Player Matchup

Fenrir
Fenrir
BroHandlEase
Fenrir
Level 61
God Stats
5W - 6L
1,258 SR
Queue Stats
160W - 161L
1,504 Elo+
Solo
Cthulhu
Cthulhu
DaScubaDM
Cthulhu
Level 69
God Stats
12W - 4L
1,500 SR
Queue Stats
118W - 105L
1,700 Elo+
Party 1
Janus
Janus
Dancraft41
Janus
Level 82
God Stats
4W - 7L
1,302 SR
Queue Stats
212W - 186L
1,481 Elo+
Solo
Apollo
Apollo
EL_CACHA_WAIFUS
Apollo
Level 83
God Stats
27W - 14L
1,571 SR
Queue Stats
171W - 161L
1,491 Elo+
Solo
Bellona
Bellona
MrIceTroll
Bellona
Level 49
God Stats
4W - 5L
1,500 SR
Queue Stats
71W - 66L
1,700 Elo+
Party 1
Team Averages
Level 69
1,426 SR
1,575 Elo+

VS

Team Averages
Level 61
1,500 SR
1,498 Elo+
Apollo
Apollo
 
Apollo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AvengedX13
Kukulkan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Horus
Horus
Banchy_PR
Horus
Level 78
God Stats
8W - 9L
1,498 SR
Queue Stats
89W - 87L
1,442 Elo+
Solo
Tiamat
Tiamat
S3xyAsianBoi
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,601 Elo+
Solo
Odin
Odin
x6juanl6x
Odin
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 37L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 1 / 1
6,045
550
1,804
8,424
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
DaScubaDM
Cthulhu
10
3 / 0 / 2
6,435
585
7,598
6,825
5,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
11
1 / 1 / 2
6,494
590
3,584
3,692
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 4
5,798
527
4,713
7,720
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
MrIceTroll
Bellona
11
1 / 1 / 1
6,346
577
3,507
8,532
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 3 / 1
5,323
484
3,909
8,018
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
AvengedX13
Kukulkan
9
0 / 1 / 2
5,354
487
1,553
4,918
1,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Banchy_PR
Horus
8
0 / 1 / 2
5,230
475
3,309
10,048
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
8
2 / 4 / 0
5,063
460
1,810
7,865
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
10
1 / 2 / 0
5,766
524
3,971
7,027
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
4
4
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
3
1
0.5
L
Kukulkan
AvengedX13
Kukulkan
0
1
2
1
L
Horus
Banchy_PR
Horus
0
1
2
1
W
Fenrir
4
1
1
4.5
W
Cthulhu
DaScubaDM
Cthulhu
3
0
2
4
W
Janus
1
1
2
2
W
1
1
4
3
W
Bellona
MrIceTroll
Bellona
1
1
1
1.5
L
Tiamat
2
4
0
0.5
L
Odin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,206
Damage
14,552
35,193
Taken
37,876
19,696
Mitigated
20,370
12,613
Healing
10,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,909
2,176
0
2,123
8,018
2,922
0
3,515
4,503
0
35,398
L
Kukulkan
AvengedX13
Kukulkan
1,553
145
0
0
4,918
1,661
53
2,632
1,982
28,853
0
L
Horus
Banchy_PR
Horus
3,309
1,438
808
5,160
10,048
6,074
40
2,918
7,130
0
11,487
W
Fenrir
1,804
387
0
3,947
8,424
3,485
0
389
7,996
0
36,262
W
Cthulhu
DaScubaDM
Cthulhu
7,598
651
0
1,393
6,825
5,234
0
902
5,914
22,628
1,357
W
Janus
3,584
242
0
40
3,692
1,281
0
984
2,708
44,835
2,633
W
4,713
3,201
0
3,503
7,720
2,564
672
967
6,747
0
39,740
W
Bellona
MrIceTroll
Bellona
3,507
1,547
0
3,730
8,532
7,132
0
888
7,013
0
35,854
L
Tiamat
1,810
603
0
758
7,865
4,245
0
608
7,149
22,458
699
L
Odin
3,971
1,030
0
1,324
7,027
5,468
0
526
6,437
5,780
27,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
26,736
296
Minions Killed
235
0
Camps Cleared
0
1,056,746
Distance Traveled
999,702
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,323
484
54
5
0
192,701
1
L
Kukulkan
5,354
487
61
6
0
202,968
0
L
Horus
5,230
475
11
1
0
207,589
0
W
Fenrir
6,045
550
53
5
0
234,849
0
W
Cthulhu
6,435
585
17
2
0
226,236
2
W
Janus
6,494
590
82
7
0
217,792
1
W
Apollo
5,798
527
71
6
0
190,559
0
W
Bellona
6,346
577
73
7
0
187,310
2
L
Tiamat
5,063
460
44
4
0
206,833
0
L
Odin
5,766
524
65
6
0
189,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role