Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
BathTubBobby
Surtr
Level 127
God Stats
6W - 2L
1,649 SR
Queue Stats
109W - 123L
1,457 Elo+
Party 2
Izanami
Izanami
IanBlack78
Izanami
Level 22
God Stats
3W - 8L
1,444 SR
Queue Stats
14W - 29L
1,381 Elo+
Party 2
Lancelot
Lancelot
OrangutanLips
Lancelot
Level 17
God Stats
7W - 5L
1,427 SR
Queue Stats
56W - 66L
1,424 Elo+
Party 2
Nu Wa
Nu Wa
beebadee22
Nu Wa
Level 35
God Stats
39W - 35L
1,667 SR
Queue Stats
111W - 123L
1,471 Elo+
Party 2
Team Averages
Level 64
1,537 SR
1,447 Elo+

VS

Team Averages
Level 110
1,417 SR
1,567 Elo+
Maui
Maui
CAPTCrushem
Maui
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 68L
1,600 Elo+
Party 1
Achilles
Achilles
JoyDK
Achilles
Level 60
God Stats
2W - 6L
1,302 SR
Queue Stats
119W - 110L
1,541 Elo+
Solo
Janus
Janus
SlaughterMelown
Janus
Level 110
God Stats
6W - 5L
1,521 SR
Queue Stats
70W - 63L
1,568 Elo+
Party 1
Da Ji
Da Ji
Stier-Havi
Da Ji
Level 156
God Stats
0W - 1L
1,261 SR
Queue Stats
320W - 293L
1,603 Elo+
Solo
Hachiman
Hachiman
mbodiene
Hachiman
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 262L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 1 / 4
6,991
538
5,617
10,438
11,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
6 / 2 / 0
8,921
686
12,309
14,903
10,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
IanBlack78
Izanami
11
1 / 1 / 1
6,301
485
5,388
8,256
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
OrangutanLips
Lancelot
13
6 / 1 / 0
7,497
577
10,227
12,675
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nu Wa
13
0 / 1 / 3
7,140
549
4,585
3,654
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,327
487
3,278
11,065
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
JoyDK
Achilles
12
3 / 5 / 0
6,991
538
7,679
15,067
11,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 1
7,119
548
3,532
6,156
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
1 / 2 / 1
6,634
510
4,694
14,646
6,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
mbodiene
Hachiman
11
1 / 2 / 0
6,109
470
10,825
10,167
3,848
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
14
Kills
6
6
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
4
3
W
6
2
0
3
L
0
2
2
0.5
W
Izanami
IanBlack78
Izanami
1
1
1
1.5
L
Achilles
JoyDK
Achilles
3
5
0
0.6
W
Lancelot
OrangutanLips
Lancelot
6
1
0
6
L
1
3
1
0.5
L
Da Ji
1
2
1
0.75
W
Nu Wa
0
1
3
1.5
L
Hachiman
mbodiene
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,126
Damage
30,008
49,926
Taken
57,101
32,603
Mitigated
32,888
14,566
Healing
18,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,617
877
0
3,252
10,438
11,833
0
1,954
8,484
19,038
1,840
W
12,309
4,610
0
6,702
14,903
10,780
1,164
391
14,512
2,746
65,104
L
3,278
894
100
3,510
11,065
8,610
0
3,789
7,096
18,167
1,328
W
Izanami
IanBlack78
Izanami
5,388
4,018
0
2,584
8,256
2,955
0
123
8,133
0
48,492
L
Achilles
JoyDK
Achilles
7,679
1,414
0
3,555
15,067
11,969
0
1,653
12,237
2,400
47,383
W
Lancelot
OrangutanLips
Lancelot
10,227
2,729
0
1,417
12,675
5,891
0
2,401
10,158
0
62,075
L
3,532
0
0
453
6,156
2,320
0
1,658
4,224
58,654
1,792
L
Da Ji
4,694
800
0
6,132
14,646
6,141
0
1,842
12,549
0
57,971
W
Nu Wa
4,585
842
0
611
3,654
1,144
0
1,767
1,685
45,390
0
L
Hachiman
mbodiene
Hachiman
10,825
7,311
0
4,528
10,167
3,848
0
1,808
8,219
0
60,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,850
Gold Earned
33,180
393
Minions Killed
389
0
Camps Cleared
0
1,351,042
Distance Traveled
1,214,315
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,991
538
29
2
0
261,952
2
W
Surtr
8,921
686
107
8
0
230,054
0
L
Maui
6,327
487
29
2
0
249,663
0
W
Izanami
6,301
485
86
7
0
254,911
0
L
Achilles
6,991
538
71
5
0
219,320
0
W
Lancelot
7,497
577
82
6
0
331,994
0
L
Janus
7,119
548
111
9
0
241,523
2
L
Da Ji
6,634
510
101
8
0
273,169
0
W
Nu Wa
7,140
549
89
7
0
272,131
3
L
Hachiman
6,109
470
77
6
0
230,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role