Player Matchup

Freya
Freya
DickCheney USA
Freya
Level 86
God Stats
3W - 4L
1,866 SR
Queue Stats
98W - 113L
1,316 Elo+
Party 2
Anubis
Anubis
Ebitz23
Anubis
Level 26
God Stats
9W - 14L
1,484 SR
Queue Stats
155W - 190L
1,331 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MUFFnMAn
Ah Muzen Cab
Level 106
God Stats
3W - 6L
1,183 SR
Queue Stats
52W - 85L
1,289 Elo+
Party 2
Mulan
Mulan
RandyFloatus
Mulan
Level 107
God Stats
2W - 4L
1,261 SR
Queue Stats
182W - 211L
1,363 Elo+
Party 2
Chiron
Chiron
TheBaldBro
Chiron
Level 65
God Stats
5W - 7L
1,628 SR
Queue Stats
535W - 550L
1,450 Elo+
Solo
Team Averages
Level 78
1,485 SR
1,350 Elo+

VS

Team Averages
Level 40
1,395 SR
1,407 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alityphot
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,409 Elo+
Solo
Hou Yi
Hou Yi
Kittenthetiger17
Hou Yi
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 16L
1,349 Elo+
Party 1
Nemesis
Nemesis
Sister
Nemesis
Level 57
God Stats
2W - 0L
1,307 SR
Queue Stats
3W - 4L
1,349 Elo+
Party 1
Bellona
Bellona
sir-dirty-bush
Bellona
Level 63
God Stats
3W - 8L
1,169 SR
Queue Stats
276W - 305L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
7,291
729
5,074
9,779
4,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
Ebitz23
Anubis
14
1 / 4 / 8
7,252
725
6,383
7,241
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
MUFFnMAn
Ah Muzen Cab
15
7 / 3 / 4
8,202
820
10,135
12,600
6,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
3 / 3 / 9
8,062
806
9,060
13,179
14,451
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
TheBaldBro
Chiron
12
2 / 6 / 9
7,233
723
8,205
12,456
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
6 / 3 / 7
9,718
972
11,770
7,786
3,749
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Alityphot
Cthulhu
17
4 / 2 / 13
10,133
1,013
13,513
10,672
12,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 4 / 6
9,239
924
10,284
8,512
3,898
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Sister
Nemesis
13
2 / 3 / 7
8,271
827
5,462
9,192
4,928
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 10
8,945
895
8,845
10,825
12,806
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
63
15
Kills
20
20
Deaths
16
38
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
6
3
7
3.17
W
Cthulhu
Alityphot
Cthulhu
4
2
13
5.25
L
2
4
8
1.5
L
Anubis
Ebitz23
Anubis
1
4
8
1.25
W
5
4
6
2
L
Ah Muzen Cab
MUFFnMAn
Ah Muzen Cab
7
3
4
3
L
3
3
9
2.5
W
Nemesis
Sister
Nemesis
2
3
7
1.83
L
Chiron
TheBaldBro
Chiron
2
6
9
1.08
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,857
Damage
49,874
55,255
Taken
46,987
34,507
Mitigated
38,057
11,990
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
11,770
1,840
573
1,657
7,786
3,749
0
1,937
5,849
20,992
1,971
W
Cthulhu
Alityphot
Cthulhu
13,513
659
362
1,966
10,672
12,676
665
3,257
7,415
24,697
1,977
L
5,074
1,622
755
1,777
9,779
4,487
0
4,904
4,660
9,770
0
L
Anubis
Ebitz23
Anubis
6,383
103
519
296
7,241
3,812
0
3,765
3,431
12,670
347
W
10,284
1,989
919
733
8,512
3,898
1,351
1,338
7,174
0
21,408
L
Ah Muzen Cab
MUFFnMAn
Ah Muzen Cab
10,135
3,366
160
819
12,600
6,300
0
5,692
6,781
0
22,656
L
9,060
862
1,588
2,058
13,179
14,451
0
4,809
8,017
0
16,100
W
Nemesis
Sister
Nemesis
5,462
1,537
759
1,793
9,192
4,928
1,128
1,946
7,246
0
8,097
L
Chiron
TheBaldBro
Chiron
8,205
2,886
1,695
2,323
12,456
5,457
0
5,694
6,632
0
15,124
W
8,845
215
719
1,728
10,825
12,806
743
2,768
8,057
2,008
13,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,040
Gold Earned
46,306
81
Minions Killed
122
0
Camps Cleared
0
932,217
Distance Traveled
957,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,718
972
25
3
0
193,134
0
W
Cthulhu
10,133
1,013
39
4
0
200,309
0
L
Freya
7,291
729
11
1
0
200,974
0
L
Anubis
7,252
725
21
2
0
180,463
0
W
Hou Yi
9,239
924
33
3
0
180,995
0
L
Ah Muzen Cab
8,202
820
23
2
0
194,304
0
L
Mulan
8,062
806
14
1
0
205,923
0
W
Nemesis
8,271
827
5
1
0
198,138
0
L
Chiron
7,233
723
12
1
0
150,553
0
W
Bellona
8,945
895
20
2
0
184,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role