Player Matchup

Osiris
Osiris
 
Osiris
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Lineya95
Da Ji
Level 104
God Stats
6W - 6L
1,474 SR
Queue Stats
209W - 201L
1,406 Elo+
Party 1
Bacchus
Bacchus
MissWaitWhat250
Bacchus
Level 85
God Stats
1W - 6L
1,380 SR
Queue Stats
59W - 77L
1,361 Elo+
Party 1
Vulcan
Vulcan
Riskyjimbo90
Vulcan
Level 62
God Stats
2W - 3L
1,490 SR
Queue Stats
50W - 117L
1,325 Elo+
Party 1
Izanami
Izanami
Tehrei
Izanami
Level 201
God Stats
2W - 1L
1,691 SR
Queue Stats
129W - 129L
1,458 Elo+
Party 1
Team Averages
Level 126
1,507 SR
1,410 Elo+

VS

Team Averages
Level 57
1,465 SR
1,346 Elo+
Izanami
Izanami
Beans6305
Izanami
Level 35
God Stats
0W - 2L
1,433 SR
Queue Stats
49W - 52L
1,307 Elo+
Party 2
Persephone
Persephone
Goofy Goober901
Persephone
Level 69
God Stats
0W - 5L
1,448 SR
Queue Stats
23W - 28L
1,322 Elo+
Party 2
Lancelot
Lancelot
daytimepanther
Lancelot
Level 84
God Stats
1W - 3L
1,742 SR
Queue Stats
86W - 63L
1,305 Elo+
Party 2
Bacchus
Bacchus
kmichele310
Bacchus
Level 7
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
xKILOx FUZE
Horus
Level 89
God Stats
3W - 3L
1,422 SR
Queue Stats
43W - 50L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
4 / 0 / 0
8,210
684
7,877
9,577
8,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
Lineya95
Da Ji
11
0 / 4 / 1
6,268
522
3,718
10,499
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
4 / 1 / 6
7,615
635
3,896
6,863
6,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
11
2 / 3 / 2
6,503
542
2,745
5,145
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tehrei
Izanami
13
7 / 0 / 6
8,143
679
13,022
8,088
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beans6305
Izanami
9
0 / 3 / 1
5,138
428
2,308
8,157
2,725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Goofy Goober901
Persephone
10
2 / 1 / 4
6,843
570
4,925
9,030
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
11
4 / 2 / 2
6,303
525
5,955
8,552
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
kmichele310
Bacchus
8
0 / 6 / 0
5,121
427
1,248
9,101
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 0
5,867
489
3,358
12,631
8,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
7
8
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
0
4
L
Izanami
Beans6305
Izanami
0
3
1
0.17
L
Persephone
Goofy Goober901
Persephone
2
1
4
4
W
Da Ji
Lineya95
Da Ji
0
4
1
0.13
W
4
1
6
7
W
Vulcan
2
3
2
1
W
Izanami
Tehrei
Izanami
7
0
6
10
L
Lancelot
4
2
2
2.5
L
Bacchus
kmichele310
Bacchus
0
6
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,258
Damage
17,794
40,172
Taken
47,471
24,844
Mitigated
25,860
11,881
Healing
10,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,877
2,957
0
5,118
9,577
8,998
1,903
0
9,577
0
60,645
L
Izanami
Beans6305
Izanami
2,308
1,638
0
2,397
8,157
2,725
0
2,175
5,982
0
35,576
L
Persephone
Goofy Goober901
Persephone
4,925
708
0
1,517
9,030
2,762
0
1,891
7,125
38,561
1,573
W
Da Ji
Lineya95
Da Ji
3,718
908
0
3,900
10,499
4,200
0
763
9,736
0
45,917
W
3,896
330
0
1,268
6,863
6,442
52
1,795
5,068
16,946
0
W
Vulcan
2,745
476
0
0
5,145
2,124
196
2,264
2,881
23,761
1,454
W
Izanami
Tehrei
Izanami
13,022
10,049
0
1,595
8,088
3,080
1,769
1,305
6,783
0
71,356
L
Lancelot
5,955
1,470
0
2,834
8,552
3,886
0
1,322
7,230
0
35,505
L
Bacchus
kmichele310
Bacchus
1,248
187
0
804
9,101
8,277
0
963
8,138
13,881
0
L
3,358
1,900
80
2,405
12,631
8,210
0
181
12,450
42
36,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,739
Gold Earned
29,272
353
Minions Killed
246
0
Camps Cleared
0
1,140,136
Distance Traveled
1,182,088
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,210
684
93
8
0
221,571
0
L
Izanami
5,138
428
46
4
0
220,583
0
L
Persephone
6,843
570
69
6
0
223,940
0
W
Da Ji
6,268
522
76
6
0
224,939
0
W
Bacchus
7,615
635
28
2
0
234,564
0
W
Vulcan
6,503
542
43
4
0
241,742
0
W
Izanami
8,143
679
113
9
0
217,320
2
L
Lancelot
6,303
525
61
5
0
286,532
0
L
Bacchus
5,121
427
27
2
0
242,641
0
L
Horus
5,867
489
43
4
0
208,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role