217,335
0
W
King Arthur
6,026
548
69
6
0
193,425
0
W
Janus
7,177
652
89
8
0
213,483
0
L
Neith
5,242
477
44
4
0
215,208
1
W
Rama
5,337
485
51
5
0
197,884
1
L
Nemesis
5,419
493
57
5
0
261,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role