Player Matchup

Gilgamesh
Gilgamesh
ArjanSoWavy
Gilgamesh
Level 47
God Stats
3W - 4L
1,573 SR
Queue Stats
97W - 123L
1,415 Elo+
Solo
Rama
Rama
Deebow09
Rama
Level 69
God Stats
3W - 3L
1,561 SR
Queue Stats
16W - 18L
1,454 Elo+
Party 1
Thoth
Thoth
GetSchwiftyyy
Thoth
Level 53
God Stats
0W - 1L
1,471 SR
Queue Stats
15W - 18L
1,456 Elo+
Party 1
Ymir
Ymir
dingusdaddy
Ymir
Level 28
God Stats
1W - 1L
1,540 SR
Queue Stats
11W - 14L
1,451 Elo+
Party 1
Mercury
Mercury
x6juanl6x
Mercury
Level 42
God Stats
2W - 2L
1,613 SR
Queue Stats
27W - 37L
1,443 Elo+
Solo
Team Averages
Level 48
1,552 SR
1,444 Elo+

VS

Team Averages
Level 67
1,456 SR
1,476 Elo+
Nut
Nut
DaneDollaa
Nut
Level 67
God Stats
1W - 1L
1,750 SR
Queue Stats
94W - 115L
1,479 Elo+
Party 2
King Arthur
King Arthur
Intcon
King Arthur
Level 58
God Stats
17W - 27L
1,340 SR
Queue Stats
257W - 243L
1,508 Elo+
Solo
Erlang Shen
Erlang Shen
JoseRodolfo77
Erlang Shen
Level 87
God Stats
5W - 5L
1,435 SR
Queue Stats
602W - 585L
1,463 Elo+
Solo
Merlin
Merlin
Masai The Goaat
Merlin
Level 52
God Stats
1W - 5L
1,117 SR
Queue Stats
145W - 160L
1,438 Elo+
Solo
Bacchus
Bacchus
ShowTime-Spins
Bacchus
Level 69
God Stats
34W - 44L
1,638 SR
Queue Stats
138W - 181L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArjanSoWavy
Gilgamesh
1
0 / 0 / 0
3,561
356
0
0
0
Rama
9
0 / 1 / 0
5,075
508
3,239
5,277
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 1
5,298
530
1,890
4,492
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,983
498
2,440
9,550
5,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
x6juanl6x
Mercury
10
1 / 1 / 0
5,275
528
4,488
8,500
3,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
5,838
584
3,941
2,817
1,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Intcon
King Arthur
10
2 / 0 / 2
6,018
602
6,302
10,166
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
JoseRodolfo77
Erlang Shen
12
0 / 0 / 0
6,685
669
769
4,883
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 1
6,042
604
2,289
2,331
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 0 / 2
5,992
599
3,529
6,316
6,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
6
6
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ArjanSoWavy
Gilgamesh
0
0
0
0
W
2
0
2
3
L
Rama
0
1
0
0
L
0
1
1
0.5
W
King Arthur
Intcon
King Arthur
2
0
2
3
W
Erlang Shen
JoseRodolfo77
Erlang Shen
0
0
0
0
W
0
1
1
0.5
W
2
0
2
3
L
0
3
0
0
L
Mercury
x6juanl6x
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,057
Damage
16,830
27,819
Taken
26,513
12,514
Mitigated
16,696
5,764
Healing
10,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ArjanSoWavy
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
3,941
2,118
0
954
2,817
1,027
0
354
2,463
0
36,151
L
Rama
3,239
2,812
0
2,055
5,277
1,782
0
926
4,351
0
37,579
L
1,890
38
0
345
4,492
1,260
0
2,227
2,265
27,967
587
W
King Arthur
Intcon
King Arthur
6,302
2,069
0
4,967
10,166
4,936
0
1,518
8,648
0
40,829
W
Erlang Shen
JoseRodolfo77
Erlang Shen
769
412
0
1,796
4,883
3,724
42
0
4,883
0
48,026
W
2,289
36
0
127
2,331
987
0
1,512
819
33,533
995
W
3,529
445
0
2,394
6,316
6,022
0
946
5,370
17,226
1,375
L
2,440
549
0
2,614
9,550
5,961
0
2,263
7,287
14,710
0
L
Mercury
x6juanl6x
Mercury
4,488
2,274
0
750
8,500
3,511
0
278
8,138
0
39,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,192
Gold Earned
30,575
235
Minions Killed
279
0
Camps Cleared
0
787,415
Distance Traveled
983,024
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,561
356
0
0
0
0
0
W
Nut
5,838
584
60
6
0
197,769
0
L
Rama
5,075
508
64
6
0
184,433
0
L
Thoth
5,298
530
67
7
0
179,130
0
W
King Arthur
6,018
602
62
6
0
223,135
8
W
Erlang Shen
6,685
669
81
8
0
177,183
0
W
Merlin
6,042
604
52
5
0
183,343
0
W
Bacchus
5,992
599
24
2
0
201,594
4
L
Ymir
4,983
498
29
3
0
178,653
0
L
Mercury
5,275
528
75
8
0
245,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role